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-rw-r--r--engines/lure/hotspots.cpp295
-rw-r--r--engines/lure/menu.cpp63
2 files changed, 185 insertions, 173 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 207c125a0c..2f6d0f23aa 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -4164,6 +4164,7 @@ PathFinderResult PathFinder::process() {
bool altFlag;
uint16 *pCurrent;
PathFinderResult result = PF_UNFINISHED;
+ bool skipToFinalStep = false;
if (!_inProgress) {
// Following code only done during first call to method
@@ -4186,188 +4187,190 @@ PathFinderResult PathFinder::process() {
_inProgress = false;
result = PF_OK;
- goto final_step;
- }
-
- // Path finding
+ skipToFinalStep = true;
+ } else {
+ // Path finding
- _destX >>= 3;
- _destY >>= 3;
- _pSrc = &_layer[(_yCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xCurrent];
- _pDest = &_layer[(_yDestCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xDestCurrent];
+ _destX >>= 3;
+ _destY >>= 3;
+ _pSrc = &_layer[(_yCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xCurrent];
+ _pDest = &_layer[(_yDestCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xDestCurrent];
- // Flag starting/ending cells
- *_pSrc = 1;
- _destOccupied = *_pDest != 0;
- result = _destOccupied ? PF_DEST_OCCUPIED : PF_OK;
- *_pDest = 0;
+ // Flag starting/ending cells
+ *_pSrc = 1;
+ _destOccupied = *_pDest != 0;
+ result = _destOccupied ? PF_DEST_OCCUPIED : PF_OK;
+ *_pDest = 0;
- // Set up the current pointer, adjusting away from edges if necessary
+ // Set up the current pointer, adjusting away from edges if necessary
- if (_xCurrent >= _xDestCurrent) {
- _xChangeInc = -1;
- _xChangeStart = ROOM_PATHS_WIDTH;
- } else {
- _xChangeInc = 1;
- _xChangeStart = 1;
- }
+ if (_xCurrent >= _xDestCurrent) {
+ _xChangeInc = -1;
+ _xChangeStart = ROOM_PATHS_WIDTH;
+ } else {
+ _xChangeInc = 1;
+ _xChangeStart = 1;
+ }
- if (_yCurrent >= _yDestCurrent) {
- _yChangeInc = -1;
- _yChangeStart = ROOM_PATHS_HEIGHT;
- } else {
- _yChangeInc = 1;
- _yChangeStart = 1;
+ if (_yCurrent >= _yDestCurrent) {
+ _yChangeInc = -1;
+ _yChangeStart = ROOM_PATHS_HEIGHT;
+ } else {
+ _yChangeInc = 1;
+ _yChangeStart = 1;
+ }
}
}
- // Major loop to populate data
- _cellPopulated = false;
-
- while (1) {
- // Loop through to process cells in the given area
- if (!returnFlag) _yCtr = 0;
- while (returnFlag || (_yCtr < ROOM_PATHS_HEIGHT)) {
- if (!returnFlag) _xCtr = 0;
+ if (!skipToFinalStep) {
+ // Major loop to populate data
+ _cellPopulated = false;
- while (returnFlag || (_xCtr < ROOM_PATHS_WIDTH)) {
- if (!returnFlag) {
- processCell(&_layer[(_yChangeStart + _yCtr * _yChangeInc) * DECODED_PATHS_WIDTH +
- (_xChangeStart + _xCtr * _xChangeInc)]);
- if (breakFlag && (_countdownCtr <= 0)) return PF_UNFINISHED;
- } else {
- returnFlag = false;
+ while (1) {
+ // Loop through to process cells in the given area
+ if (!returnFlag) _yCtr = 0;
+ while (returnFlag || (_yCtr < ROOM_PATHS_HEIGHT)) {
+ if (!returnFlag) _xCtr = 0;
+
+ while (returnFlag || (_xCtr < ROOM_PATHS_WIDTH)) {
+ if (!returnFlag) {
+ processCell(&_layer[(_yChangeStart + _yCtr * _yChangeInc) * DECODED_PATHS_WIDTH +
+ (_xChangeStart + _xCtr * _xChangeInc)]);
+ if (breakFlag && (_countdownCtr <= 0)) return PF_UNFINISHED;
+ } else {
+ returnFlag = false;
+ }
+ ++_xCtr;
}
- ++_xCtr;
+ ++_yCtr;
}
- ++_yCtr;
- }
- // If the destination cell has been filled in, then break out of loop
- if (*_pDest != 0) break;
+ // If the destination cell has been filled in, then break out of loop
+ if (*_pDest != 0) break;
- if (_cellPopulated) {
- // At least one cell populated, so go repeat loop
- _cellPopulated = false;
- } else {
- result = PF_PART_PATH;
- scanFlag = true;
- break;
+ if (_cellPopulated) {
+ // At least one cell populated, so go repeat loop
+ _cellPopulated = false;
+ } else {
+ result = PF_PART_PATH;
+ scanFlag = true;
+ break;
+ }
}
- }
- _inProgress = false;
+ _inProgress = false;
- if (scanFlag || _destOccupied) {
- // Adjust the end point if necessary to stop character walking into occupied area
+ if (scanFlag || _destOccupied) {
+ // Adjust the end point if necessary to stop character walking into occupied area
- // Restore destination's occupied state if necessary
- if (_destOccupied) {
- *_pDest = 0xffff;
- _destOccupied = false;
- }
+ // Restore destination's occupied state if necessary
+ if (_destOccupied) {
+ *_pDest = 0xffff;
+ _destOccupied = false;
+ }
- // Scan through lines
- v = 0xff;
- pTemp = _pDest;
- scanLine(_destX, -1, pTemp, v);
- scanLine(ROOM_PATHS_WIDTH - _destX, 1, pTemp, v);
- scanLine(_destY, -DECODED_PATHS_WIDTH, pTemp, v);
- scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v);
+ // Scan through lines
+ v = 0xff;
+ pTemp = _pDest;
+ scanLine(_destX, -1, pTemp, v);
+ scanLine(ROOM_PATHS_WIDTH - _destX, 1, pTemp, v);
+ scanLine(_destY, -DECODED_PATHS_WIDTH, pTemp, v);
+ scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v);
+
+ if (pTemp == _pDest) {
+ clear();
+ return PF_NO_WALK;
+ }
- if (pTemp == _pDest) {
- clear();
- return PF_NO_WALK;
+ _pDest = pTemp;
}
- _pDest = pTemp;
- }
+ // ****DEBUG****
+ if (_hotspot->hotspotId() == PLAYER_ID) {
+ for (int ctr = 0; ctr < DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT; ++ctr)
+ Room::getReference().tempLayer[ctr] = _layer[ctr];
+ }
- // ****DEBUG****
- if (_hotspot->hotspotId() == PLAYER_ID) {
- for (int ctr = 0; ctr < DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT; ++ctr)
- Room::getReference().tempLayer[ctr] = _layer[ctr];
- }
+ // Determine the walk path by working backwards from the destination, adding in the
+ // walking steps in reverse order until source is reached
+ int stageCtr;
+ for (stageCtr = 0; stageCtr < 3; ++stageCtr) {
+ // Clear out any previously determined directions
+ clear();
- // Determine the walk path by working backwards from the destination, adding in the
- // walking steps in reverse order until source is reached
- int stageCtr;
- for (stageCtr = 0; stageCtr < 3; ++stageCtr) {
- // Clear out any previously determined directions
- clear();
+ altFlag = stageCtr == 1;
+ pCurrent = _pDest;
+
+ numSteps = 0;
+ currDirection = NO_DIRECTION;
+ while (1) {
+ v = *pCurrent - 1;
+ if (v == 0) break;
+
+ newDirection = NO_DIRECTION;
+ if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) {
+ // Standard order direction checking
+ if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
+ else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
+ else if (*(pCurrent + 1) == v) newDirection = LEFT;
+ else if (*(pCurrent - 1) == v) newDirection = RIGHT;
+ } else {
+ // Alternate order direction checking
+ if (*(pCurrent + 1) == v) newDirection = LEFT;
+ else if (*(pCurrent - 1) == v) newDirection = RIGHT;
+ else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
+ else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
+ }
+ if (newDirection == NO_DIRECTION)
+ error("Path finding process failed");
- altFlag = stageCtr == 1;
- pCurrent = _pDest;
+ // Process for the specified direction
+ if (newDirection != currDirection) add(newDirection, 0);
- numSteps = 0;
- currDirection = NO_DIRECTION;
- while (1) {
- v = *pCurrent - 1;
- if (v == 0) break;
-
- newDirection = NO_DIRECTION;
- if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) {
- // Standard order direction checking
- if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
- else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
- else if (*(pCurrent + 1) == v) newDirection = LEFT;
- else if (*(pCurrent - 1) == v) newDirection = RIGHT;
- } else {
- // Alternate order direction checking
- if (*(pCurrent + 1) == v) newDirection = LEFT;
- else if (*(pCurrent - 1) == v) newDirection = RIGHT;
- else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
- else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
- }
- if (newDirection == NO_DIRECTION)
- error("Path finding process failed");
-
- // Process for the specified direction
- if (newDirection != currDirection) add(newDirection, 0);
+ switch (newDirection) {
+ case UP:
+ pCurrent += DECODED_PATHS_WIDTH;
+ break;
- switch (newDirection) {
- case UP:
- pCurrent += DECODED_PATHS_WIDTH;
- break;
+ case DOWN:
+ pCurrent -= DECODED_PATHS_WIDTH;
+ break;
- case DOWN:
- pCurrent -= DECODED_PATHS_WIDTH;
- break;
+ case LEFT:
+ ++pCurrent;
+ break;
- case LEFT:
- ++pCurrent;
- break;
+ case RIGHT:
+ --pCurrent;
+ break;
- case RIGHT:
- --pCurrent;
- break;
+ default:
+ break;
+ }
- default:
- break;
+ ++numSteps;
+ top().rawSteps() += 8;
+ currDirection = newDirection;
}
- ++numSteps;
- top().rawSteps() += 8;
- currDirection = newDirection;
+ if (stageCtr == 0)
+ // Save the number of steps needed
+ savedSteps = numSteps;
+ if ((stageCtr == 1) && (numSteps <= savedSteps))
+ // Less steps were needed, so break out
+ break;
}
- if (stageCtr == 0)
- // Save the number of steps needed
- savedSteps = numSteps;
- if ((stageCtr == 1) && (numSteps <= savedSteps))
- // Less steps were needed, so break out
- break;
- }
-
- // Add final movement if necessary
+ // Add final movement if necessary
- if (result == PF_OK) {
- if (_xDestPos < 0)
- addBack(LEFT, -_xDestPos);
- else if (_xDestPos > 0)
- addBack(RIGHT, _xDestPos);
+ if (result == PF_OK) {
+ if (_xDestPos < 0)
+ addBack(LEFT, -_xDestPos);
+ else if (_xDestPos > 0)
+ addBack(RIGHT, _xDestPos);
+ }
}
-final_step:
+ // Final Step
if (_xPos < 0) add(RIGHT, -_xPos);
else if (_xPos > 0) add(LEFT, _xPos);
diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp
index 9919471c76..61de2bf165 100644
--- a/engines/lure/menu.cpp
+++ b/engines/lure/menu.cpp
@@ -515,7 +515,9 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
r.top = Surface::textY();
r.bottom = s->height() - Surface::textY() + 1;
- for (;;) {
+ bool bailOut = false;
+
+ while (!bailOut) {
if (refreshFlag) {
// Set up the contents of the menu
s->fillRect(r, bgColor);
@@ -546,8 +548,8 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
while (e.pollEvent()) {
if (engine.shouldQuit()) {
selectedIndex = 0xffff;
- goto bail_out;
-
+ bailOut = true;
+ break;
} else if (e.type() == Common::EVENT_WHEELUP) {
// Scroll upwards
if (selectedIndex > 0) {
@@ -571,10 +573,12 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
++selectedIndex;
refreshFlag = true;
} else if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) {
- goto bail_out;
+ bailOut = true;
+ break;
} else if (keycode == Common::KEYCODE_ESCAPE) {
selectedIndex = 0xffff;
- goto bail_out;
+ bailOut = true;
+ break;
}
#ifdef LURE_CLICKABLE_MENUS
@@ -586,46 +590,51 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
if (r.contains(x, y)) {
selectedIndex = (y - r.top) / FONT_HEIGHT;
if (e.type() == Common::EVENT_LBUTTONDOWN)
- goto bail_out;
+ bailOut = true;
+ break;
}
#else
} else if ((e.type() == Common::EVENT_LBUTTONDOWN) ||
(e.type() == Common::EVENT_MBUTTONDOWN)) {
//mouse.waitForRelease();
- goto bail_out;
+ bailOut = true;
+ break;
#endif
} else if (e.type() == Common::EVENT_RBUTTONDOWN) {
mouse.waitForRelease();
selectedIndex = 0xffff;
- goto bail_out;
+ bailOut = true;
+ break;
}
}
+ if (!bailOut) {
#ifndef LURE_CLICKABLE_MENUS
- // Warping the mouse to "neutral" even if the top/bottom menu
- // entry has been reached has both pros and cons. It makes the
- // menu behave a bit more sensibly, but it also makes it harder
- // to move the mouse pointer out of the ScummVM window.
-
- if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
- if (selectedIndex > 0) {
- --selectedIndex;
- refreshFlag = true;
- }
- mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
- } else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
- if (selectedIndex < numEntries - 1) {
- ++selectedIndex;
- refreshFlag = true;
+ // Warping the mouse to "neutral" even if the top/bottom menu
+ // entry has been reached has both pros and cons. It makes the
+ // menu behave a bit more sensibly, but it also makes it harder
+ // to move the mouse pointer out of the ScummVM window.
+
+ if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
+ if (selectedIndex > 0) {
+ --selectedIndex;
+ refreshFlag = true;
+ }
+ mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
+ } else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
+ if (selectedIndex < numEntries - 1) {
+ ++selectedIndex;
+ refreshFlag = true;
+ }
+ mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
}
- mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
- }
#endif
- system.delayMillis(20);
+ system.delayMillis(20);
+ }
}
-bail_out:
+ // bailOut
delete s;
#ifndef LURE_CLICKABLE_MENUS