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-rw-r--r--engines/tsage/core.cpp2
-rw-r--r--engines/tsage/core.h4
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp8
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp28
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp76
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp152
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp44
8 files changed, 158 insertions, 158 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index e703b714b2..553c3216e6 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2106,7 +2106,7 @@ SceneObject::SceneObject() : SceneHotspot() {
_endFrame = 0;
_field68 = 0;
_regionIndex = 0;
- _field9C = NULL;
+ _shadowMap = NULL;
}
SceneObject::SceneObject(const SceneObject &so) : SceneHotspot() {
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 2c88f6be79..04d6101821 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -467,7 +467,7 @@ enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MOD
};
enum Effect { EFFECT_NONE = 0, EFFECT_SHADED = 1, EFFECT_2 = 2, EFFECT_3 = 3,
- EFFECT_4 = 4, EFFECT_5 = 5 };
+ EFFECT_4 = 4, EFFECT_5 = 5, EFFECT_6 = 6 };
class SceneObject;
@@ -552,7 +552,7 @@ public:
uint32 _regionBitList;
// Ringworld 2 specific fields
- byte *_field9C;
+ byte *_shadowMap;
int _shade, _oldShade;
int _effect;
SceneObject *_linkedActor;
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index e5d8b0702b..b3ea27018d 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -336,7 +336,7 @@ SceneExt::SceneExt(): Scene() {
_stripManager._onEnd = SceneExt::endStrip;
for (int i = 0; i < 256; i++)
- _field312[i] = 0;
+ _shadowPaletteMap[i] = 0;
_savedPlayerEnabled = false;
_savedUiEnabled = false;
@@ -356,7 +356,7 @@ SceneExt::SceneExt(): Scene() {
void SceneExt::synchronize(Serializer &s) {
Scene::synchronize(s);
- s.syncBytes(&_field312[0], 256);
+ s.syncBytes(&_shadowPaletteMap[0], 256);
_sceneAreas.synchronize(s);
}
@@ -585,7 +585,7 @@ void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) {
varC = tmp;
varD = j;
}
- this->_field312[i] = varD;
+ this->_shadowPaletteMap[i] = varD;
}
}
@@ -1285,7 +1285,7 @@ void SceneActor::postInit(SceneObjectList *OwnerList) {
void SceneActor::remove() {
R2_GLOBALS._sceneItems.remove(this);
- _field9C = NULL;
+ _shadowMap = NULL;
_linkedActor = NULL;
SceneObject::remove();
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index ff5bfc0b6f..50e506de11 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -81,7 +81,7 @@ private:
static void startStrip();
static void endStrip();
public:
- byte _field312[256];
+ byte _shadowPaletteMap[256];
bool _savedPlayerEnabled;
bool _savedUiEnabled;
bool _savedCanWalk;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index aabcd261c7..b050e8f00f 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -3491,7 +3491,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1500) {
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150;
- R2_GLOBALS._player._effect = 0;
+ R2_GLOBALS._player._effect = EFFECT_NONE;
R2_GLOBALS._player.setAction(NULL);
R2_GLOBALS._player.disableControl();
@@ -3676,7 +3676,7 @@ void Scene300::signal() {
case 313:
_sceneMode = 14;
- R2_GLOBALS._player._effect = 0;
+ R2_GLOBALS._player._effect = EFFECT_NONE;
_seeker.setAction(&_sequenceManager3, this, 314, &_seeker, &_doorway, NULL);
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_stripManager.start(301, this);
@@ -3685,7 +3685,7 @@ void Scene300::signal() {
case 314:
R2_GLOBALS._player.disableControl();
_sceneMode = 315;
- R2_GLOBALS._player._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
setAction(&_sequenceManager1, this, 315, &R2_GLOBALS._player, &_doorway, NULL);
break;
@@ -5290,7 +5290,7 @@ void Scene500::PanelDialog::Button::doButtonPress() {
} else {
scene->_suit.postInit();
scene->_suit.hide();
- scene->_suit._effect = 1;
+ scene->_suit._effect = EFFECT_SHADED;
scene->_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL);
scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1);
@@ -5325,14 +5325,14 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._walkRegions.enableRegion(1);
_seeker.postInit();
- _seeker._effect = 1;
+ _seeker._effect = EFFECT_SHADED;
_seeker.setup(1505, 1, 1);
_seeker._moveDiff.x = 5;
_seeker.setPosition(Common::Point(42, 151));
_seeker.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL);
} else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) {
_seeker.postInit();
- _seeker._effect = 1;
+ _seeker._effect = EFFECT_SHADED;
_seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1);
_seeker.setPosition(Common::Point(42, 151));
@@ -5407,7 +5407,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
}
_suits.postInit();
- _suits._effect = 1;
+ _suits._effect = EFFECT_SHADED;
_suits.setup(502, 1, 1);
_suits.setPosition(Common::Point(258, 99));
_suits.fixPriority(50);
@@ -5421,7 +5421,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
_transparentDoor.setup(500, 8, 7);
_suit.postInit();
- _suit._effect = 1;
+ _suit._effect = EFFECT_SHADED;
_suit.setPosition(Common::Point(247, 52));
_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL);
@@ -5594,7 +5594,7 @@ void Scene525::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(105);
_actor1.postInit();
- _actor1._effect = 1;
+ _actor1._effect = EFFECT_SHADED;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -5767,7 +5767,7 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) {
scene->_smoke.postInit();
scene->_smoke.setup(601, 3, 1);
- scene->_smoke._effect = 3;
+ scene->_smoke._effect = EFFECT_3;
scene->_smoke._moveDiff = Common::Point(1, 1);
scene->_smoke._moveRate = 2;
scene->_smoke._numFrames = 3;
@@ -5948,7 +5948,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
_smoke._numFrames = 3;
_smoke.animate(ANIM_MODE_2, NULL);
_smoke.fixPriority(130);
- _smoke._effect = 3;
+ _smoke._effect = EFFECT_3;
_smoke.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL);
_smoke.signal();
}
@@ -6019,7 +6019,7 @@ void Scene600::signal() {
R2_INVENTORY.setObjectScene(R2_AEROSOL, 600);
R2_GLOBALS.setFlag(5);
- _smoke._effect = 3;
+ _smoke._effect = EFFECT_3;
_smoke.signal();
break;
case 606:
@@ -7002,7 +7002,7 @@ void Scene825::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player.postInit();
- R2_GLOBALS._player._effect = 0;
+ R2_GLOBALS._player._effect = EFFECT_NONE;
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
@@ -7613,7 +7613,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_electromagnet.fixPriority(1);
_electromagnet.setup(900, 1, 2);
_electromagnet.setPosition(Common::Point(89, 0));
- _electromagnet._effect = 1;
+ _electromagnet._effect = EFFECT_SHADED;
_electromagnet.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL);
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 42f13f6ce1..2d6ff30d26 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -868,8 +868,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_palette1.loadPalette(1101);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._player._effect = 5;
- R2_GLOBALS._player._field9C = _field312;
+ R2_GLOBALS._player._effect = EFFECT_5;
+ R2_GLOBALS._player._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setPosition(Common::Point(111,-20));
@@ -894,8 +894,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_shipFormationShadow.setup(1102, 6, 2);
_shipFormationShadow._moveRate = 30;
_shipFormationShadow._moveDiff.x = 2;
- _shipFormationShadow._effect = 5;
- _shipFormationShadow._field9C = _field312;
+ _shipFormationShadow._effect = EFFECT_5;
+ _shipFormationShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._sound1.play(86);
@@ -1038,12 +1038,12 @@ void Scene1100::signal() {
break;
case 5:
_runningGuy1.postInit();
- _runningGuy1._effect = 6;
+ _runningGuy1._effect = EFFECT_6;
_runningGuy1.setup(1103, 3, 1);
_runningGuy1._moveRate = 30;
_runningGuy2.postInit();
- _runningGuy2._effect = 6;
+ _runningGuy2._effect = EFFECT_6;
_runningGuy2.setup(1103, 4, 1);
_runningGuy2._moveRate = 25;
@@ -1063,7 +1063,7 @@ void Scene1100::signal() {
setAction(&_sequenceManager1, this, 1103, &_chief, &_laserShot, NULL);
break;
case 8:
- R2_GLOBALS._player._effect = 0;
+ R2_GLOBALS._player._effect = EFFECT_NONE;
_animation.postInit();
setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_laserShot, &_animation, &_chief, NULL);
break;
@@ -1084,7 +1084,7 @@ void Scene1100::signal() {
case 11: {
setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL);
- R2_GLOBALS._player._effect = 5;
+ R2_GLOBALS._player._effect = EFFECT_5;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setPosition(Common::Point(-50, 131));
R2_GLOBALS._sound2.play(84);
@@ -6908,9 +6908,9 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
_starshipShadow.postInit();
_starshipShadow.setup(1401, 1, 1);
- _starshipShadow._effect = 5;
+ _starshipShadow._effect = EFFECT_5;
_starshipShadow.fixPriority(10);
- _starshipShadow._field9C = _field312;
+ _starshipShadow._shadowMap = _shadowPaletteMap;
_starship.postInit();
_starship.setup(1400, 1, 1);
@@ -6920,9 +6920,9 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene != 1010) {
_smallShipShadow.postInit();
_smallShipShadow.setup(1401, 2, 1);
- _smallShipShadow._effect = 5;
+ _smallShipShadow._effect = EFFECT_5;
_smallShipShadow.fixPriority(10);
- _smallShipShadow._field9C = _field312;
+ _smallShipShadow._shadowMap = _shadowPaletteMap;
_smallShip.postInit();
_smallShip._moveRate = 30;
@@ -7147,7 +7147,7 @@ void Scene1530::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1;
} else {
_seeker.postInit();
- _seeker._effect = 1;
+ _seeker._effect = EFFECT_SHADED;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -7814,7 +7814,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_seekerSpeaker);
R2_GLOBALS._player.postInit();
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(1500, 3, 1);
@@ -9020,7 +9020,7 @@ void Scene1550::enterArea() {
(R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) {
tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3];
_junk[di].postInit();
- _junk[di]._effect = 6;
+ _junk[di]._effect = EFFECT_6;
_junk[di]._shade = 0;
_junk[di]._fieldA4 = tmpIdx;
_junk[di]._junkNumber = i;
@@ -9264,7 +9264,7 @@ void Scene1550::enterArea() {
if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) {
_companion.postInit();
- _companion._effect = 7;
+ _companion._effect = EFFECT_6;
_companion.changeZoom(-1);
assert((_field419 >= 1550) && (_field419 <= 2008));
@@ -10577,8 +10577,8 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
else
_actor1.setVisage(1111);
- _actor1._effect = 5;
- _actor1._field9C = _field312;
+ _actor1._effect = EFFECT_5;
+ _actor1._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_actor1;
_actor2.postInit();
@@ -10588,8 +10588,8 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
else
_actor2.setVisage(1112);
- _actor2._effect = 5;
- _actor2._field9C = _field312;
+ _actor2._effect = EFFECT_5;
+ _actor2._shadowMap = _shadowPaletteMap;
_actor12._linkedActor = &_actor2;
R2_GLOBALS._sound1.play(134);
@@ -11526,8 +11526,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
else
_playerShadow.setVisage(1110);
- _playerShadow._effect = 5;
- _playerShadow._field9C = _field312;
+ _playerShadow._effect = EFFECT_5;
+ _playerShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_playerShadow;
@@ -11538,8 +11538,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
else
_companionShadow.setVisage(1111);
- _companionShadow._effect = 5;
- _companionShadow._field9C = _field312;
+ _companionShadow._effect = EFFECT_5;
+ _companionShadow._shadowMap = _shadowPaletteMap;
_companion._linkedActor = &_companionShadow;
@@ -11856,7 +11856,7 @@ bool Scene1850::Door::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
if (scene->_sceneMode == 1851)
- R2_GLOBALS._player._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
if (_position.x >= 160)
R2_GLOBALS.setFlag(29);
@@ -12004,8 +12004,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) {
- R2_GLOBALS._player._effect = 6;
- _companion._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
+ _companion._effect = EFFECT_6;
if (R2_GLOBALS.getFlag(31)) {
R2_GLOBALS._player._shade = 0;
_companion._shade = 0;
@@ -12041,7 +12041,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor3.setup(1853, 3, 1);
_actor3.setPosition(Common::Point(122, 113));
_actor3.fixPriority(114);
- _actor3._effect = 6;
+ _actor3._effect = EFFECT_6;
// Totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12055,7 +12055,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1853, 3, 2);
_actor4.setPosition(Common::Point(139, 111));
_actor4.fixPriority(114);
- _actor4._effect = 6;
+ _actor4._effect = EFFECT_6;
// Still totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12085,7 +12085,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor3.setup(1853, 3, 1);
_actor3.setPosition(Common::Point(122, 113));
_actor3.fixPriority(114);
- _actor3._effect = 6;
+ _actor3._effect = EFFECT_6;
// Totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12099,7 +12099,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1853, 3, 2);
_actor4.setPosition(Common::Point(139, 111));
_actor4.fixPriority(114);
- _actor4._effect = 6;
+ _actor4._effect = EFFECT_6;
// Again, useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12157,8 +12157,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
} else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850
- R2_GLOBALS._player._effect = 1;
- _companion._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
+ _companion._effect = EFFECT_SHADED;
R2_GLOBALS._player.disableControl();
_sceneMode = 10;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12224,10 +12224,10 @@ void Scene1850::remove() {
void Scene1850::signal() {
switch (_sceneMode) {
case 10:
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
R2_GLOBALS._player._shade = 6;
- _companion._effect = 6;
+ _companion._effect = EFFECT_6;
_companion._shade = 6;
R2_GLOBALS._walkRegions.disableRegion(5);
@@ -12406,7 +12406,7 @@ void Scene1850::signal() {
break;
case 1877:
_actor3.postInit();
- _actor3._effect = 6;
+ _actor3._effect = EFFECT_6;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL);
@@ -12415,7 +12415,7 @@ void Scene1850::signal() {
}
_actor4.postInit();
- _actor4._effect = 6;
+ _actor4._effect = EFFECT_6;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL);
@@ -14893,7 +14893,7 @@ void Scene1950::enterArea() {
_vampire._numFrames = 6;
_vampire._moveRate = 6;
_vampire._moveDiff = Common::Point(3, 2);
- _vampire._effect = 1;
+ _vampire._effect = EFFECT_SHADED;
if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) {
// Show vampire ashes
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 788b8c77dd..5764036355 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -396,7 +396,7 @@ bool Scene3150::LightFixture::startAction(CursorType action, Event &event) {
if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) {
R2_GLOBALS._player.disableControl();
scene->_bulbOrWire.postInit();
- scene->_bulbOrWire._effect = 3;
+ scene->_bulbOrWire._effect = EFFECT_3;
scene->_bulbOrWire._shade = 5;
scene->_sceneMode = 3155;
scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL);
@@ -417,7 +417,7 @@ bool Scene3150::Toilet::startAction(CursorType action, Event &event) {
case R2_PILLOW:
R2_GLOBALS._player.disableControl();
scene->_water.postInit();
- scene->_water._effect = 6;
+ scene->_water._effect = EFFECT_6;
scene->_water._shade = 3;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3158;
@@ -428,7 +428,7 @@ bool Scene3150::Toilet::startAction(CursorType action, Event &event) {
(R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150)
&& (R2_GLOBALS.getFlag(75))) {
scene->_foodTray.postInit();
- scene->_foodTray._effect = 6;
+ scene->_foodTray._effect = EFFECT_6;
scene->_foodTray._shade = 3;
scene->_foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
@@ -579,7 +579,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
_guard.postInit();
_guard.setup(3154, 1, 16);
_guard.setPosition(Common::Point(104, 129));
- _guard._effect = 6;
+ _guard._effect = EFFECT_6;
_guard._shade = 3;
_guard.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL);
}
@@ -609,7 +609,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
}
_water.fixPriority(110);
_water.setPosition(Common::Point(83, 88));
- _water._effect = 6;
+ _water._effect = EFFECT_6;
_water._shade = 3;
} else {
_water.setup(3152, 7, 3);
@@ -629,7 +629,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
_bulbOrWire.setup(3152, 7, 3);
_bulbOrWire.setPosition(Common::Point(70, 55));
_bulbOrWire.fixPriority(111);
- _bulbOrWire._effect = 6;
+ _bulbOrWire._effect = EFFECT_6;
_bulbOrWire._shade = 5;
}
@@ -639,7 +639,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
_foodTray.setup(3152, 7, 8);
_foodTray.setPosition(Common::Point(82, 92));
_foodTray.fixPriority(111);
- _foodTray._effect = 6;
+ _foodTray._effect = EFFECT_6;
_foodTray._shade = 3;
} else {
_foodTray.setup(3152, 7, 7);
@@ -664,7 +664,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
case 0:
_sceneMode = 3150;
_guard.postInit();
- _guard._effect = 6;
+ _guard._effect = EFFECT_6;
_guard._shade = 5;
setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_guard, &_doorBars, NULL);
break;
@@ -689,12 +689,12 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
++R2_GLOBALS._v56AA0;
_sceneMode = 3156;
_guard.postInit();
- _guard._effect = 6;
+ _guard._effect = EFFECT_6;
_guard._shade = 3;
_doorBars.postInit();
_foodTray.postInit();
- _foodTray._effect = 6;
+ _foodTray._effect = EFFECT_6;
_foodTray._shade = 3;
setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_guard, &_doorBars, &_foodTray, NULL);
@@ -789,12 +789,12 @@ void Scene3150::signal() {
void Scene3150::dispatch() {
if (_foodTray._position.x == 155) {
- _foodTray._effect = 0;
+ _foodTray._effect = EFFECT_NONE;
_foodTray._shade = 0;
}
if (_guard._visage == 3154) {
- _guard._effect = 0;
+ _guard._effect = EFFECT_NONE;
_guard._shade = 0;
}
@@ -1211,18 +1211,18 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
case 1200:
_sceneMode = 3250;
_grate.postInit();
- R2_GLOBALS._player._effect = 0;
+ R2_GLOBALS._player._effect = EFFECT_NONE;
setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_grate, NULL);
break;
case 3125:
if (R2_GLOBALS.getFlag(79)) {
_sceneMode = 3254;
_ghoul1.postInit();
- _ghoul1._effect = 1;
+ _ghoul1._effect = EFFECT_SHADED;
_ghoul2.postInit();
- _ghoul2._effect = 1;
+ _ghoul2._effect = EFFECT_SHADED;
_ghoul3.postInit();
- _ghoul3._effect = 1;
+ _ghoul3._effect = EFFECT_SHADED;
setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_rightDoor,
&_ghoul1, &_ghoul2, &_ghoul3, &_leftDoor, NULL);
} else {
@@ -1252,7 +1252,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
void Scene3250::signal() {
switch(_sceneMode) {
case 3250:
- R2_GLOBALS._player._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
R2_GLOBALS._player.enableControl();
break;
case 3254:
@@ -1274,7 +1274,7 @@ void Scene3250::signal() {
void Scene3250::dispatch() {
if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) {
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
R2_GLOBALS._player._shade = 6;
}
@@ -1305,7 +1305,7 @@ void Scene3255::postInit(SceneObjectList *OwnerList) {
_sceneMode = 3257;
_door.postInit();
_quinn.postInit();
- _quinn._effect = 1;
+ _quinn._effect = EFFECT_SHADED;
setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_door, NULL);
} else {
_teal.postInit();
@@ -1354,9 +1354,9 @@ void Scene3255::dispatch() {
if (_ghoul1._position.y <= 110)
_ghoul1._shade = 6 - (_ghoul1._position.y - 95) / 3;
else
- _ghoul1._effect = 1;
+ _ghoul1._effect = EFFECT_SHADED;
} else {
- _ghoul1._effect = 6;
+ _ghoul1._effect = EFFECT_6;
_ghoul1._shade = 6;
}
@@ -1364,9 +1364,9 @@ void Scene3255::dispatch() {
if (_ghoul2._position.y <= 110)
_ghoul2._shade = 6 - (_ghoul2._position.y - 95) / 3;
else
- _ghoul2._effect = 1;
+ _ghoul2._effect = EFFECT_SHADED;
} else {
- _ghoul2._effect = 6;
+ _ghoul2._effect = EFFECT_6;
_ghoul2._shade = 6;
}
@@ -1374,16 +1374,16 @@ void Scene3255::dispatch() {
if (_ghoul3._position.y <= 110)
_ghoul3._shade = 6 - (_ghoul3._position.y - 95) / 3;
else
- _ghoul3._effect = 1;
+ _ghoul3._effect = EFFECT_SHADED;
} else {
- _ghoul3._effect = 6;
+ _ghoul3._effect = EFFECT_6;
_ghoul3._shade = 6;
}
}
if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) {
- R2_GLOBALS._player._effect = 6;
- _quinn._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
+ _quinn._effect = EFFECT_6;
}
Scene::dispatch();
}
@@ -1762,11 +1762,11 @@ void Scene3375::enterArea(int sceneMode) {
R2_GLOBALS._player.setPosition(Common::Point(148, 230));
_companion1.setPosition(Common::Point(191, 274));
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
_companion2.setPosition(Common::Point(124, 255));
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
_webbster.setPosition(Common::Point(155, 245));
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
break;
case 3381:
--R2_GLOBALS._walkwaySceneNumber;
@@ -1780,11 +1780,11 @@ void Scene3375::enterArea(int sceneMode) {
R2_GLOBALS._player.setPosition(Common::Point(201, 131));
_companion1.setPosition(Common::Point(231, 127));
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
_companion2.setPosition(Common::Point(231, 127));
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
_webbster.setPosition(Common::Point(231, 127));
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
break;
default:
R2_GLOBALS._player.setPosition(Common::Point(192, 155));
@@ -1925,7 +1925,7 @@ void Scene3375::DownExit::changeScene() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
R2_GLOBALS._player._shade = 4;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@@ -1947,7 +1947,7 @@ void Scene3375::RightExit::changeScene() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
R2_GLOBALS._player._shade = 4;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@@ -2034,7 +2034,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_companion1._moveDiff = Common::Point(5, 3);
}
_companion1.changeZoom(-1);
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
int tmpStrip, tmpVisage;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -2053,7 +2053,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_companion2.postInit();
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
@@ -2071,7 +2071,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_webbster._moveRate = 7;
_webbster._moveDiff = Common::Point(5, 3);
_webbster.changeZoom(-1);
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
@@ -2126,10 +2126,10 @@ void Scene3375::signalCase3379() {
_sceneMode = 1;
ADD_MOVER(R2_GLOBALS._player, 70, R2_GLOBALS._player._position.y);
R2_GLOBALS._sceneManager._previousScene = 3375;
- R2_GLOBALS._player._effect = 1;
- _companion1._effect = 1;
- _companion2._effect = 1;
- _webbster._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
+ _companion1._effect = EFFECT_SHADED;
+ _companion2._effect = EFFECT_SHADED;
+ _webbster._effect = EFFECT_SHADED;
return;
//R2_GLOBALS._walkRegions.disableRegion(1);
@@ -2159,10 +2159,10 @@ void Scene3375::signalCase3379() {
break;
}
R2_GLOBALS._sceneManager._previousScene = 3375;
- R2_GLOBALS._player._effect = 1;
- _companion1._effect = 1;
- _companion2._effect = 1;
- _webbster._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
+ _companion1._effect = EFFECT_SHADED;
+ _companion2._effect = EFFECT_SHADED;
+ _webbster._effect = EFFECT_SHADED;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
}
@@ -2183,11 +2183,11 @@ void Scene3375::signal() {
_sceneMode = _newSceneMode;
_newSceneMode = 0;
- _companion1._effect = 6;
+ _companion1._effect = EFFECT_6;
_companion1._shade = 4;
- _companion2._effect = 6;
+ _companion2._effect = EFFECT_6;
_companion2._shade = 4;
- _webbster._effect = 6;
+ _webbster._effect = EFFECT_6;
_webbster._shade = 4;
enterArea(_sceneMode);
break;
@@ -2212,24 +2212,24 @@ void Scene3375::signal() {
void Scene3375::dispatch() {
if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1))
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6))
- R2_GLOBALS._player._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
if ((_companion1._position.y >= 168) && (_companion1._effect == 1))
- _companion1._effect = 6;
+ _companion1._effect = EFFECT_6;
else if ((_companion1._position.y < 168) && (_companion1._effect == 6))
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
if ((_companion2._position.y >= 168) && (_companion2._effect == 1))
- _companion2._effect = 6;
+ _companion2._effect = EFFECT_6;
else if ((_companion2._position.y < 168) && (_companion2._effect == 6))
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
if ((_webbster._position.y >= 168) && (_webbster._effect == 1))
- _webbster._effect = 6;
+ _webbster._effect = EFFECT_6;
else if ((_webbster._position.y < 168) && (_webbster._effect == 6))
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
Scene::dispatch();
}
@@ -2384,7 +2384,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_companion1._moveDiff = Common::Point(5, 3);
}
_companion1.changeZoom(-1);
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, _playerStrip, 1);
else
@@ -2395,7 +2395,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_companion2.postInit();
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_companion2.setup(10, _playerStrip, 1);
else
@@ -2406,7 +2406,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_webbster.postInit();
_webbster._moveDiff = Common::Point(3, 2);
_webbster.changeZoom(-1);
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
_webbster.setup(40, _playerStrip, 1);
_webbster.animate(ANIM_MODE_1, NULL);
_webbster.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL);
@@ -2607,7 +2607,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_companion1._moveDiff = Common::Point(5, 3);
}
_companion1.changeZoom(-1);
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, _playerStrip, 1);
else
@@ -2618,7 +2618,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_companion2.postInit();
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_companion2.setup(10, _playerStrip, 1);
else
@@ -2629,7 +2629,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_webbster.postInit();
_webbster._moveDiff = Common::Point(3, 2);
_webbster.changeZoom(-1);
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
_webbster.setup(40, _playerStrip, 1);
_webbster.animate(ANIM_MODE_1, NULL);
_webbster.setDetails(3395, 18, -1, -1, 1, (SceneItem *) NULL);
@@ -2764,7 +2764,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
_companion1._moveDiff = Common::Point(5, 3);
}
_companion1.changeZoom(-1);
- _companion1._effect = 1;
+ _companion1._effect = EFFECT_SHADED;
_companion1.setPosition(Common::Point(247, 63));
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, 5, 1);
@@ -2775,7 +2775,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
_companion2.postInit();
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
- _companion2._effect = 1;
+ _companion2._effect = EFFECT_SHADED;
_companion2.setPosition(Common::Point(225, 63));
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_companion2.setup(10, 5, 1);
@@ -2787,7 +2787,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
_webbster._numFrames = 7;
_webbster._moveDiff = Common::Point(5, 3);
_webbster.changeZoom(-1);
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
_webbster.setPosition(Common::Point(235, 61));
_webbster.setup(40, 3, 1);
_webbster.animate(ANIM_MODE_1, NULL);
@@ -2899,7 +2899,7 @@ void Scene3400::signal() {
_teal._numFrames = 7;
_teal._moveDiff = Common::Point(3, 2);
_teal.changeZoom(-1);
- _teal._effect = 1;
+ _teal._effect = EFFECT_SHADED;
_teal.setPosition(Common::Point(-15, 90));
_teal.setup(3402, 1, 1);
_teal.animate(ANIM_MODE_1, NULL);
@@ -4444,7 +4444,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_quinn.postInit();
_quinn._moveDiff = Common::Point(3, 2);
_quinn.changeZoom(-1);
- _quinn._effect = 1;
+ _quinn._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex != 1)
_quinn.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
@@ -4453,7 +4453,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_seeker._numFrames = 7;
_seeker._moveDiff = Common::Point(5, 3);
_seeker.changeZoom(-1);
- _seeker._effect = 1;
+ _seeker._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex != 2)
_seeker.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
@@ -4461,7 +4461,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_miranda.postInit();
_miranda._moveDiff = Common::Point(3, 2);
_miranda.changeZoom(-1);
- _miranda._effect = 1;
+ _miranda._effect = EFFECT_SHADED;
if (R2_GLOBALS._player._characterIndex != 3)
_miranda.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL);
@@ -4475,14 +4475,14 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_webbster._numFrames = 7;
_webbster._moveDiff = Common::Point(5, 3);
_webbster.changeZoom(-1);
- _webbster._effect = 1;
+ _webbster._effect = EFFECT_SHADED;
_webbster.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL);
_teal.postInit();
_teal._numFrames = 7;
_teal._moveDiff = Common::Point(3, 2);
_teal.changeZoom(-1);
- _teal._effect = 1;
+ _teal._effect = EFFECT_SHADED;
_teal.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL);
_palette1.loadPalette(0);
@@ -5208,8 +5208,8 @@ void Scene3800::enterArea() {
_balloonQuinn.fixPriority(10);
_balloonQuinn.changeZoom(-1);
_balloonQuinn.setVisage(1110);
- _balloonQuinn._effect = 5;
- _balloonQuinn._field9C = this->_field312;
+ _balloonQuinn._effect = EFFECT_5;
+ _balloonQuinn._shadowMap = this->_shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_balloonQuinn;
switch (R2_GLOBALS._sceneManager._previousScene) {
case 2600:
@@ -5518,8 +5518,8 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
_linkedQuinn.fixPriority(10);
_linkedQuinn.changeZoom(-1);
_linkedQuinn.setVisage(1110);
- _linkedQuinn._effect = 5;
- _linkedQuinn._field9C = _field312;
+ _linkedQuinn._effect = EFFECT_5;
+ _linkedQuinn._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_linkedQuinn;
if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) {
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index a6bfc39e2a..61236ee504 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -654,7 +654,7 @@ void SpeakerMiranda3375::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (scene->_companion1._position.y != 163)
@@ -704,7 +704,7 @@ void SpeakerMiranda3385::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3375)
@@ -753,7 +753,7 @@ void SpeakerMiranda3395::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -803,7 +803,7 @@ void SpeakerMiranda3400::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -847,7 +847,7 @@ void SpeakerMiranda3600::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -1139,7 +1139,7 @@ void SpeakerProtector3600::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
@@ -1528,7 +1528,7 @@ void SpeakerQuinn3375::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (scene->_companion1._position.y != 163)
@@ -1579,7 +1579,7 @@ void SpeakerQuinn3385::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3375)
@@ -1634,7 +1634,7 @@ void SpeakerQuinn3395::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -1689,7 +1689,7 @@ void SpeakerQuinn3400::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
if (_object2->_mover)
@@ -1735,7 +1735,7 @@ void SpeakerQuinn3600::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -2241,7 +2241,7 @@ void SpeakerSeeker3375::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (scene->_companion1._position.y != 163)
@@ -2290,7 +2290,7 @@ void SpeakerSeeker3385::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3375)
@@ -2339,7 +2339,7 @@ void SpeakerSeeker3395::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -2388,7 +2388,7 @@ void SpeakerSeeker3400::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -2447,7 +2447,7 @@ void SpeakerSeeker3600::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -2771,7 +2771,7 @@ void SpeakerTeal3400::proc15() {
_object2->hide();
_object1.postInit();
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -2829,7 +2829,7 @@ void SpeakerTeal3600::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -3017,7 +3017,7 @@ void SpeakerWebbster3375::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (scene->_companion1._position.y != 163)
@@ -3061,7 +3061,7 @@ void SpeakerWebbster3385::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3375)
@@ -3105,7 +3105,7 @@ void SpeakerWebbster3395::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -3149,7 +3149,7 @@ void SpeakerWebbster3400::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- _object1._effect = 1;
+ _object1._effect = EFFECT_SHADED;
_object1.changeZoom(-1);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);