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-rw-r--r--base/main.cpp4
-rw-r--r--engines/scumm/dialogs.cpp2
-rw-r--r--engines/scumm/input.cpp4
-rw-r--r--gui/dialog.cpp2
-rw-r--r--gui/dialog.h4
-rw-r--r--gui/newgui.cpp42
-rw-r--r--gui/newgui.h8
-rw-r--r--gui/widget.cpp4
8 files changed, 26 insertions, 44 deletions
diff --git a/base/main.cpp b/base/main.cpp
index acba304c9e..6a589eb0fb 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -74,7 +74,7 @@ static bool launcherDialog(OSystem &system) {
// a --gui-theme option, to allow that option to be working, we need to initialize
// GUI here.
// FIXME: Find a nicer way to allow --gui-theme to be working
- GUI::NewGui::instance();
+ GUI::GuiManager::instance();
// Discard any command line options. Those that affect the graphics
// mode and the others (like bootparam etc.) should not
@@ -341,7 +341,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
PluginManager::destroy();
Common::ConfigManager::destroy();
Common::SearchManager::destroy();
- GUI::NewGui::destroy();
+ GUI::GuiManager::destroy();
return 0;
}
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 42020dd4dc..05a677601b 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -22,8 +22,6 @@
* $Id$
*/
-
-
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index bb67f2b31d..9f9326da72 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -23,8 +23,6 @@
*
*/
-
-
#include "common/config-manager.h"
#include "common/events.h"
#include "common/system.h"
@@ -471,7 +469,7 @@ void ScummEngine::processKeyboard(Common::KeyState lastKeyHit) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);
- scummMenuDialog(); // Display NewGui
+ scummMenuDialog(); // Display GUI
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index dc2e270f44..1296ef7bbe 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -131,7 +131,7 @@ void Dialog::draw() {
// Update: called on tab drawing, mainly...
// we can pass this as open a new dialog or something
// g_gui._needRedraw = true;
- g_gui._redrawStatus = GUI::NewGui::kRedrawTopDialog;
+ g_gui._redrawStatus = GUI::GuiManager::kRedrawTopDialog;
}
void Dialog::drawDialog() {
diff --git a/gui/dialog.h b/gui/dialog.h
index 726ba85cd0..018677d82b 100644
--- a/gui/dialog.h
+++ b/gui/dialog.h
@@ -33,7 +33,7 @@
namespace GUI {
-class NewGui;
+class GuiManager;
class PopUpWidget;
// Some "common" commands sent to handleCommand()
@@ -42,7 +42,7 @@ enum {
};
class Dialog : public GuiObject {
- friend class NewGui;
+ friend class GuiManager;
protected:
Widget *_mouseWidget;
Widget *_focusedWidget;
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index 900ac21d36..32e67fe360 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -34,29 +34,17 @@
#include "common/config-manager.h"
-DECLARE_SINGLETON(GUI::NewGui);
+DECLARE_SINGLETON(GUI::GuiManager);
namespace GUI {
-/*
- * TODO list
- * - add more widgets: edit field, popup, radio buttons, ...
- *
- * Other ideas:
- * - allow multi line (l/c/r aligned) text via StaticTextWidget ?
- * - add "close" widget to all dialogs (with a flag to turn it off) ?
- * - make dialogs "moveable" ?
- * - come up with a new look & feel / theme for the GUI
- * - ...
- */
-
enum {
kDoubleClickDelay = 500, // milliseconds
kCursorAnimateDelay = 250
};
// Constructor
-NewGui::NewGui() : _redrawStatus(kRedrawDisabled),
+GuiManager::GuiManager() : _redrawStatus(kRedrawDisabled),
_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
_theme = 0;
_useStdCursor = false;
@@ -80,11 +68,11 @@ NewGui::NewGui() : _redrawStatus(kRedrawDisabled),
_themeChange = false;
}
-NewGui::~NewGui() {
+GuiManager::~GuiManager() {
delete _theme;
}
-bool NewGui::loadNewTheme(Common::String filename, ThemeEngine::GraphicsMode gfx) {
+bool GuiManager::loadNewTheme(Common::String filename, ThemeEngine::GraphicsMode gfx) {
if (_theme && filename == _theme->getThemeFileName() && gfx == _theme->getGraphicsMode())
return true;
@@ -117,7 +105,7 @@ bool NewGui::loadNewTheme(Common::String filename, ThemeEngine::GraphicsMode gfx
return true;
}
-void NewGui::redraw() {
+void GuiManager::redraw() {
int i;
if (_redrawStatus == kRedrawDisabled)
@@ -154,13 +142,13 @@ void NewGui::redraw() {
_redrawStatus = kRedrawDisabled;
}
-Dialog *NewGui::getTopDialog() const {
+Dialog *GuiManager::getTopDialog() const {
if (_dialogStack.empty())
return 0;
return _dialogStack.top();
}
-void NewGui::runLoop() {
+void GuiManager::runLoop() {
Dialog *activeDialog = getTopDialog();
bool didSaveState = false;
int button;
@@ -294,7 +282,7 @@ void NewGui::runLoop() {
#pragma mark -
-void NewGui::saveState() {
+void GuiManager::saveState() {
// Backup old cursor
_lastClick.x = _lastClick.y = 0;
_lastClick.time = 0;
@@ -303,7 +291,7 @@ void NewGui::saveState() {
_stateIsSaved = true;
}
-void NewGui::restoreState() {
+void GuiManager::restoreState() {
if (_useStdCursor) {
CursorMan.popCursor();
CursorMan.popCursorPalette();
@@ -314,7 +302,7 @@ void NewGui::restoreState() {
_stateIsSaved = false;
}
-void NewGui::openDialog(Dialog *dialog) {
+void GuiManager::openDialog(Dialog *dialog) {
_dialogStack.push(dialog);
_redrawStatus = kRedrawOpenDialog;
@@ -336,7 +324,7 @@ void NewGui::openDialog(Dialog *dialog) {
}
}
-void NewGui::closeTopDialog() {
+void GuiManager::closeTopDialog() {
// Don't do anything if no dialog is open
if (_dialogStack.empty())
return;
@@ -346,7 +334,7 @@ void NewGui::closeTopDialog() {
_redrawStatus = kRedrawCloseDialog;
}
-void NewGui::setupCursor() {
+void GuiManager::setupCursor() {
const byte palette[] = {
255, 255, 255, 0,
255, 255, 255, 0,
@@ -363,7 +351,7 @@ void NewGui::setupCursor() {
// SCUMM games, but the code no longer resembles what we have in cursor.cpp
// very much. We could plug in a different cursor here if we like to.
-void NewGui::animateCursor() {
+void GuiManager::animateCursor() {
int time = _system->getMillis();
if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
for (int i = 0; i < 15; i++) {
@@ -380,12 +368,12 @@ void NewGui::animateCursor() {
}
}
-void NewGui::clearDragWidget() {
+void GuiManager::clearDragWidget() {
if (!_dialogStack.empty())
_dialogStack.top()->_dragWidget = 0;
}
-void NewGui::screenChange() {
+void GuiManager::screenChange() {
_lastScreenChangeID = _system->getScreenChangeID();
// reinit the whole theme
diff --git a/gui/newgui.h b/gui/newgui.h
index cec22d2335..948edc3ec2 100644
--- a/gui/newgui.h
+++ b/gui/newgui.h
@@ -43,7 +43,7 @@ class Dialog;
class Eval;
class ThemeEval;
-#define g_gui (GUI::NewGui::instance())
+#define g_gui (GUI::GuiManager::instance())
// Height of a single text line
@@ -59,11 +59,11 @@ typedef Common::FixedStack<Dialog *> DialogStack;
/**
* GUI manager singleton.
*/
-class NewGui : public Common::Singleton<NewGui> {
+class GuiManager : public Common::Singleton<GuiManager> {
friend class Dialog;
friend class Common::Singleton<SingletonBaseType>;
- NewGui();
- ~NewGui();
+ GuiManager();
+ ~GuiManager();
public:
// Main entry for the GUI: this will start an event loop that keeps running
diff --git a/gui/widget.cpp b/gui/widget.cpp
index 5754c12dd1..de81d9fc56 100644
--- a/gui/widget.cpp
+++ b/gui/widget.cpp
@@ -83,8 +83,6 @@ void Widget::updateState(int oldFlags, int newFlags) {
}
void Widget::draw() {
- NewGui *gui = &g_gui;
-
if (!isVisible() || !_boss->isVisible())
return;
@@ -96,7 +94,7 @@ void Widget::draw() {
// Draw border
if (_flags & WIDGET_BORDER) {
- gui->theme()->drawWidgetBackground(Common::Rect(_x, _y, _x+_w, _y+_h), 0, ThemeEngine::kWidgetBackgroundBorder);
+ g_gui.theme()->drawWidgetBackground(Common::Rect(_x, _y, _x+_w, _y+_h), 0, ThemeEngine::kWidgetBackgroundBorder);
_x += 4;
_y += 4;
_w -= 8;