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-rw-r--r--backends/platform/wince/CEActionsPocket.cpp5
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp5
2 files changed, 6 insertions, 4 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index 81d03210a5..45310dba88 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -128,6 +128,7 @@ void CEActionsPocket::initInstanceGame() {
bool is_agi = (gameid == "agi");
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
+ bool is_feeble = (gameid == "feeble");
GUI_Actions::initInstanceGame();
@@ -144,7 +145,7 @@ void CEActionsPocket::initInstanceGame() {
_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);
_action_enabled[POCKET_ACTION_PAUSE] = true;
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
_action_enabled[POCKET_ACTION_SAVE] = false;
else if (is_queen) {
_action_enabled[POCKET_ACTION_SAVE] = true;
@@ -170,7 +171,7 @@ void CEActionsPocket::initInstanceGame() {
// Skip
if (!is_cine && !is_parallaction)
_action_enabled[POCKET_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 7bc26a283d..97d780d534 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -118,6 +118,7 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_agi = (gameid == "agi");
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
+ bool is_feeble = (gameid == "feeble");
GUI_Actions::initInstanceGame();
@@ -127,7 +128,7 @@ void CEActionsSmartphone::initInstanceGame() {
// Initialize keys for different actions
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else if (is_queen) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
@@ -150,7 +151,7 @@ void CEActionsSmartphone::initInstanceGame() {
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);