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-rwxr-xr-xengines/pegasus/Game_Shell/CGameState.cpp252
-rwxr-xr-xengines/pegasus/Game_Shell/CGameState.h107
-rw-r--r--engines/pegasus/module.mk1
3 files changed, 360 insertions, 0 deletions
diff --git a/engines/pegasus/Game_Shell/CGameState.cpp b/engines/pegasus/Game_Shell/CGameState.cpp
new file mode 100755
index 0000000000..16c600954e
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CGameState.cpp
@@ -0,0 +1,252 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/error.h"
+#include "common/stream.h"
+
+#include "pegasus/Game_Shell/CGameState.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
+
+namespace Pegasus {
+
+tNeighborhoodID CGameState::gCurrentNeighborhood = kNoNeighborhoodID;
+tRoomID CGameState::gCurrentRoom = kNoRoomID;
+tDirectionConstant CGameState::gCurrentDirection = kNoDirection;
+tNeighborhoodID CGameState::gNextNeighborhoodID = kNoNeighborhoodID;
+tRoomID CGameState::gNextRoomID = kNoRoomID;
+tDirectionConstant CGameState::gNextDirection = kNoDirection;
+tNeighborhoodID CGameState::gLastNeighborhood = kNoNeighborhoodID;
+tRoomID CGameState::gLastRoom = kNoRoomID;
+tDirectionConstant CGameState::gLastDirection = kNoDirection;
+tRoomID CGameState::gOpenDoorRoom = kNoRoomID;
+tDirectionConstant CGameState::gOpenDoorDirection = kNoDirection;
+
+Common::Error CGameState::WriteGameState(Common::WriteStream *stream) {
+ stream->writeUint16BE(gCurrentNeighborhood);
+ stream->writeUint16BE(gCurrentRoom);
+ stream->writeByte(gCurrentDirection);
+ stream->writeUint16BE(gNextNeighborhoodID);
+ stream->writeUint16BE(gNextRoomID);
+ stream->writeByte(gNextDirection);
+ stream->writeUint16BE(gLastNeighborhood);
+ stream->writeUint16BE(gLastRoom);
+ stream->writeUint16BE(gOpenDoorRoom);
+ stream->writeByte(gOpenDoorDirection);
+
+ if (stream->err())
+ return Common::kWritingFailed;
+
+ return Common::kNoError;
+}
+
+Common::Error CGameState::ReadGameState(Common::ReadStream *stream) {
+ gCurrentNeighborhood = stream->readUint16BE();
+ gCurrentRoom = stream->readUint16BE();
+ gCurrentDirection = stream->readByte();
+ gNextNeighborhoodID = stream->readUint16BE();
+ gNextRoomID = stream->readUint16BE();
+ gNextDirection = stream->readByte();
+ gLastNeighborhood = stream->readUint16BE();
+ gLastRoom = stream->readUint16BE();
+ gOpenDoorRoom = stream->readUint16BE();
+ gOpenDoorDirection = stream->readByte();
+
+ if (stream->err())
+ return Common::kReadingFailed;
+
+ return Common::kNoError;
+}
+
+void CGameState::ResetGameState() {
+ gCurrentNeighborhood = kNoNeighborhoodID;
+ gCurrentRoom = kNoRoomID;
+ gCurrentDirection = kNoDirection;
+ gNextNeighborhoodID = kNoNeighborhoodID;
+ gNextRoomID = kNoRoomID;
+ gNextDirection = kNoDirection;
+ gLastNeighborhood = kNoNeighborhoodID;
+ gLastRoom = kNoRoomID;
+ gLastDirection = kNoDirection;
+ gOpenDoorRoom = kNoRoomID;
+ gOpenDoorDirection = kNoDirection;
+}
+
+void CGameState::GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) {
+ neighborhood = gCurrentNeighborhood;
+ room = gCurrentRoom;
+ direction = gCurrentDirection;
+}
+
+void CGameState::SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ gLastNeighborhood = gCurrentNeighborhood;
+ gLastRoom = gCurrentRoom;
+ gLastDirection = gCurrentDirection;
+ gCurrentNeighborhood = neighborhood;
+ gCurrentRoom = room;
+ gCurrentDirection = direction;
+}
+
+tNeighborhoodID CGameState::GetCurrentNeighborhood() {
+ return gCurrentNeighborhood;
+}
+
+void CGameState::SetCurrentNeighborhood(const tNeighborhoodID neighborhood) {
+ gLastNeighborhood = gCurrentNeighborhood;
+ gCurrentNeighborhood = neighborhood;
+}
+
+tRoomID CGameState::GetCurrentRoom() {
+ return gCurrentRoom;
+}
+
+void CGameState::SetCurrentRoom(const tRoomID room) {
+ gLastRoom = gCurrentRoom;
+ gCurrentRoom = room;
+}
+
+tDirectionConstant CGameState::GetCurrentDirection() {
+ return gCurrentDirection;
+}
+
+void CGameState::SetCurrentDirection(const tDirectionConstant direction) {
+ gLastDirection = gCurrentDirection;
+ gCurrentDirection = direction;
+}
+
+tRoomViewID CGameState::GetCurrentRoomAndView() {
+ return MakeRoomView(gCurrentRoom, gCurrentDirection);
+}
+
+void CGameState::GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) {
+ neighborhood = gNextNeighborhoodID;
+ room = gNextRoomID;
+ direction = gNextDirection;
+}
+
+void CGameState::SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ gNextNeighborhoodID = neighborhood;
+ gNextRoomID = room;
+ gNextDirection = direction;
+}
+
+tNeighborhoodID CGameState::GetNextNeighborhood() {
+ return gNextNeighborhoodID;
+}
+
+void CGameState::SetNextNeighborhood(const tNeighborhoodID neighborhood) {
+ gNextNeighborhoodID = neighborhood;
+}
+
+tRoomID CGameState::GetNextRoom() {
+ return gNextRoomID;
+}
+
+void CGameState::SetNextRoom(const tRoomID room) {
+ gNextRoomID = room;
+}
+
+tDirectionConstant CGameState::GetNextDirection() {
+ return gNextDirection;
+}
+
+void CGameState::SetNextDirection(const tDirectionConstant direction) {
+ gNextDirection = direction;
+}
+
+void CGameState::GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) {
+ neighborhood = gCurrentNeighborhood;
+ room = gCurrentRoom;
+ direction = gCurrentDirection;
+}
+
+void CGameState::SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ gCurrentNeighborhood = neighborhood;
+ gCurrentRoom = room;
+ gCurrentDirection = direction;
+}
+
+tNeighborhoodID CGameState::GetLastNeighborhood() {
+ return gLastNeighborhood;
+}
+
+void CGameState::SetLastNeighborhood(const tNeighborhoodID neighborhood) {
+ gLastNeighborhood = neighborhood;
+}
+
+tRoomID CGameState::GetLastRoom() {
+ return gLastRoom;
+}
+
+void CGameState::SetLastRoom(const tRoomID room) {
+ gLastRoom = room;
+}
+
+tDirectionConstant CGameState::GetLastDirection() {
+ return gLastDirection;
+}
+
+void CGameState::SetLastDirection(const tDirectionConstant direction) {
+ gLastDirection = direction;
+}
+
+tRoomViewID CGameState::GetLastRoomAndView() {
+ return MakeRoomView(gLastRoom, gLastDirection);
+}
+
+void CGameState::GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction) {
+ room = gOpenDoorRoom;
+ direction = gOpenDoorDirection;
+}
+
+void CGameState::SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction) {
+ gOpenDoorRoom = room;
+ gOpenDoorDirection = direction;
+}
+
+tRoomID CGameState::GetOpenDoorRoom() {
+ return gOpenDoorRoom;
+}
+
+void CGameState::SetOpenDoorRoom(const tRoomID room) {
+ gOpenDoorRoom = room;
+}
+
+tDirectionConstant CGameState::GetOpenDoorDirection() {
+ return gOpenDoorDirection;
+}
+
+void CGameState::SetOpenDoorDirection(const tDirectionConstant direction) {
+ gOpenDoorDirection = direction;
+}
+
+tRoomViewID CGameState::GetDoorOpenRoomAndView() {
+ return MakeRoomView(gOpenDoorRoom, gOpenDoorDirection);
+}
+
+bool CGameState::IsCurrentDoorOpen() {
+ return gOpenDoorRoom == gCurrentRoom && gOpenDoorDirection == gCurrentDirection;
+}
+
+} // End of namespace Pegasus
diff --git a/engines/pegasus/Game_Shell/CGameState.h b/engines/pegasus/Game_Shell/CGameState.h
new file mode 100755
index 0000000000..74ec603e81
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CGameState.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CGAMESTATE_H
+#define PEGASUS_GAMESHELL_CGAMESTATE_H
+
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Common {
+ class Error;
+ class ReadStream;
+ class WriteStream;
+}
+
+namespace Pegasus {
+
+class CGameState {
+public:
+ static Common::Error WriteGameState(Common::WriteStream *stream);
+ static Common::Error ReadGameState(Common::ReadStream *stream);
+
+ static void ResetGameState();
+
+ static void GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetCurrentNeighborhood();
+ static void SetCurrentNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetCurrentRoom();
+ static void SetCurrentRoom(const tRoomID room);
+ static tDirectionConstant GetCurrentDirection();
+ static void SetCurrentDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetCurrentRoomAndView();
+
+ static void GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetNextNeighborhood();
+ static void SetNextNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetNextRoom();
+ static void SetNextRoom(const tRoomID room);
+ static tDirectionConstant GetNextDirection();
+ static void SetNextDirection(const tDirectionConstant direction);
+
+ static void GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetLastNeighborhood();
+ static void SetLastNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetLastRoom();
+ static void SetLastRoom(const tRoomID room);
+ static tDirectionConstant GetLastDirection();
+ static void SetLastDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetLastRoomAndView();
+
+ static void GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction);
+ static void SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction);
+ static tRoomID GetOpenDoorRoom();
+ static void SetOpenDoorRoom(const tRoomID room);
+ static tDirectionConstant GetOpenDoorDirection();
+ static void SetOpenDoorDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetDoorOpenRoomAndView();
+
+ static bool IsCurrentDoorOpen();
+
+protected:
+ static tNeighborhoodID gCurrentNeighborhood;
+ static tRoomID gCurrentRoom;
+ static tDirectionConstant gCurrentDirection;
+ static tNeighborhoodID gNextNeighborhoodID;
+ static tRoomID gNextRoomID;
+ static tDirectionConstant gNextDirection;
+ static tNeighborhoodID gLastNeighborhood;
+ static tRoomID gLastRoom;
+ static tDirectionConstant gLastDirection;
+ static tRoomID gOpenDoorRoom;
+ static tDirectionConstant gOpenDoorDirection;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk
index 420b21d07b..1fdd471669 100644
--- a/engines/pegasus/module.mk
+++ b/engines/pegasus/module.mk
@@ -9,6 +9,7 @@ MODULE_OBJS = \
overview.o \
pegasus.o \
video.o \
+ Game_Shell/CGameState.o \
Game_Shell/CInventory.o \
Game_Shell/CItem.o \
Game_Shell/CItemList.o \