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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 42f13f6ce1..2d6ff30d26 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -868,8 +868,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_palette1.loadPalette(1101);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._player._effect = 5;
- R2_GLOBALS._player._field9C = _field312;
+ R2_GLOBALS._player._effect = EFFECT_5;
+ R2_GLOBALS._player._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setPosition(Common::Point(111,-20));
@@ -894,8 +894,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_shipFormationShadow.setup(1102, 6, 2);
_shipFormationShadow._moveRate = 30;
_shipFormationShadow._moveDiff.x = 2;
- _shipFormationShadow._effect = 5;
- _shipFormationShadow._field9C = _field312;
+ _shipFormationShadow._effect = EFFECT_5;
+ _shipFormationShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._sound1.play(86);
@@ -1038,12 +1038,12 @@ void Scene1100::signal() {
break;
case 5:
_runningGuy1.postInit();
- _runningGuy1._effect = 6;
+ _runningGuy1._effect = EFFECT_6;
_runningGuy1.setup(1103, 3, 1);
_runningGuy1._moveRate = 30;
_runningGuy2.postInit();
- _runningGuy2._effect = 6;
+ _runningGuy2._effect = EFFECT_6;
_runningGuy2.setup(1103, 4, 1);
_runningGuy2._moveRate = 25;
@@ -1063,7 +1063,7 @@ void Scene1100::signal() {
setAction(&_sequenceManager1, this, 1103, &_chief, &_laserShot, NULL);
break;
case 8:
- R2_GLOBALS._player._effect = 0;
+ R2_GLOBALS._player._effect = EFFECT_NONE;
_animation.postInit();
setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_laserShot, &_animation, &_chief, NULL);
break;
@@ -1084,7 +1084,7 @@ void Scene1100::signal() {
case 11: {
setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL);
- R2_GLOBALS._player._effect = 5;
+ R2_GLOBALS._player._effect = EFFECT_5;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setPosition(Common::Point(-50, 131));
R2_GLOBALS._sound2.play(84);
@@ -6908,9 +6908,9 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
_starshipShadow.postInit();
_starshipShadow.setup(1401, 1, 1);
- _starshipShadow._effect = 5;
+ _starshipShadow._effect = EFFECT_5;
_starshipShadow.fixPriority(10);
- _starshipShadow._field9C = _field312;
+ _starshipShadow._shadowMap = _shadowPaletteMap;
_starship.postInit();
_starship.setup(1400, 1, 1);
@@ -6920,9 +6920,9 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene != 1010) {
_smallShipShadow.postInit();
_smallShipShadow.setup(1401, 2, 1);
- _smallShipShadow._effect = 5;
+ _smallShipShadow._effect = EFFECT_5;
_smallShipShadow.fixPriority(10);
- _smallShipShadow._field9C = _field312;
+ _smallShipShadow._shadowMap = _shadowPaletteMap;
_smallShip.postInit();
_smallShip._moveRate = 30;
@@ -7147,7 +7147,7 @@ void Scene1530::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1;
} else {
_seeker.postInit();
- _seeker._effect = 1;
+ _seeker._effect = EFFECT_SHADED;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -7814,7 +7814,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_seekerSpeaker);
R2_GLOBALS._player.postInit();
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(1500, 3, 1);
@@ -9020,7 +9020,7 @@ void Scene1550::enterArea() {
(R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) {
tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3];
_junk[di].postInit();
- _junk[di]._effect = 6;
+ _junk[di]._effect = EFFECT_6;
_junk[di]._shade = 0;
_junk[di]._fieldA4 = tmpIdx;
_junk[di]._junkNumber = i;
@@ -9264,7 +9264,7 @@ void Scene1550::enterArea() {
if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) {
_companion.postInit();
- _companion._effect = 7;
+ _companion._effect = EFFECT_6;
_companion.changeZoom(-1);
assert((_field419 >= 1550) && (_field419 <= 2008));
@@ -10577,8 +10577,8 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
else
_actor1.setVisage(1111);
- _actor1._effect = 5;
- _actor1._field9C = _field312;
+ _actor1._effect = EFFECT_5;
+ _actor1._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_actor1;
_actor2.postInit();
@@ -10588,8 +10588,8 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
else
_actor2.setVisage(1112);
- _actor2._effect = 5;
- _actor2._field9C = _field312;
+ _actor2._effect = EFFECT_5;
+ _actor2._shadowMap = _shadowPaletteMap;
_actor12._linkedActor = &_actor2;
R2_GLOBALS._sound1.play(134);
@@ -11526,8 +11526,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
else
_playerShadow.setVisage(1110);
- _playerShadow._effect = 5;
- _playerShadow._field9C = _field312;
+ _playerShadow._effect = EFFECT_5;
+ _playerShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_playerShadow;
@@ -11538,8 +11538,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
else
_companionShadow.setVisage(1111);
- _companionShadow._effect = 5;
- _companionShadow._field9C = _field312;
+ _companionShadow._effect = EFFECT_5;
+ _companionShadow._shadowMap = _shadowPaletteMap;
_companion._linkedActor = &_companionShadow;
@@ -11856,7 +11856,7 @@ bool Scene1850::Door::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
if (scene->_sceneMode == 1851)
- R2_GLOBALS._player._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
if (_position.x >= 160)
R2_GLOBALS.setFlag(29);
@@ -12004,8 +12004,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) {
- R2_GLOBALS._player._effect = 6;
- _companion._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
+ _companion._effect = EFFECT_6;
if (R2_GLOBALS.getFlag(31)) {
R2_GLOBALS._player._shade = 0;
_companion._shade = 0;
@@ -12041,7 +12041,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor3.setup(1853, 3, 1);
_actor3.setPosition(Common::Point(122, 113));
_actor3.fixPriority(114);
- _actor3._effect = 6;
+ _actor3._effect = EFFECT_6;
// Totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12055,7 +12055,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1853, 3, 2);
_actor4.setPosition(Common::Point(139, 111));
_actor4.fixPriority(114);
- _actor4._effect = 6;
+ _actor4._effect = EFFECT_6;
// Still totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12085,7 +12085,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor3.setup(1853, 3, 1);
_actor3.setPosition(Common::Point(122, 113));
_actor3.fixPriority(114);
- _actor3._effect = 6;
+ _actor3._effect = EFFECT_6;
// Totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12099,7 +12099,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1853, 3, 2);
_actor4.setPosition(Common::Point(139, 111));
_actor4.fixPriority(114);
- _actor4._effect = 6;
+ _actor4._effect = EFFECT_6;
// Again, useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12157,8 +12157,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
} else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850
- R2_GLOBALS._player._effect = 1;
- _companion._effect = 1;
+ R2_GLOBALS._player._effect = EFFECT_SHADED;
+ _companion._effect = EFFECT_SHADED;
R2_GLOBALS._player.disableControl();
_sceneMode = 10;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12224,10 +12224,10 @@ void Scene1850::remove() {
void Scene1850::signal() {
switch (_sceneMode) {
case 10:
- R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._effect = EFFECT_6;
R2_GLOBALS._player._shade = 6;
- _companion._effect = 6;
+ _companion._effect = EFFECT_6;
_companion._shade = 6;
R2_GLOBALS._walkRegions.disableRegion(5);
@@ -12406,7 +12406,7 @@ void Scene1850::signal() {
break;
case 1877:
_actor3.postInit();
- _actor3._effect = 6;
+ _actor3._effect = EFFECT_6;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL);
@@ -12415,7 +12415,7 @@ void Scene1850::signal() {
}
_actor4.postInit();
- _actor4._effect = 6;
+ _actor4._effect = EFFECT_6;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL);
@@ -14893,7 +14893,7 @@ void Scene1950::enterArea() {
_vampire._numFrames = 6;
_vampire._moveRate = 6;
_vampire._moveDiff = Common::Point(3, 2);
- _vampire._effect = 1;
+ _vampire._effect = EFFECT_SHADED;
if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) {
// Show vampire ashes