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-rw-r--r--engines/sci/engine/vm.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 8ee60874ea..44279af1c1 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -414,11 +414,11 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
if (argc > 1) {
// argc can indeed be bigger than 1 in some cases, and it seems correct
// (i.e. we should skip that many bytes later on)... question is, why
- // does this occur? Could such calls be used to point to data after X bytes in the heap?
- // What are the skipped bytes in this case?
- // In SQ4CD, this occurs with the returnVal selector of object Sq4GlobalNarrator when the
- // game starts, and right after the narrator is heard (e.g. after he talks when examining
- // something)
+ // does this occur? Could such calls be used to point to data after X
+ // bytes in the heap? What are the skipped bytes in this case?
+ // In SQ4CD, this occurs with the returnVal selector of object
+ // Sq4GlobalNarrator when the game starts, and right after the narrator
+ // is heard (e.g. after he talks when examining something)
reg_t oldReg = *varp.getPointer(s->_segMan);
reg_t newReg = argp[1];
warning("send_selector(): argc = %d while modifying variable selector "