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-rw-r--r--sword2/sword2.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index d6bce469ad..edddfdeab5 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -194,7 +194,7 @@ void Sword2Engine::errorString(const char *buf1, char *buf2) {
}
}
-int32 Sword2Engine::InitialiseGame(void) {
+int32 Sword2Engine::initialiseGame(void) {
// init engine drivers
uint8 *file;
@@ -276,7 +276,7 @@ void Sword2Engine::go() {
_keyboardEvent ke;
// Call the application "Revolution" until the resource manager is
- // ready to dig the name out of a text file. See InitialiseGame()
+ // ready to dig the name out of a text file. See initialiseGame()
// which calls InitialiseFontResourceFlags() in maketext.cpp
//
// Have to do it like this since we cannot really fire up the resource
@@ -286,8 +286,8 @@ void Sword2Engine::go() {
debug(5, "CALLING: readOptionSettings");
_gui->readOptionSettings();
- debug(5, "CALLING: InitialiseGame");
- if (InitialiseGame()) {
+ debug(5, "CALLING: initialiseGame");
+ if (initialiseGame()) {
closeGame();
return;
}