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authorRichieSams2013-09-29 21:48:27 -0500
committerRichieSams2013-10-02 09:09:49 -0500
commit02aaffd8943bd6713bf6b9e473124956c1f9d592 (patch)
tree0842b09ec04d75d245100de0968399b3c0e942b6
parent031be61b07ba52d1ac561332981790e877f9768e (diff)
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ZVISION: Break comment into multiple lines for readability
-rw-r--r--engines/zvision/zvision.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 86e0aedebf..9fa3cd32e7 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -82,7 +82,9 @@ ZVision::~ZVision() {
void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
- // TODO: There are 10 file clashes when we flatten the directories. From a quick look, the files are exactly the same, so it shouldn't matter. But I'm noting it here just in-case it does become a problem.
+ // TODO: There are 10 file clashes when we flatten the directories.
+ // From a quick look, the files are exactly the same, so it shouldn't matter.
+ // But I'm noting it here just in-case it does become a problem.
SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true);