diff options
| -rw-r--r-- | queen/resource.cpp | 2 | ||||
| -rw-r--r-- | scumm/scummvm.cpp | 4 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/queen/resource.cpp b/queen/resource.cpp index abc4f3fdc0..0ece5e4d38 100644 --- a/queen/resource.cpp +++ b/queen/resource.cpp @@ -44,7 +44,7 @@ const GameVersion Resource::_gameVersions[] = {  };  Resource::Resource(const Common::String &datafilePath) -	: _resourceEntries(0), _resourceTable(NULL), _datafilePath(datafilePath), _JAS2Pos(0) { +	: _JAS2Pos(0), _datafilePath(datafilePath), _resourceEntries(0), _resourceTable(NULL) {  	_resourceFile = new File();  	_resourceFile->open(dataFilename, _datafilePath); diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index e691797ad5..aa4eb0a6ba 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -270,11 +270,11 @@ static const GameSettings scumm_settings[] = {  ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)  	: Engine(detector, syst), -	  _targetName(detector->_targetName),  	  _gameId(detector->_game.id),  	  _version(detector->_game.version),  	  _features(detector->_game.features), -	  gdi(this), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) { +	  gdi(this), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0), +	  _targetName(detector->_targetName) {  	OSystem::Property prop;  	// Init all vars - maybe now we can get rid of our custom new/delete operators? | 
