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-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp5
-rw-r--r--engines/wintermute/utils/string_util.cpp12
2 files changed, 11 insertions, 6 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index 3219918e6d..f236329fcd 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -159,6 +159,11 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
// TODO: Why do we still insist on Widestrings everywhere?
/* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
else text = StringUtil::AnsiToWide((char *)Text);*/
+ // HACK: J.U.L.I.A. uses CP1252, we need to fix that,
+ // And we still don't have any UTF8-support.
+ if (_gameRef->_textEncoding != TEXT_UTF8) {
+ textStr = StringUtil::ansiToWide((char *)text);
+ }
if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
textStr = Common::String(textStr.c_str(), (uint32)maxLength);
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
index 2c3be8c2f5..7b3b0e1297 100644
--- a/engines/wintermute/utils/string_util.cpp
+++ b/engines/wintermute/utils/string_util.cpp
@@ -148,11 +148,11 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) {
// Currently this only does Ansi->ISO 8859, and only for carets.
char simpleAnsiToWide(const AnsiString &str, uint32 &offset) {
- char c = str[offset];
+ byte c = str[offset];
- if (c == 92) {
+ if (c == 146) {
offset++;
- return '\'';
+ return 39; // Replace right-quote with apostrophe
} else {
offset++;
return c;
@@ -162,11 +162,11 @@ char simpleAnsiToWide(const AnsiString &str, uint32 &offset) {
//////////////////////////////////////////////////////////////////////////
WideString StringUtil::ansiToWide(const AnsiString &str) {
// TODO: This function gets called a lot, so warnings like these drown out the usefull information
- /*Common::String converted = "";
+ Common::String converted = "";
uint32 index = 0;
while (index != str.size()) {
converted += simpleAnsiToWide(str, index);
- }*/
+ }
// using default os locale!
/* setlocale(LC_CTYPE, "");
@@ -176,7 +176,7 @@ WideString StringUtil::ansiToWide(const AnsiString &str) {
WideString ResultString(wstr);
delete[] wstr;
return ResultString;*/
- return WideString(str);
+ return WideString(converted);
}
//////////////////////////////////////////////////////////////////////////