diff options
| -rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 466fe5e535..47ae455d36 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -174,6 +174,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {  	{ GID_QFG3,          700,   700, -1,      "monsterIsDead", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // in the jungle, after winning any fight, bug #3040624  	{ GID_QFG3,          470,   470, -1,              "rm470", "notify",         -1,    0, { WORKAROUND_FAKE,   0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565  	{ GID_QFG3,          490,   490, -1,      "computersMove", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // when finishing awari game, bug #3040579 +	{ GID_QFG3,          851,    32, -1,			"ProjObj", "doit",			 -1,    1, { WORKAROUND_FAKE,   0 } }, // near the end, when throwing the spear of death, bug #3050122  	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",  -1,    5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen  	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu  	{ GID_QFG4,           -1, 64917, -1,              "Plane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, happen sometimes in fights | 
