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Diffstat (limited to 'engines/lab/music.h')
-rw-r--r-- | engines/lab/music.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/lab/music.h b/engines/lab/music.h new file mode 100644 index 0000000000..1e2bdc3166 --- /dev/null +++ b/engines/lab/music.h @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_MUSIC_H +#define LAB_MUSIC_H + +#include "common/events.h" + +// For the Music class - TODO: Move to another header file +#include "audio/mixer.h" +#include "audio/audiostream.h" +#include "audio/decoders/raw.h" + +namespace Lab { + +class LabEngine; + +/*---------------------------*/ +/*----- From LabMusic.c -----*/ +/*---------------------------*/ + +#define MAXBUFFERS 5L + +class Music { +public: + Music(LabEngine *vm); + + byte **newOpen(const char *name); + byte **newOpen(const char *name, uint32 &size); + bool initMusic(); + void freeMusic(); + void updateMusic(); + uint16 getPlayingBufferCount(); + void closeMusic(); + void setMusic(bool on); + void resumeBackMusic(); + void pauseBackMusic(); + void changeMusic(const char *newmusic); + void checkRoomMusic(); + void resetMusic(); + void setMusicReset(bool reset) { _doReset = reset; } + void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data); + void stopSoundEffect(); + bool isSoundEffectActive() const; + + bool _winmusic, _doNotFilestopSoundEffect; + bool _musicOn; + bool _loopSoundEffect; + bool _waitTillFinished; + uint16 _lastMusicRoom ; + bool _doReset; + +private: + LabEngine *_vm; + void fillbuffer(byte *musicBuffer); + void startMusic(bool startatbegin); + + Common::File *_file; + Common::File *_tFile; + bool _musicPaused; + + bool _tMusicOn; + uint32 _tLeftInFile; + uint32 _leftinfile; + + Audio::SoundHandle _musicHandle; + Audio::SoundHandle _sfxHandle; + + Audio::QueuingAudioStream *_queuingAudioStream; +}; + +} // End of namespace Lab + +#endif /* LAB_MUSIC_H */ |