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-rw-r--r--engines/lab/lab.h1
-rw-r--r--engines/lab/labfun.h54
-rw-r--r--engines/lab/labmusic.cpp1
-rw-r--r--engines/lab/music.h101
4 files changed, 103 insertions, 54 deletions
diff --git a/engines/lab/lab.h b/engines/lab/lab.h
index 2e23ee3a71..6749a747ab 100644
--- a/engines/lab/lab.h
+++ b/engines/lab/lab.h
@@ -38,6 +38,7 @@
#include "lab/labfun.h"
#include "lab/interface.h"
#include "lab/mouse.h"
+#include "lab/music.h"
#include "lab/resource.h"
struct ADGameDescription;
diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h
index 77a259a470..7fffb1b840 100644
--- a/engines/lab/labfun.h
+++ b/engines/lab/labfun.h
@@ -150,60 +150,6 @@ Common::File *openPartial(const char *name);
void closePartial(int32 File);
/*---------------------------*/
-/*----- From LabMusic.c -----*/
-/*---------------------------*/
-
-#define MAXBUFFERS 5L
-
-class Music {
-public:
- Music(LabEngine *vm);
-
- byte **newOpen(const char *name);
- byte **newOpen(const char *name, uint32 &size);
- bool initMusic();
- void freeMusic();
- void updateMusic();
- uint16 getPlayingBufferCount();
- void closeMusic();
- void setMusic(bool on);
- void resumeBackMusic();
- void pauseBackMusic();
- void changeMusic(const char *newmusic);
- void checkRoomMusic();
- void resetMusic();
- void setMusicReset(bool reset) { _doReset = reset; }
- void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data);
- void stopSoundEffect();
- bool isSoundEffectActive() const;
-
- bool _winmusic, _doNotFilestopSoundEffect;
- bool _musicOn;
- bool _loopSoundEffect;
- bool _waitTillFinished;
- uint16 _lastMusicRoom ;
- bool _doReset;
-
-private:
- LabEngine *_vm;
- void fillbuffer(byte *musicBuffer);
- void startMusic(bool startatbegin);
-
- Common::File *_file;
- Common::File *_tFile;
- bool _musicPaused;
-
- bool _tMusicOn;
- uint32 _tLeftInFile;
- uint32 _leftinfile;
-
- Audio::SoundHandle _musicHandle;
- Audio::SoundHandle _sfxHandle;
-
- Audio::QueuingAudioStream *_queuingAudioStream;
-};
-
-/*---------------------------*/
/*----- From LabSets.c ------*/
/*---------------------------*/
diff --git a/engines/lab/labmusic.cpp b/engines/lab/labmusic.cpp
index 3f8017d011..1f99a687be 100644
--- a/engines/lab/labmusic.cpp
+++ b/engines/lab/labmusic.cpp
@@ -33,6 +33,7 @@
#include "lab/stddefines.h"
#include "lab/labfun.h"
#include "lab/mouse.h"
+#include "lab/music.h"
#include "lab/lab.h"
namespace Lab {
diff --git a/engines/lab/music.h b/engines/lab/music.h
new file mode 100644
index 0000000000..1e2bdc3166
--- /dev/null
+++ b/engines/lab/music.h
@@ -0,0 +1,101 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_MUSIC_H
+#define LAB_MUSIC_H
+
+#include "common/events.h"
+
+// For the Music class - TODO: Move to another header file
+#include "audio/mixer.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
+
+namespace Lab {
+
+class LabEngine;
+
+/*---------------------------*/
+/*----- From LabMusic.c -----*/
+/*---------------------------*/
+
+#define MAXBUFFERS 5L
+
+class Music {
+public:
+ Music(LabEngine *vm);
+
+ byte **newOpen(const char *name);
+ byte **newOpen(const char *name, uint32 &size);
+ bool initMusic();
+ void freeMusic();
+ void updateMusic();
+ uint16 getPlayingBufferCount();
+ void closeMusic();
+ void setMusic(bool on);
+ void resumeBackMusic();
+ void pauseBackMusic();
+ void changeMusic(const char *newmusic);
+ void checkRoomMusic();
+ void resetMusic();
+ void setMusicReset(bool reset) { _doReset = reset; }
+ void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data);
+ void stopSoundEffect();
+ bool isSoundEffectActive() const;
+
+ bool _winmusic, _doNotFilestopSoundEffect;
+ bool _musicOn;
+ bool _loopSoundEffect;
+ bool _waitTillFinished;
+ uint16 _lastMusicRoom ;
+ bool _doReset;
+
+private:
+ LabEngine *_vm;
+ void fillbuffer(byte *musicBuffer);
+ void startMusic(bool startatbegin);
+
+ Common::File *_file;
+ Common::File *_tFile;
+ bool _musicPaused;
+
+ bool _tMusicOn;
+ uint32 _tLeftInFile;
+ uint32 _leftinfile;
+
+ Audio::SoundHandle _musicHandle;
+ Audio::SoundHandle _sfxHandle;
+
+ Audio::QueuingAudioStream *_queuingAudioStream;
+};
+
+} // End of namespace Lab
+
+#endif /* LAB_MUSIC_H */