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-rw-r--r--engines/gob/hotspots.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp
index 2982fc101e..f2116209d7 100644
--- a/engines/gob/hotspots.cpp
+++ b/engines/gob/hotspots.cpp
@@ -215,6 +215,10 @@ uint16 Hotspots::add(const Hotspot &hotspot) {
// Remember the current script
spot.script = _vm->_game->_script;
+ debugC(1, kDebugHotspots, "Adding hotspot %03d: %3d+%3d+%3d+%3d - %04X, %04X, %04X - %5d, %5d, %5d",
+ i, spot.left, spot.top, spot.right, spot.bottom,
+ spot.id, spot.key, spot.flags, spot.funcEnter, spot.funcLeave, spot.funcPos);
+
return i;
}
@@ -224,8 +228,10 @@ uint16 Hotspots::add(const Hotspot &hotspot) {
void Hotspots::remove(uint16 id) {
for (int i = 0; i < kHotspotCount; i++) {
- if (_hotspots[i].id == id)
+ if (_hotspots[i].id == id) {
+ debugC(1, kDebugHotspots, "Removing hotspot %d: %X", i, id);
_hotspots[i].clear();
+ }
}
}
@@ -233,12 +239,16 @@ void Hotspots::removeState(uint8 state) {
for (int i = 0; i < kHotspotCount; i++) {
Hotspot &spot = _hotspots[i];
- if (spot.getState() == state)
+ if (spot.getState() == state) {
+ debugC(1, kDebugHotspots, "Removing hotspot %d: %X (by state %X)", i, spot.id, state);
spot.clear();
+ }
}
}
void Hotspots::recalculate(bool force) {
+ debugC(5, kDebugHotspots, "Recalculating hotspots");
+
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
Hotspot &spot = _hotspots[i];
@@ -302,6 +312,8 @@ void Hotspots::recalculate(bool force) {
}
void Hotspots::push(uint8 all, bool force) {
+ debugC(1, kDebugHotspots, "Pushing hotspots (%d, %d)", all, force);
+
// Should we push at all?
if (!_shouldPush && !force)
return;
@@ -366,6 +378,8 @@ void Hotspots::push(uint8 all, bool force) {
}
void Hotspots::pop() {
+ debugC(1, kDebugHotspots, "Popping hotspots");
+
assert(!_stack.empty());
StackEntry backup = _stack.pop();
@@ -405,6 +419,8 @@ bool Hotspots::isValid(uint16 key, uint16 id, uint16 index) const {
}
void Hotspots::call(uint16 offset) {
+ debugC(4, kDebugHotspots, "Calling hotspot function %d", offset);
+
_vm->_game->_script->call(offset);
_shouldPush = true;
@@ -424,6 +440,8 @@ void Hotspots::call(uint16 offset) {
}
void Hotspots::enter(uint16 index) {
+ debugC(2, kDebugHotspots, "Entering hotspot %d", index);
+
if (index >= kHotspotCount) {
warning("Hotspots::enter(): Index %d out of range", index);
return;
@@ -439,6 +457,8 @@ void Hotspots::enter(uint16 index) {
}
void Hotspots::leave(uint16 index) {
+ debugC(2, kDebugHotspots, "Leaving hotspot %d", index);
+
if (index >= kHotspotCount) {
warning("Hotspots::leave(): Index %d out of range", index);
return;