diff options
-rw-r--r-- | engines/scumm/sound.cpp | 2 | ||||
-rw-r--r-- | sound/softsynth/sid.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 65c50aff14..a845f623c2 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -1789,7 +1789,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, in // There is a constant delay of ppqn/3 before the music starts. if (ppqn / 3 >= 128) - *ptr++ = (ppqn / 3 >> 7) | 0x80; + *ptr++ = ((ppqn / 3) >> 7) | 0x80; *ptr++ = ppqn / 3 & 0x7f; // Now copy the actual music data diff --git a/sound/softsynth/sid.cpp b/sound/softsynth/sid.cpp index e0dfd2efc0..d600ac28f5 100644 --- a/sound/softsynth/sid.cpp +++ b/sound/softsynth/sid.cpp @@ -506,7 +506,7 @@ Filter::Filter() { + sizeof(f0_points_6581)/sizeof(*f0_points_6581) - 1, PointPlotter<sound_sample>(f0_6581), 1.0); - mixer_DC = -0xfff*0xff/18 >> 7; + mixer_DC = (-0xfff*0xff/18) >> 7; f0 = f0_6581; f0_points = f0_points_6581; |