diff options
-rw-r--r-- | engines/agos/agos.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 498c7e4961..30c67093ba 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -568,33 +568,33 @@ Common::Error AGOSEngine::init() { // allocate buffers _backGroundBuf = new Graphics::Surface(); - _backGroundBuf->create(_screenWidth, _screenHeight, 1); + _backGroundBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); if (getGameType() == GType_FF || getGameType() == GType_PP) { _backBuf = new Graphics::Surface(); - _backBuf->create(_screenWidth, _screenHeight, 1); + _backBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); _scaleBuf = new Graphics::Surface(); - _scaleBuf->create(_screenWidth, _screenHeight, 1); + _scaleBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); } if (getGameType() == GType_SIMON2) { _window4BackScn = new Graphics::Surface(); - _window4BackScn->create(_screenWidth, _screenHeight, 1); + _window4BackScn->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); } else if (getGameType() == GType_SIMON1) { _window4BackScn = new Graphics::Surface(); - _window4BackScn->create(_screenWidth, 134, 1); + _window4BackScn->create(_screenWidth, 134, Graphics::PixelFormat::createFormatCLUT8()); } else if (getGameType() == GType_WW || getGameType() == GType_ELVIRA2) { _window4BackScn = new Graphics::Surface(); - _window4BackScn->create(224, 127, 1); + _window4BackScn->create(224, 127, Graphics::PixelFormat::createFormatCLUT8()); } else if (getGameType() == GType_ELVIRA1) { _window4BackScn = new Graphics::Surface(); if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_DEMO)) { - _window4BackScn->create(224, 196, 1); + _window4BackScn->create(224, 196, Graphics::PixelFormat::createFormatCLUT8()); } else { - _window4BackScn->create(224, 144, 1); + _window4BackScn->create(224, 144, Graphics::PixelFormat::createFormatCLUT8()); } _window6BackScn = new Graphics::Surface(); - _window6BackScn->create(48, 80, 1); + _window6BackScn->create(48, 80, Graphics::PixelFormat::createFormatCLUT8()); } setupGame(); |