diff options
Diffstat (limited to 'engines/wintermute/base/font/base_font_truetype.cpp')
-rw-r--r-- | engines/wintermute/base/font/base_font_truetype.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 3219918e6d..f236329fcd 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -159,6 +159,11 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign // TODO: Why do we still insist on Widestrings everywhere? /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); else text = StringUtil::AnsiToWide((char *)Text);*/ + // HACK: J.U.L.I.A. uses CP1252, we need to fix that, + // And we still don't have any UTF8-support. + if (_gameRef->_textEncoding != TEXT_UTF8) { + textStr = StringUtil::ansiToWide((char *)text); + } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { textStr = Common::String(textStr.c_str(), (uint32)maxLength); |