diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 193 |
1 files changed, 99 insertions, 94 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 190a7d226d..9e03bc1852 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -681,7 +681,7 @@ bool Scene1100::Seeker::startAction(CursorType action, Event &event) { if (R2_GLOBALS.getFlag(52)) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_field412 = 327; else scene->_field412 = 328; @@ -691,14 +691,14 @@ bool Scene1100::Seeker::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 55; if (R2_GLOBALS._v565AE >= 3) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); } else { ++R2_GLOBALS._v565AE; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); @@ -726,7 +726,7 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) { case R2_PHOTON_STUNNER: if (_visage == 1105) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1112; scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { @@ -737,7 +737,7 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) { } else if (_strip == 2) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1113; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL); @@ -815,7 +815,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.stop(); if (R2_GLOBALS._sceneManager._previousScene == 300) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player._characterScene[1] = 1100; R2_GLOBALS._player._characterScene[2] = 1100; @@ -827,7 +827,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { _seeker.postInit(); _seeker.hide(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); @@ -911,7 +911,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { _seeker.postInit(); if (R2_GLOBALS.getFlag(52)) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(19, 7, 1); _seeker.setup(29, 6, 1); } else { @@ -922,7 +922,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { _seeker.setPosition(Common::Point(237, 134)); R2_GLOBALS._player.enableControl(); } else { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1107, 2, 1); _seeker.setup(1107, 4, 1); R2_GLOBALS._player.setPosition(Common::Point(247, 169)); @@ -937,7 +937,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._canWalk = false; } - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); @@ -1174,7 +1174,7 @@ void Scene1100::signal() { R2_GLOBALS.setFlag(52); R2_GLOBALS._player.disableControl(); _sceneMode = 1116; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); _seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL); } else { @@ -1188,13 +1188,13 @@ void Scene1100::signal() { if (_field412 == 0) { R2_GLOBALS.setFlag(55); if (R2_GLOBALS.getFlag(55)) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(318, this); else _stripManager.start(323, this); } else { // This part is totally useless as flag 55 has been set right before the check - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(317, this); else _stripManager.start(322, this); @@ -1299,7 +1299,7 @@ void Scene1100::dispatch() { } void Scene1100::saveCharacter(int characterIndex) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } @@ -7176,21 +7176,22 @@ void Scene1530::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 1550 - + * Scene 1550 - Spaceport * *--------------------------------------------------------------------------*/ -Scene1550::UnkObj15501::UnkObj15501() { + +Scene1550::Junk::Junk() { _fieldA4 = _fieldA6 = 0; } -void Scene1550::UnkObj15501::synchronize(Serializer &s) { +void Scene1550::Junk::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_fieldA4); s.syncAsSint16LE(_fieldA6); } -bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) { +bool Scene1550::Junk::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -7261,7 +7262,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 8) { scene->_field412 = 1; R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1576; else scene->_sceneMode = 1584; @@ -7285,7 +7286,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 6) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; @@ -7299,7 +7300,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 3) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; @@ -7313,7 +7314,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 1) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; @@ -7338,7 +7339,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 2) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; @@ -7363,7 +7364,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 7) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; @@ -7583,14 +7584,14 @@ bool Scene1550::Hotspot1::startAction(CursorType action, Event &event) { bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) { // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda - assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); // The original contains a debug message when CURSOR_TALK is used. // This part is totally useless, we could remove it (and the entire function as well) if (action == CURSOR_TALK) warning("Location: %d/%d - %d", R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x, R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y, - k5A4D6[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + + scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x); return SceneHotspot::startAction(action, event); @@ -7618,7 +7619,7 @@ bool Scene1550::Actor8::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_field412 = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1552; else scene->_sceneMode = 1588; @@ -7635,7 +7636,7 @@ bool Scene1550::Actor9::startAction(CursorType action, Event &event) { scene->_sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(518, scene); else scene->_stripManager.start(520, scene); @@ -7656,7 +7657,7 @@ bool Scene1550::Actor10::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1555; else scene->_sceneMode = 1589; @@ -7672,7 +7673,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_field412 = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1586; else scene->_sceneMode = 1587; @@ -7687,7 +7688,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1585; scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL); @@ -7794,7 +7795,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player._effect = 6; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(1500, 3, 1); else R2_GLOBALS._player.setup(1505, 3, 1); @@ -7834,7 +7835,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { _landingStrut.postInit(); _arrUnkObj15502[7].subA5CDF(8); _arrUnkObj15502[7].hide(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 1577; else _sceneMode = 1578; @@ -7860,7 +7861,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { if (!R2_GLOBALS._sceneObjects->contains(&_companion)) _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(1505); else _companion.setVisage(1500); @@ -7928,14 +7929,14 @@ void Scene1550::signal() { break; case 40: { _sceneMode = 41; - Common::Point pt(_arrUnkObj15501[0]._position.x, _arrUnkObj15501[0]._position.y + 20); + Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 41: _sceneMode = 42; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1502, 8, 1); } else { R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); @@ -7946,7 +7947,7 @@ void Scene1550::signal() { case 42: _sceneMode = 43; warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); - switch (_arrUnkObj15501[0]._frame - 1) { + switch (_junk[0]._frame - 1) { case 0: R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex); break; @@ -7968,12 +7969,12 @@ void Scene1550::signal() { default: break; } - _arrUnkObj15501[0].remove(); + _junk[0].remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 43: warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setVisage(1500); else { R2_GLOBALS._player.changeZoom(-1); @@ -7991,7 +7992,7 @@ void Scene1550::signal() { signal(); else { _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(1505); else _companion.setVisage(1500); @@ -8006,10 +8007,10 @@ void Scene1550::signal() { case 52: _companion.changeZoom(-1); _sceneMode = 1592; - if (R2_GLOBALS._player._characterIndex == 1) - setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_arrUnkObj15501[0], &_actor9, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); else - setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_arrUnkObj15501[0], &_actor9, NULL); + setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); break; case 61: R2_GLOBALS._player.enableControl(CURSOR_USE); @@ -8036,13 +8037,13 @@ void Scene1550::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 3) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(499 + R2_GLOBALS._v565AE, this); else _stripManager.start(502 + R2_GLOBALS._v565AE, this); @@ -8052,13 +8053,13 @@ void Scene1550::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 4) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(563 + R2_GLOBALS._v565AE, this); else _stripManager.start(567 + R2_GLOBALS._v565AE, this); @@ -8200,7 +8201,7 @@ void Scene1550::signal() { case 1592: _actor9.remove(); R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; } else { R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER]; @@ -8235,7 +8236,7 @@ void Scene1550::dispatch() { Scene::dispatch(); // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda - assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; @@ -8385,7 +8386,7 @@ void Scene1550::dispatch() { } void Scene1550::saveCharacter(int characterIndex) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); @@ -8584,13 +8585,13 @@ void Scene1550::enterArea() { _actor14.remove(); _actor17.remove(); - _actor15.remove(); + _northWall.remove(); _actor19.remove(); _actor16.remove(); - _actor18.remove(); + _eastWall.remove(); for (int i = 0; i < 8; ++i) - _arrUnkObj15501[i].remove(); + _junk[i].remove(); _wreckage.remove(); @@ -8696,7 +8697,7 @@ void Scene1550::enterArea() { switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) { case 0: varA = 1553; - _actor15.subA4D14(6, 0); + _northWall.subA4D14(6, 0); break; case 1: // No break on purpose @@ -8709,7 +8710,7 @@ void Scene1550::enterArea() { break; case 5: varA = 1553; - _actor15.subA4D14(6, 0); + _northWall.subA4D14(6, 0); break; default: break; @@ -8721,11 +8722,11 @@ void Scene1550::enterArea() { switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; - _actor15.subA4D14(9, 0); + _northWall.subA4D14(9, 0); break; case 1: varA = 1552; - _actor15.subA4D14(10, 0); + _northWall.subA4D14(10, 0); break; case 2: // No break on purpose @@ -8738,11 +8739,11 @@ void Scene1550::enterArea() { break; case 6: varA = 1552; - _actor15.subA4D14(7, 0); + _northWall.subA4D14(7, 0); break; case 7: varA = 1550; - _actor15.subA4D14(8, 0); + _northWall.subA4D14(8, 0); break; default: break; @@ -8752,11 +8753,11 @@ void Scene1550::enterArea() { switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; - _actor15.subA4D14(4, 0); + _northWall.subA4D14(4, 0); break; case 1: varA = 1550; - _actor15.subA4D14(3, 0); + _northWall.subA4D14(3, 0); break; case 2: // No break on purpose @@ -8769,11 +8770,11 @@ void Scene1550::enterArea() { break; case 6: varA = 1550; - _actor15.subA4D14(2, 0); + _northWall.subA4D14(2, 0); break; case 7: varA = 1550; - _actor15.subA4D14(1, 0); + _northWall.subA4D14(1, 0); break; default: break; @@ -8845,20 +8846,24 @@ void Scene1550::enterArea() { } } - switch (k5A4D6[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { + // Scene setup dependent on the type of cell specified in the scene map + switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) + + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) { case 0: + // Standard cell if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1550); _field419 = 1550; } break; case 1: + // North end of the spaceport if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1560); _field419 = 1560; } _actor14.subA4D14(2, 1); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 2: @@ -8866,21 +8871,21 @@ void Scene1550::enterArea() { _field419 = 1561; _actor14.subA4D14(2, 1); _actor17.subA4D14(2, 2); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 3: R2_GLOBALS._walkRegions.load(1562); _field419 = 1562; _actor14.subA4D14(2, 1); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); - _actor18.subA4D14(2, 6); + _eastWall.subA4D14(2, 6); break; case 4: R2_GLOBALS._walkRegions.load(1563); _field419 = 1563; - _actor15.subA4D14(2, 3); + _northWall.subA4D14(2, 3); break; case 5: R2_GLOBALS._walkRegions.load(1564); @@ -8892,14 +8897,14 @@ void Scene1550::enterArea() { _field419 = 1565; _actor14.subA4D14(1, 1); _actor17.subA4D14(1, 2); - _actor15.subA4D14(3, 3); + _northWall.subA4D14(3, 3); break; case 7: R2_GLOBALS._walkRegions.load(1566); _field419 = 1566; _actor14.subA4D14(1, 1); _actor17.subA4D14(1, 2); - _actor15.subA4D14(2, 4); + _northWall.subA4D14(2, 4); break; case 8: R2_GLOBALS._walkRegions.load(1567); @@ -8926,7 +8931,7 @@ void Scene1550::enterArea() { R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(1, 5); - _actor18.subA4D14(1, 6); + _eastWall.subA4D14(1, 6); break; case 13: R2_GLOBALS._walkRegions.load(1572); @@ -8940,7 +8945,7 @@ void Scene1550::enterArea() { _field419 = 1573; _actor19.subA4D14(1, 4); _actor16.subA4D14(1, 5); - _actor18.subA4D14(1, 6); + _eastWall.subA4D14(1, 6); break; case 15: R2_GLOBALS._walkRegions.load(1574); @@ -8963,13 +8968,13 @@ void Scene1550::enterArea() { R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); - _actor18.subA4D14(2, 6); + _eastWall.subA4D14(2, 6); break; case 19: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); - _actor18.subA4D14(3, 6); + _eastWall.subA4D14(3, 6); break; default: break; @@ -8981,16 +8986,16 @@ void Scene1550::enterArea() { for (int i = 0; i < 129 * 4; i += 4) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k562CC[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k562CC[i + 1]) && (k562CC[i + 2] != 0)) { tmpIdx = k562CC[i + 3]; - _arrUnkObj15501[di].postInit(); - _arrUnkObj15501[di]._effect = 6; - _arrUnkObj15501[di]._shade = 0; - _arrUnkObj15501[di]._fieldA4 = tmpIdx; - _arrUnkObj15501[di]._fieldA6 = i; - _arrUnkObj15501[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); + _junk[di].postInit(); + _junk[di]._effect = 6; + _junk[di]._shade = 0; + _junk[di]._fieldA4 = tmpIdx; + _junk[di]._fieldA6 = i; + _junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); if (k562CC[i + 2] == 41) { - _arrUnkObj15501[di].changeZoom(-1); - _arrUnkObj15501[di].setPosition(Common::Point(150, 70)); - _arrUnkObj15501[di].setup(1562, 1, 1); + _junk[di].changeZoom(-1); + _junk[di].setPosition(Common::Point(150, 70)); + _junk[di].setup(1562, 1, 1); R2_GLOBALS._walkRegions.enableRegion(k5A78C); R2_GLOBALS._walkRegions.enableRegion(k5A78D); R2_GLOBALS._walkRegions.enableRegion(k5A790); @@ -9004,13 +9009,13 @@ void Scene1550::enterArea() { } } else { if (k562CC[i + 2] > 40) { - _arrUnkObj15501[di].changeZoom(100); - _arrUnkObj15501[di].setup(1561, 1, k562CC[i + 2] - 40); + _junk[di].changeZoom(100); + _junk[di].setup(1561, 1, k562CC[i + 2] - 40); } else { - _arrUnkObj15501[di].changeZoom(-1); - _arrUnkObj15501[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1); + _junk[di].changeZoom(-1); + _junk[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1); } - _arrUnkObj15501[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); + _junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); if (k5A78A[tmpIdx] != 0) R2_GLOBALS._walkRegions.enableRegion(k5A78A[tmpIdx]); di++; @@ -9229,7 +9234,7 @@ void Scene1550::enterArea() { assert((_field419 >= 1550) && (_field419 <= 2008)); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); _companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[2] == 1580) { _companion.setup(1516, 3, 17); _companion.setPosition(Common::Point(272, 94)); @@ -9710,7 +9715,7 @@ bool Scene1580::Actor2::startAction(CursorType action, Event &event) { scene->_sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(536, scene); else scene->_stripManager.start(537, scene); @@ -9768,7 +9773,7 @@ bool Scene1580::Actor6::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1); remove(); return true; @@ -9800,7 +9805,7 @@ bool Scene1580::Actor7::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_INVENTORY.setObjectScene(R2_IGNITOR, 1); remove(); return true; @@ -10662,7 +10667,7 @@ void Scene1700::signal() { Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); _actor12.addMover(mover, &pt, NULL); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_actor8, NULL); else setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_actor8, NULL); |