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-rw-r--r--scumm/scummvm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index e691797ad5..aa4eb0a6ba 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -270,11 +270,11 @@ static const GameSettings scumm_settings[] = {
ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst),
- _targetName(detector->_targetName),
_gameId(detector->_game.id),
_version(detector->_game.version),
_features(detector->_game.features),
- gdi(this), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) {
+ gdi(this), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0),
+ _targetName(detector->_targetName) {
OSystem::Property prop;
// Init all vars - maybe now we can get rid of our custom new/delete operators?