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path: root/backends/platform/wince/CEActionsSmartphone.cpp
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Diffstat (limited to 'backends/platform/wince/CEActionsSmartphone.cpp')
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 7bc26a283d..97d780d534 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -118,6 +118,7 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_agi = (gameid == "agi");
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
+ bool is_feeble = (gameid == "feeble");
GUI_Actions::initInstanceGame();
@@ -127,7 +128,7 @@ void CEActionsSmartphone::initInstanceGame() {
// Initialize keys for different actions
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else if (is_queen) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
@@ -150,7 +151,7 @@ void CEActionsSmartphone::initInstanceGame() {
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);