diff options
| -rw-r--r-- | saga/actor.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/saga/actor.cpp b/saga/actor.cpp index 7b722c6f75..7da1fbd11c 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1257,11 +1257,11 @@ void Actor::calcScreenPosition(CommonObjectData *commonObjectData) {  uint16 Actor::hitTest(const Point &testPoint, bool skipProtagonist) {  	// We can only interact with objects or actors that are inside the -	// scene area. While this is usually the upper part of the screen, it -	// could also be an inset. Note that other kinds of hit areas may be -	// outside the inset, and that those are still perfectly fine to -	// interact with. For example, the door entrance at the glass makers -	// in ITE's ferret village. +	// scene area. While this is usually the entire upper part of the +	// screen, it could also be an inset. Note that other kinds of hit +	// areas may be outside the inset, and that those are still perfectly +	// fine to interact with. For example, the door entrance at the glass +	// makers's house in ITE's ferret village.  	SCENE_BGINFO bg_info;  	Common::Rect sceneRect; | 
