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authorTorbjörn Andersson2005-07-05 15:34:26 +0000
committerTorbjörn Andersson2005-07-05 15:34:26 +0000
commit34d6c7de8c2b97165cc50f8503b0f87751643e7d (patch)
tree32b7000e1e0cd6b44f262806f6329b2b62570a3f
parent9895b64cfee5c885d1d88e2096ffef3ee544da3e (diff)
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Clarified the comment slightly.
svn-id: r18496
-rw-r--r--saga/actor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index 7b722c6f75..7da1fbd11c 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -1257,11 +1257,11 @@ void Actor::calcScreenPosition(CommonObjectData *commonObjectData) {
uint16 Actor::hitTest(const Point &testPoint, bool skipProtagonist) {
// We can only interact with objects or actors that are inside the
- // scene area. While this is usually the upper part of the screen, it
- // could also be an inset. Note that other kinds of hit areas may be
- // outside the inset, and that those are still perfectly fine to
- // interact with. For example, the door entrance at the glass makers
- // in ITE's ferret village.
+ // scene area. While this is usually the entire upper part of the
+ // screen, it could also be an inset. Note that other kinds of hit
+ // areas may be outside the inset, and that those are still perfectly
+ // fine to interact with. For example, the door entrance at the glass
+ // makers's house in ITE's ferret village.
SCENE_BGINFO bg_info;
Common::Rect sceneRect;