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| -rw-r--r-- | engines/agi/agi.cpp | 27 | 
1 files changed, 27 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index c8689fd9c4..4dcf5fee5e 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -715,6 +715,33 @@ Common::Error AgiEngine::go() {  }  void AgiEngine::parseFeatures() { + +	/* FIXME: Seems this method doesn't really do anything. It might +	   be a leftover that could be removed, except that some of its +	   intended purpose may still need to be reimplemented. +	    +	[0:29] <Fingolfin> can you tell me what the point behind AgiEngine::parseFeatures() is? +	[0:30] <_sev> when games are created with WAGI studio +	[0:31] <_sev> it creates .wag site with game-specific features such as full game title, whether to use AGIMOUSE etc +	[0:32] <Fingolfin> ... and the "features" config key is created by our detector based on the wag file, I guess? +	[0:33] <_sev> yes +	[0:33] <Fingolfin> it's just that I cant seem to find a place we do that +	[0:33] <_sev> it is used for fallback +	[0:34] <_sev> ah, perhaps it was not updated +	[0:34] <Fingolfin> I only see us check the value, but never set it +	[0:34] <Fingolfin> maybe I am grepping wrong, who knows :) +	[0:44] <Fingolfin> _sev: so, unless I miss something, it seem that function does nothing right now +	[0:45] <_sev> Fingolfin: it could be unfinished. It was part of GSoC 3 years ago +	[0:45] <Fingolfin> well +	[0:45] <_sev> I just don't remember +	[0:45] <Fingolfin> but don't we just re-parse the wag when the game is loaded anyway? +	[0:45] <_sev> but it documents the format +	[0:45] <Fingolfin> the advanced meta engine would re-run the detector, wouldn't it? +	[0:45] <_sev> yep +	[0:47] <Fingolfin> so... shouldn't we at least add a comment to the function explaining what it does and that it's unfinished etc.? maybe add a TODO to the wiki? +	[0:47] <Fingolfin> otherwise it might stay as it is for another 3 years :) +	*/ +  	if (!ConfMan.hasKey("features"))  		return;  | 
