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author | RichieSams | 2013-09-29 21:48:27 -0500 |
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committer | RichieSams | 2013-10-02 09:09:49 -0500 |
commit | 02aaffd8943bd6713bf6b9e473124956c1f9d592 (patch) | |
tree | 0842b09ec04d75d245100de0968399b3c0e942b6 | |
parent | 031be61b07ba52d1ac561332981790e877f9768e (diff) | |
download | scummvm-rg350-02aaffd8943bd6713bf6b9e473124956c1f9d592.tar.gz scummvm-rg350-02aaffd8943bd6713bf6b9e473124956c1f9d592.tar.bz2 scummvm-rg350-02aaffd8943bd6713bf6b9e473124956c1f9d592.zip |
ZVISION: Break comment into multiple lines for readability
-rw-r--r-- | engines/zvision/zvision.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 86e0aedebf..9fa3cd32e7 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -82,7 +82,9 @@ ZVision::~ZVision() { void ZVision::initialize() { const Common::FSNode gameDataDir(ConfMan.get("path")); - // TODO: There are 10 file clashes when we flatten the directories. From a quick look, the files are exactly the same, so it shouldn't matter. But I'm noting it here just in-case it does become a problem. + // TODO: There are 10 file clashes when we flatten the directories. + // From a quick look, the files are exactly the same, so it shouldn't matter. + // But I'm noting it here just in-case it does become a problem. SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true); |