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author | Torbjörn Andersson | 2005-07-05 15:34:26 +0000 |
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committer | Torbjörn Andersson | 2005-07-05 15:34:26 +0000 |
commit | 34d6c7de8c2b97165cc50f8503b0f87751643e7d (patch) | |
tree | 32b7000e1e0cd6b44f262806f6329b2b62570a3f | |
parent | 9895b64cfee5c885d1d88e2096ffef3ee544da3e (diff) | |
download | scummvm-rg350-34d6c7de8c2b97165cc50f8503b0f87751643e7d.tar.gz scummvm-rg350-34d6c7de8c2b97165cc50f8503b0f87751643e7d.tar.bz2 scummvm-rg350-34d6c7de8c2b97165cc50f8503b0f87751643e7d.zip |
Clarified the comment slightly.
svn-id: r18496
-rw-r--r-- | saga/actor.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 7b722c6f75..7da1fbd11c 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1257,11 +1257,11 @@ void Actor::calcScreenPosition(CommonObjectData *commonObjectData) { uint16 Actor::hitTest(const Point &testPoint, bool skipProtagonist) { // We can only interact with objects or actors that are inside the - // scene area. While this is usually the upper part of the screen, it - // could also be an inset. Note that other kinds of hit areas may be - // outside the inset, and that those are still perfectly fine to - // interact with. For example, the door entrance at the glass makers - // in ITE's ferret village. + // scene area. While this is usually the entire upper part of the + // screen, it could also be an inset. Note that other kinds of hit + // areas may be outside the inset, and that those are still perfectly + // fine to interact with. For example, the door entrance at the glass + // makers's house in ITE's ferret village. SCENE_BGINFO bg_info; Common::Rect sceneRect; |