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authorJames Brown2002-04-30 17:20:54 +0000
committerJames Brown2002-04-30 17:20:54 +0000
commit4fc4f90b4206816f7f5e974d907bdf8697c31ae3 (patch)
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Readme update, and WhatsNew tidy up.
svn-id: r4148
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diff --git a/whatsnew.txt b/whatsnew.txt
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-For a more comprehensive changelog, see:
+For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.2.0 (2002-04-14)
-- countless fixes for games
-- sam and max is completable
-- loom talkie is completable (although some bugs remain)
-- our first non-SCUMM game, Simon the Sorcerer, is supported.
-- 2xsai, super2xsai and supereagle graphics filtering support
-- more ports and platforms than ever before
-- new commandline options and ingame options/volume settings.
-- large code rewrite
-- experimental support for indy3 (256), zak256, the dig and full throttle;
- not complete or totally playable yet, so don't report bugs.
+- core engine rewrite
+- enhanced ingame GUI, including options/volume settings.
+- auto-save feature
+- added more command-line options, and configuration file
+- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
+- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
+- support for MAD MP3 compressed audio
+- support for first non-SCUMM games (Simon the Sorcerer)
+- support for V4 games (Loom CD)
+- enhanced V6 game support (Sam and Max is now completable)
+- experimental support for V7 games (Full Throttle/The Dig)
+- experimental support for V3 games (Zak256/Indy3)
0.1.0 (2002-01-13)
- loads of changes