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-rw-r--r--engines/agi/agi.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index c8689fd9c4..4dcf5fee5e 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -715,6 +715,33 @@ Common::Error AgiEngine::go() {
}
void AgiEngine::parseFeatures() {
+
+ /* FIXME: Seems this method doesn't really do anything. It might
+ be a leftover that could be removed, except that some of its
+ intended purpose may still need to be reimplemented.
+
+ [0:29] <Fingolfin> can you tell me what the point behind AgiEngine::parseFeatures() is?
+ [0:30] <_sev> when games are created with WAGI studio
+ [0:31] <_sev> it creates .wag site with game-specific features such as full game title, whether to use AGIMOUSE etc
+ [0:32] <Fingolfin> ... and the "features" config key is created by our detector based on the wag file, I guess?
+ [0:33] <_sev> yes
+ [0:33] <Fingolfin> it's just that I cant seem to find a place we do that
+ [0:33] <_sev> it is used for fallback
+ [0:34] <_sev> ah, perhaps it was not updated
+ [0:34] <Fingolfin> I only see us check the value, but never set it
+ [0:34] <Fingolfin> maybe I am grepping wrong, who knows :)
+ [0:44] <Fingolfin> _sev: so, unless I miss something, it seem that function does nothing right now
+ [0:45] <_sev> Fingolfin: it could be unfinished. It was part of GSoC 3 years ago
+ [0:45] <Fingolfin> well
+ [0:45] <_sev> I just don't remember
+ [0:45] <Fingolfin> but don't we just re-parse the wag when the game is loaded anyway?
+ [0:45] <_sev> but it documents the format
+ [0:45] <Fingolfin> the advanced meta engine would re-run the detector, wouldn't it?
+ [0:45] <_sev> yep
+ [0:47] <Fingolfin> so... shouldn't we at least add a comment to the function explaining what it does and that it's unfinished etc.? maybe add a TODO to the wiki?
+ [0:47] <Fingolfin> otherwise it might stay as it is for another 3 years :)
+ */
+
if (!ConfMan.hasKey("features"))
return;