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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ANIMATION_CONTROL_H
+#define ZVISION_ANIMATION_CONTROL_H
+
+#include "common/types.h"
+
+#include "zvision/control.h"
+
+
+namespace Video {
+class VideoDecoder;
+}
+
+namespace ZVision {
+
+class ZVision;
+class RlfAnimation;
+
+class AnimationControl : public Control {
+public:
+ AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName);
+ ~AnimationControl();
+
+private:
+ enum FileType {
+ RLF = 1,
+ AVI = 2
+ };
+
+private:
+ uint32 _animationKey;
+
+ union {
+ RlfAnimation *rlf;
+ Video::VideoDecoder *avi;
+ } _animation;
+
+ FileType _fileType;
+ uint _loopCount;
+ int32 _x;
+ int32 _y;
+
+ uint _accumulatedTime;
+ uint _currentLoop;
+
+public:
+ bool process(uint32 deltaTimeInMillis);
+
+ void setAnimationKey(uint32 animationKey) { _animationKey = animationKey; }
+ void setLoopCount(uint loopCount) { _loopCount = loopCount; }
+ void setXPos(int32 x) { _x = x; }
+ void setYPost(int32 y) { _y = y; }
+};
+
+} // End of namespace ZVision
+
+#endif