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Diffstat (limited to 'engines/lure/menu.cpp')
-rw-r--r--engines/lure/menu.cpp63
1 files changed, 36 insertions, 27 deletions
diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp
index 9919471c76..61de2bf165 100644
--- a/engines/lure/menu.cpp
+++ b/engines/lure/menu.cpp
@@ -515,7 +515,9 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
r.top = Surface::textY();
r.bottom = s->height() - Surface::textY() + 1;
- for (;;) {
+ bool bailOut = false;
+
+ while (!bailOut) {
if (refreshFlag) {
// Set up the contents of the menu
s->fillRect(r, bgColor);
@@ -546,8 +548,8 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
while (e.pollEvent()) {
if (engine.shouldQuit()) {
selectedIndex = 0xffff;
- goto bail_out;
-
+ bailOut = true;
+ break;
} else if (e.type() == Common::EVENT_WHEELUP) {
// Scroll upwards
if (selectedIndex > 0) {
@@ -571,10 +573,12 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
++selectedIndex;
refreshFlag = true;
} else if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) {
- goto bail_out;
+ bailOut = true;
+ break;
} else if (keycode == Common::KEYCODE_ESCAPE) {
selectedIndex = 0xffff;
- goto bail_out;
+ bailOut = true;
+ break;
}
#ifdef LURE_CLICKABLE_MENUS
@@ -586,46 +590,51 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
if (r.contains(x, y)) {
selectedIndex = (y - r.top) / FONT_HEIGHT;
if (e.type() == Common::EVENT_LBUTTONDOWN)
- goto bail_out;
+ bailOut = true;
+ break;
}
#else
} else if ((e.type() == Common::EVENT_LBUTTONDOWN) ||
(e.type() == Common::EVENT_MBUTTONDOWN)) {
//mouse.waitForRelease();
- goto bail_out;
+ bailOut = true;
+ break;
#endif
} else if (e.type() == Common::EVENT_RBUTTONDOWN) {
mouse.waitForRelease();
selectedIndex = 0xffff;
- goto bail_out;
+ bailOut = true;
+ break;
}
}
+ if (!bailOut) {
#ifndef LURE_CLICKABLE_MENUS
- // Warping the mouse to "neutral" even if the top/bottom menu
- // entry has been reached has both pros and cons. It makes the
- // menu behave a bit more sensibly, but it also makes it harder
- // to move the mouse pointer out of the ScummVM window.
-
- if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
- if (selectedIndex > 0) {
- --selectedIndex;
- refreshFlag = true;
- }
- mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
- } else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
- if (selectedIndex < numEntries - 1) {
- ++selectedIndex;
- refreshFlag = true;
+ // Warping the mouse to "neutral" even if the top/bottom menu
+ // entry has been reached has both pros and cons. It makes the
+ // menu behave a bit more sensibly, but it also makes it harder
+ // to move the mouse pointer out of the ScummVM window.
+
+ if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
+ if (selectedIndex > 0) {
+ --selectedIndex;
+ refreshFlag = true;
+ }
+ mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
+ } else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
+ if (selectedIndex < numEntries - 1) {
+ ++selectedIndex;
+ refreshFlag = true;
+ }
+ mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
}
- mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
- }
#endif
- system.delayMillis(20);
+ system.delayMillis(20);
+ }
}
-bail_out:
+ // bailOut
delete s;
#ifndef LURE_CLICKABLE_MENUS