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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp193
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h20
-rw-r--r--engines/tsage/staticres.cpp2
-rw-r--r--engines/tsage/staticres.h2
5 files changed, 112 insertions, 106 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index e2be37e2f1..0f8d587a4f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -133,6 +133,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Elevator
return new Scene1530();
case 1550:
+ // Spaceport
return new Scene1550();
case 1575:
return new Scene1575();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 190a7d226d..9e03bc1852 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -681,7 +681,7 @@ bool Scene1100::Seeker::startAction(CursorType action, Event &event) {
if (R2_GLOBALS.getFlag(52)) {
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_field412 = 327;
else
scene->_field412 = 328;
@@ -691,14 +691,14 @@ bool Scene1100::Seeker::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 55;
if (R2_GLOBALS._v565AE >= 3) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList);
else
scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList);
} else {
++R2_GLOBALS._v565AE;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList);
else
scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList);
@@ -726,7 +726,7 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
case R2_PHOTON_STUNNER:
if (_visage == 1105) {
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->_sceneMode = 1112;
scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL);
} else {
@@ -737,7 +737,7 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
} else if (_strip == 2) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1113;
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL);
@@ -815,7 +815,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.stop();
if (R2_GLOBALS._sceneManager._previousScene == 300) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[1] = 1100;
R2_GLOBALS._player._characterScene[2] = 1100;
@@ -827,7 +827,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_seeker.postInit();
_seeker.hide();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
_seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
@@ -911,7 +911,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_seeker.postInit();
if (R2_GLOBALS.getFlag(52)) {
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(19, 7, 1);
_seeker.setup(29, 6, 1);
} else {
@@ -922,7 +922,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_seeker.setPosition(Common::Point(237, 134));
R2_GLOBALS._player.enableControl();
} else {
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(1107, 2, 1);
_seeker.setup(1107, 4, 1);
R2_GLOBALS._player.setPosition(Common::Point(247, 169));
@@ -937,7 +937,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._canWalk = false;
}
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
_seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
@@ -1174,7 +1174,7 @@ void Scene1100::signal() {
R2_GLOBALS.setFlag(52);
R2_GLOBALS._player.disableControl();
_sceneMode = 1116;
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL);
_seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL);
} else {
@@ -1188,13 +1188,13 @@ void Scene1100::signal() {
if (_field412 == 0) {
R2_GLOBALS.setFlag(55);
if (R2_GLOBALS.getFlag(55)) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(318, this);
else
_stripManager.start(323, this);
} else {
// This part is totally useless as flag 55 has been set right before the check
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(317, this);
else
_stripManager.start(322, this);
@@ -1299,7 +1299,7 @@ void Scene1100::dispatch() {
}
void Scene1100::saveCharacter(int characterIndex) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::saveCharacter(characterIndex);
}
@@ -7176,21 +7176,22 @@ void Scene1530::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 1550 -
+ * Scene 1550 - Spaceport
*
*--------------------------------------------------------------------------*/
-Scene1550::UnkObj15501::UnkObj15501() {
+
+Scene1550::Junk::Junk() {
_fieldA4 = _fieldA6 = 0;
}
-void Scene1550::UnkObj15501::synchronize(Serializer &s) {
+void Scene1550::Junk::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_fieldA4);
s.syncAsSint16LE(_fieldA6);
}
-bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) {
+bool Scene1550::Junk::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -7261,7 +7262,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
if (_fieldA4 == 8) {
scene->_field412 = 1;
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1576;
else
scene->_sceneMode = 1584;
@@ -7285,7 +7286,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
if (_fieldA4 == 6) {
R2_GLOBALS._player.disableControl();
scene->_landingStrut.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1574;
else
scene->_sceneMode = 1582;
@@ -7299,7 +7300,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
if (_fieldA4 == 3) {
R2_GLOBALS._player.disableControl();
scene->_landingStrut.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1571;
else
scene->_sceneMode = 1581;
@@ -7313,7 +7314,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
if (_fieldA4 == 1) {
R2_GLOBALS._player.disableControl();
scene->_landingStrut.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1569;
else
scene->_sceneMode = 1579;
@@ -7338,7 +7339,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
if (_fieldA4 == 2) {
R2_GLOBALS._player.disableControl();
scene->_landingStrut.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1570;
else
scene->_sceneMode = 1580;
@@ -7363,7 +7364,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
if (_fieldA4 == 7) {
R2_GLOBALS._player.disableControl();
scene->_landingStrut.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1575;
else
scene->_sceneMode = 1583;
@@ -7583,14 +7584,14 @@ bool Scene1550::Hotspot1::startAction(CursorType action, Event &event) {
bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) {
// Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda
- assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2));
+ assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER));
// The original contains a debug message when CURSOR_TALK is used.
// This part is totally useless, we could remove it (and the entire function as well)
if (action == CURSOR_TALK)
warning("Location: %d/%d - %d",
R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x,
R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y,
- k5A4D6[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] +
+ scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] +
R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x);
return SceneHotspot::startAction(action, event);
@@ -7618,7 +7619,7 @@ bool Scene1550::Actor8::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
scene->_field412 = 1;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1552;
else
scene->_sceneMode = 1588;
@@ -7635,7 +7636,7 @@ bool Scene1550::Actor9::startAction(CursorType action, Event &event) {
scene->_sceneMode = 50;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start(518, scene);
else
scene->_stripManager.start(520, scene);
@@ -7656,7 +7657,7 @@ bool Scene1550::Actor10::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1555;
else
scene->_sceneMode = 1589;
@@ -7672,7 +7673,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_field412 = 1;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1586;
else
scene->_sceneMode = 1587;
@@ -7687,7 +7688,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
- if (R2_GLOBALS._player._characterIndex == 2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1585;
scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL);
@@ -7794,7 +7795,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player._effect = 6;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(1500, 3, 1);
else
R2_GLOBALS._player.setup(1505, 3, 1);
@@ -7834,7 +7835,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_landingStrut.postInit();
_arrUnkObj15502[7].subA5CDF(8);
_arrUnkObj15502[7].hide();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 1577;
else
_sceneMode = 1578;
@@ -7860,7 +7861,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
if (!R2_GLOBALS._sceneObjects->contains(&_companion))
_companion.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companion.setVisage(1505);
else
_companion.setVisage(1500);
@@ -7928,14 +7929,14 @@ void Scene1550::signal() {
break;
case 40: {
_sceneMode = 41;
- Common::Point pt(_arrUnkObj15501[0]._position.x, _arrUnkObj15501[0]._position.y + 20);
+ Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 41:
_sceneMode = 42;
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(1502, 8, 1);
} else {
R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14);
@@ -7946,7 +7947,7 @@ void Scene1550::signal() {
case 42:
_sceneMode = 43;
warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6");
- switch (_arrUnkObj15501[0]._frame - 1) {
+ switch (_junk[0]._frame - 1) {
case 0:
R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex);
break;
@@ -7968,12 +7969,12 @@ void Scene1550::signal() {
default:
break;
}
- _arrUnkObj15501[0].remove();
+ _junk[0].remove();
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 43:
warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6");
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setVisage(1500);
else {
R2_GLOBALS._player.changeZoom(-1);
@@ -7991,7 +7992,7 @@ void Scene1550::signal() {
signal();
else {
_companion.postInit();
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companion.setVisage(1505);
else
_companion.setVisage(1500);
@@ -8006,10 +8007,10 @@ void Scene1550::signal() {
case 52:
_companion.changeZoom(-1);
_sceneMode = 1592;
- if (R2_GLOBALS._player._characterIndex == 1)
- setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_arrUnkObj15501[0], &_actor9, NULL);
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
+ setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL);
else
- setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_arrUnkObj15501[0], &_actor9, NULL);
+ setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL);
break;
case 61:
R2_GLOBALS._player.enableControl(CURSOR_USE);
@@ -8036,13 +8037,13 @@ void Scene1550::signal() {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._v565AE >= 3) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(572, this);
else
_stripManager.start(573, this);
} else {
++R2_GLOBALS._v565AE;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(499 + R2_GLOBALS._v565AE, this);
else
_stripManager.start(502 + R2_GLOBALS._v565AE, this);
@@ -8052,13 +8053,13 @@ void Scene1550::signal() {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._v565AE >= 4) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(572, this);
else
_stripManager.start(573, this);
} else {
++R2_GLOBALS._v565AE;
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(563 + R2_GLOBALS._v565AE, this);
else
_stripManager.start(567 + R2_GLOBALS._v565AE, this);
@@ -8200,7 +8201,7 @@ void Scene1550::signal() {
case 1592:
_actor9.remove();
R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN];
} else {
R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER];
@@ -8235,7 +8236,7 @@ void Scene1550::dispatch() {
Scene::dispatch();
// Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda
- assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2));
+ assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER));
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) {
R2_GLOBALS._player._shade = 0;
@@ -8385,7 +8386,7 @@ void Scene1550::dispatch() {
}
void Scene1550::saveCharacter(int characterIndex) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::saveCharacter(characterIndex);
@@ -8584,13 +8585,13 @@ void Scene1550::enterArea() {
_actor14.remove();
_actor17.remove();
- _actor15.remove();
+ _northWall.remove();
_actor19.remove();
_actor16.remove();
- _actor18.remove();
+ _eastWall.remove();
for (int i = 0; i < 8; ++i)
- _arrUnkObj15501[i].remove();
+ _junk[i].remove();
_wreckage.remove();
@@ -8696,7 +8697,7 @@ void Scene1550::enterArea() {
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) {
case 0:
varA = 1553;
- _actor15.subA4D14(6, 0);
+ _northWall.subA4D14(6, 0);
break;
case 1:
// No break on purpose
@@ -8709,7 +8710,7 @@ void Scene1550::enterArea() {
break;
case 5:
varA = 1553;
- _actor15.subA4D14(6, 0);
+ _northWall.subA4D14(6, 0);
break;
default:
break;
@@ -8721,11 +8722,11 @@ void Scene1550::enterArea() {
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) {
case 0:
varA = 1550;
- _actor15.subA4D14(9, 0);
+ _northWall.subA4D14(9, 0);
break;
case 1:
varA = 1552;
- _actor15.subA4D14(10, 0);
+ _northWall.subA4D14(10, 0);
break;
case 2:
// No break on purpose
@@ -8738,11 +8739,11 @@ void Scene1550::enterArea() {
break;
case 6:
varA = 1552;
- _actor15.subA4D14(7, 0);
+ _northWall.subA4D14(7, 0);
break;
case 7:
varA = 1550;
- _actor15.subA4D14(8, 0);
+ _northWall.subA4D14(8, 0);
break;
default:
break;
@@ -8752,11 +8753,11 @@ void Scene1550::enterArea() {
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) {
case 0:
varA = 1550;
- _actor15.subA4D14(4, 0);
+ _northWall.subA4D14(4, 0);
break;
case 1:
varA = 1550;
- _actor15.subA4D14(3, 0);
+ _northWall.subA4D14(3, 0);
break;
case 2:
// No break on purpose
@@ -8769,11 +8770,11 @@ void Scene1550::enterArea() {
break;
case 6:
varA = 1550;
- _actor15.subA4D14(2, 0);
+ _northWall.subA4D14(2, 0);
break;
case 7:
varA = 1550;
- _actor15.subA4D14(1, 0);
+ _northWall.subA4D14(1, 0);
break;
default:
break;
@@ -8845,20 +8846,24 @@ void Scene1550::enterArea() {
}
}
- switch (k5A4D6[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) {
+ // Scene setup dependent on the type of cell specified in the scene map
+ switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) +
+ R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) {
case 0:
+ // Standard cell
if (_field419 == 0) {
R2_GLOBALS._walkRegions.load(1550);
_field419 = 1550;
}
break;
case 1:
+ // North end of the spaceport
if (_field419 == 0) {
R2_GLOBALS._walkRegions.load(1560);
_field419 = 1560;
}
_actor14.subA4D14(2, 1);
- _actor15.subA4D14(1, 3);
+ _northWall.subA4D14(1, 3);
_actor16.subA4D14(2, 5);
break;
case 2:
@@ -8866,21 +8871,21 @@ void Scene1550::enterArea() {
_field419 = 1561;
_actor14.subA4D14(2, 1);
_actor17.subA4D14(2, 2);
- _actor15.subA4D14(1, 3);
+ _northWall.subA4D14(1, 3);
_actor16.subA4D14(2, 5);
break;
case 3:
R2_GLOBALS._walkRegions.load(1562);
_field419 = 1562;
_actor14.subA4D14(2, 1);
- _actor15.subA4D14(1, 3);
+ _northWall.subA4D14(1, 3);
_actor16.subA4D14(2, 5);
- _actor18.subA4D14(2, 6);
+ _eastWall.subA4D14(2, 6);
break;
case 4:
R2_GLOBALS._walkRegions.load(1563);
_field419 = 1563;
- _actor15.subA4D14(2, 3);
+ _northWall.subA4D14(2, 3);
break;
case 5:
R2_GLOBALS._walkRegions.load(1564);
@@ -8892,14 +8897,14 @@ void Scene1550::enterArea() {
_field419 = 1565;
_actor14.subA4D14(1, 1);
_actor17.subA4D14(1, 2);
- _actor15.subA4D14(3, 3);
+ _northWall.subA4D14(3, 3);
break;
case 7:
R2_GLOBALS._walkRegions.load(1566);
_field419 = 1566;
_actor14.subA4D14(1, 1);
_actor17.subA4D14(1, 2);
- _actor15.subA4D14(2, 4);
+ _northWall.subA4D14(2, 4);
break;
case 8:
R2_GLOBALS._walkRegions.load(1567);
@@ -8926,7 +8931,7 @@ void Scene1550::enterArea() {
R2_GLOBALS._walkRegions.load(1571);
_field419 = 1571;
_actor16.subA4D14(1, 5);
- _actor18.subA4D14(1, 6);
+ _eastWall.subA4D14(1, 6);
break;
case 13:
R2_GLOBALS._walkRegions.load(1572);
@@ -8940,7 +8945,7 @@ void Scene1550::enterArea() {
_field419 = 1573;
_actor19.subA4D14(1, 4);
_actor16.subA4D14(1, 5);
- _actor18.subA4D14(1, 6);
+ _eastWall.subA4D14(1, 6);
break;
case 15:
R2_GLOBALS._walkRegions.load(1574);
@@ -8963,13 +8968,13 @@ void Scene1550::enterArea() {
R2_GLOBALS._walkRegions.load(1571);
_field419 = 1571;
_actor16.subA4D14(2, 5);
- _actor18.subA4D14(2, 6);
+ _eastWall.subA4D14(2, 6);
break;
case 19:
R2_GLOBALS._walkRegions.load(1571);
_field419 = 1571;
_actor16.subA4D14(2, 5);
- _actor18.subA4D14(3, 6);
+ _eastWall.subA4D14(3, 6);
break;
default:
break;
@@ -8981,16 +8986,16 @@ void Scene1550::enterArea() {
for (int i = 0; i < 129 * 4; i += 4) {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k562CC[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k562CC[i + 1]) && (k562CC[i + 2] != 0)) {
tmpIdx = k562CC[i + 3];
- _arrUnkObj15501[di].postInit();
- _arrUnkObj15501[di]._effect = 6;
- _arrUnkObj15501[di]._shade = 0;
- _arrUnkObj15501[di]._fieldA4 = tmpIdx;
- _arrUnkObj15501[di]._fieldA6 = i;
- _arrUnkObj15501[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL);
+ _junk[di].postInit();
+ _junk[di]._effect = 6;
+ _junk[di]._shade = 0;
+ _junk[di]._fieldA4 = tmpIdx;
+ _junk[di]._fieldA6 = i;
+ _junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL);
if (k562CC[i + 2] == 41) {
- _arrUnkObj15501[di].changeZoom(-1);
- _arrUnkObj15501[di].setPosition(Common::Point(150, 70));
- _arrUnkObj15501[di].setup(1562, 1, 1);
+ _junk[di].changeZoom(-1);
+ _junk[di].setPosition(Common::Point(150, 70));
+ _junk[di].setup(1562, 1, 1);
R2_GLOBALS._walkRegions.enableRegion(k5A78C);
R2_GLOBALS._walkRegions.enableRegion(k5A78D);
R2_GLOBALS._walkRegions.enableRegion(k5A790);
@@ -9004,13 +9009,13 @@ void Scene1550::enterArea() {
}
} else {
if (k562CC[i + 2] > 40) {
- _arrUnkObj15501[di].changeZoom(100);
- _arrUnkObj15501[di].setup(1561, 1, k562CC[i + 2] - 40);
+ _junk[di].changeZoom(100);
+ _junk[di].setup(1561, 1, k562CC[i + 2] - 40);
} else {
- _arrUnkObj15501[di].changeZoom(-1);
- _arrUnkObj15501[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1);
+ _junk[di].changeZoom(-1);
+ _junk[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1);
}
- _arrUnkObj15501[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx]));
+ _junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx]));
if (k5A78A[tmpIdx] != 0)
R2_GLOBALS._walkRegions.enableRegion(k5A78A[tmpIdx]);
di++;
@@ -9229,7 +9234,7 @@ void Scene1550::enterArea() {
assert((_field419 >= 1550) && (_field419 <= 2008));
R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]);
_companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8));
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._player._characterScene[2] == 1580) {
_companion.setup(1516, 3, 17);
_companion.setPosition(Common::Point(272, 94));
@@ -9710,7 +9715,7 @@ bool Scene1580::Actor2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 31;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start(536, scene);
else
scene->_stripManager.start(537, scene);
@@ -9768,7 +9773,7 @@ bool Scene1580::Actor6::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1);
remove();
return true;
@@ -9800,7 +9805,7 @@ bool Scene1580::Actor7::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_INVENTORY.setObjectScene(R2_IGNITOR, 1);
remove();
return true;
@@ -10662,7 +10667,7 @@ void Scene1700::signal() {
Common::Point pt(271, 90);
PlayerMover *mover = new PlayerMover();
_actor12.addMover(mover, &pt, NULL);
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_actor8, NULL);
else
setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_actor8, NULL);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 0066578c0a..807b48cb3c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -427,12 +427,12 @@ class Scene1550 : public SceneExt {
void subA4D14(int frameNumber, int strip);
};
- class UnkObj15501 : public SceneActor {
+ class Junk : public SceneActor {
public:
int _fieldA4;
int _fieldA6;
- UnkObj15501();
+ Junk();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
@@ -522,7 +522,7 @@ class Scene1550 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor14 : public SceneActor1550 {
+ class Wall : public SceneActor1550 {
// Nothing specific found in the original
// TODO: check if it's an useless class
};
@@ -546,13 +546,13 @@ public:
Actor11 _actor11;
Actor12 _actor12;
Actor13 _actor13;
- UnkObj15501 _arrUnkObj15501[8];
- Actor14 _actor14;
- Actor14 _actor15;
- Actor14 _actor16;
- Actor14 _actor17;
- Actor14 _actor18;
- Actor14 _actor19;
+ Junk _junk[8];
+ Wall _actor14;
+ Wall _northWall;
+ Wall _actor16;
+ Wall _actor17;
+ Wall _eastWall;
+ Wall _actor19;
UnkObj15502 _arrUnkObj15502[8];
UnkArea1550 _unkArea1;
SequenceManager _sequenceManager1;
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index a273ec2a0b..dda6fac3e8 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -374,7 +374,7 @@ const byte k562CC[] = {
28, 18, 21, 1
};
-const byte k5A4D6[] = {
+const byte scene1550AreaMap[] = {
2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3,
16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18,
17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index e3daf73333..0ccd03be24 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -200,7 +200,7 @@ extern char const *const WRONG_ANSWER_MSG;
// Scene 1550 arrays of constants
extern const byte k562CC[];
-extern const byte k5A4D6[];
+extern const byte scene1550AreaMap[];
extern const byte k5A72E[];
extern const byte k5A73F[];
extern const byte k5A750[];