diff options
-rw-r--r-- | engines/zvision/animation_control.cpp | 122 | ||||
-rw-r--r-- | engines/zvision/animation_control.h | 78 | ||||
-rw-r--r-- | engines/zvision/module.mk | 1 |
3 files changed, 201 insertions, 0 deletions
diff --git a/engines/zvision/animation_control.cpp b/engines/zvision/animation_control.cpp new file mode 100644 index 0000000000..5da39e4583 --- /dev/null +++ b/engines/zvision/animation_control.cpp @@ -0,0 +1,122 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "video/video_decoder.h" + +#include "zvision/animation_control.h" +#include "zvision/zvision.h" +#include "zvision/render_manager.h" +#include "zvision/script_manager.h" +#include "zvision/rlf_animation.h" +#include "zvision/zork_avi_decoder.h" + + +namespace ZVision { + +AnimationControl::AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName) + : Control(engine, controlKey), + _fileType(RLF), + _loopCount(1), + _currentLoop(0), + _accumulatedTime(0) { + if (fileName.hasSuffix(".rlf")) { + _fileType = RLF; + _animation.rlf = new RlfAnimation(fileName, false); + } else if (fileName.hasSuffix(".avi")) { + _fileType = AVI; + _animation.avi = new ZorkAVIDecoder(); + _animation.avi->loadFile(fileName); + } else { + warning("Unrecognized animation file type: %s", fileName.c_str()); + } +} + +AnimationControl::~AnimationControl() { + if (_fileType == RLF) { + delete _animation.rlf; + } else if (_fileType == AVI) { + delete _animation.avi; + } +} + +bool AnimationControl::process(uint32 deltaTimeInMillis) { + if (!_enabled) { + return false; + } + + bool finished = false; + + if (_fileType == RLF) { + _accumulatedTime += deltaTimeInMillis; + + uint32 frameTime = _animation.rlf->frameTime(); + if (_accumulatedTime >= frameTime) { + _accumulatedTime -= frameTime; + + _engine->getRenderManager()->copyRectToWorkingWindow(_animation.rlf->getNextFrame(), _x, _y, _animation.rlf->width(), _animation.rlf->width(), _animation.rlf->height()); + + if (_animation.rlf->endOfAnimation()) { + _animation.rlf->seekToFrame(-1); + if (_loopCount > 0) { + _currentLoop++; + if (_currentLoop >= _loopCount) { + finished = true; + } + } + } + } + } else if (_fileType == AVI) { + if (!_animation.avi->isPlaying()) { + _animation.avi->start(); + } + + if (_animation.avi->needsUpdate()) { + const Graphics::Surface *frame = _animation.avi->decodeNextFrame(); + + if (frame) { + _engine->getRenderManager()->copyRectToWorkingWindow((const uint16 *)frame->getPixels(), _x, _y, frame->w, frame->w, frame->h); + } + } + + if (_animation.avi->endOfVideo()) { + _animation.avi->rewind(); + if (_loopCount > 0) { + _currentLoop++; + if (_currentLoop >= _loopCount) { + finished = true; + } + } + } + } + + if (finished) { + _engine->getScriptManager()->setStateValue(_animationKey, 2); + disable(); + _currentLoop = 0; + } + + return false; +} + +} // End of namespace ZVision diff --git a/engines/zvision/animation_control.h b/engines/zvision/animation_control.h new file mode 100644 index 0000000000..036ce4b66b --- /dev/null +++ b/engines/zvision/animation_control.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_ANIMATION_CONTROL_H +#define ZVISION_ANIMATION_CONTROL_H + +#include "common/types.h" + +#include "zvision/control.h" + + +namespace Video { +class VideoDecoder; +} + +namespace ZVision { + +class ZVision; +class RlfAnimation; + +class AnimationControl : public Control { +public: + AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName); + ~AnimationControl(); + +private: + enum FileType { + RLF = 1, + AVI = 2 + }; + +private: + uint32 _animationKey; + + union { + RlfAnimation *rlf; + Video::VideoDecoder *avi; + } _animation; + + FileType _fileType; + uint _loopCount; + int32 _x; + int32 _y; + + uint _accumulatedTime; + uint _currentLoop; + +public: + bool process(uint32 deltaTimeInMillis); + + void setAnimationKey(uint32 animationKey) { _animationKey = animationKey; } + void setLoopCount(uint loopCount) { _loopCount = loopCount; } + void setXPos(int32 x) { _x = x; } + void setYPost(int32 y) { _y = y; } +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/module.mk b/engines/zvision/module.mk index c916ab81d3..814a4ba0c2 100644 --- a/engines/zvision/module.mk +++ b/engines/zvision/module.mk @@ -3,6 +3,7 @@ MODULE := engines/zvision MODULE_OBJS := \ actions.o \ animation.o \ + animation_control.o \ clock.o \ console.o \ control.o \ |