diff options
| -rw-r--r-- | engines/zvision/zvision.cpp | 4 | 
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 86e0aedebf..9fa3cd32e7 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -82,7 +82,9 @@ ZVision::~ZVision() {  void ZVision::initialize() {  	const Common::FSNode gameDataDir(ConfMan.get("path")); -	// TODO: There are 10 file clashes when we flatten the directories. From a quick look, the files are exactly the same, so it shouldn't matter. But I'm noting it here just in-case it does become a problem. +	// TODO: There are 10 file clashes when we flatten the directories.  +	// From a quick look, the files are exactly the same, so it shouldn't matter.  +	// But I'm noting it here just in-case it does become a problem.  	SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);  	SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);  	SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true);  | 
