diff options
-rw-r--r-- | po/be_BY.po | 18 | ||||
-rw-r--r-- | po/ca_ES.po | 18 | ||||
-rw-r--r-- | po/cs_CZ.po | 18 | ||||
-rw-r--r-- | po/da_DK.po | 18 | ||||
-rw-r--r-- | po/de_DE.po | 18 | ||||
-rw-r--r-- | po/el.po | 18 | ||||
-rw-r--r-- | po/es_ES.po | 18 | ||||
-rw-r--r-- | po/eu.po | 18 | ||||
-rw-r--r-- | po/fi_FI.po | 18 | ||||
-rw-r--r-- | po/fr_FR.po | 18 | ||||
-rw-r--r-- | po/gl_ES.po | 18 | ||||
-rw-r--r-- | po/hu_HU.po | 18 | ||||
-rw-r--r-- | po/it_IT.po | 18 | ||||
-rw-r--r-- | po/nb_NO.po | 18 | ||||
-rw-r--r-- | po/nl_NL.po | 18 | ||||
-rw-r--r-- | po/nn_NO.po | 18 | ||||
-rw-r--r-- | po/pl_PL.po | 18 | ||||
-rw-r--r-- | po/pt_BR.po | 18 | ||||
-rw-r--r-- | po/pt_PT.po | 18 | ||||
-rw-r--r-- | po/ru_RU.po | 18 | ||||
-rw-r--r-- | po/scummvm.pot | 18 | ||||
-rw-r--r-- | po/sv_SE.po | 18 | ||||
-rw-r--r-- | po/uk_UA.po | 18 | ||||
-rw-r--r-- | po/zh-Latn_CN.po | 18 |
24 files changed, 216 insertions, 216 deletions
diff --git a/po/be_BY.po b/po/be_BY.po index e042fe5a81..8b24269538 100644 --- a/po/be_BY.po +++ b/po/be_BY.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:07+0000\n" "Last-Translator: Adrian Fruehwirth <bonki@scummvm.org>\n" "Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/" @@ -1836,7 +1836,7 @@ msgstr "³~Ð~ÛÞþÝÐÕ ÜÕÝî" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1856,7 +1856,7 @@ msgstr "·ÐåÐÒÐæì ÓãÛìÝî:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2926,7 +2926,7 @@ msgstr "" "×ÐÜÕáâ ãÒÞÔã þ àíÐÛìÝëÜ çÐáÕ." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2940,7 +2940,7 @@ msgid "Restore game:" msgstr "Ã×ÝÐÒöæì ÓãÛìÝî:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4638,19 +4638,19 @@ msgstr "·ÐåÐÒÐÝÐï ÓãÛìÝï ð%d ×ÐÓàãÖÐÝÐ" msgid "Could not quick load the saved game #%d" msgstr "½Õ ÐâàëÜÐÛÐáï åãâÚÐ ×ÐÓàã×öæì ×ÐåÐÒÐÝãî ÓãÛìÝî ð%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "¿ÐÚÐ×Ðæì ÛöçëÛìÝöÚ ÚÐÔàÐþ ã áÕÚãÝÔã" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "¿ÐÚÐ×Ðæì ã ÒÕàåÝöÜ ÛÕÒëÜ ÚãæÕ ÑïÓãçãî ÚÞÛìÚÐáæì ÚÐÔàÐþ ã áÕÚãÝÔã" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "±öÛöÝÕÙÝÐï äöÛìâàÐæëï áßàÐÙâÐþ (ÜÐàãÔÝÐ)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "ÃÖëÒÐæì ÑöÛöÝÕÙÝãî äöÛìâàÐæëî ÔÛï öÝÔëÒöÔãÐÛìÝëå áßàÐÙâÐþ" diff --git a/po/ca_ES.po b/po/ca_ES.po index c0ee28f822..7a67a0d200 100644 --- a/po/ca_ES.po +++ b/po/ca_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.6.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:09+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/" @@ -1832,7 +1832,7 @@ msgstr "~R~etorna al Llançador" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1852,7 +1852,7 @@ msgstr "Desa la partida:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2910,7 +2910,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2924,7 +2924,7 @@ msgid "Restore game:" msgstr "Recupera la partida:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4593,19 +4593,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Voleu carregar o desar el joc?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/cs_CZ.po b/po/cs_CZ.po index 05c9a5498e..cdca3e429c 100644 --- a/po/cs_CZ.po +++ b/po/cs_CZ.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.7.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:09+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/" @@ -1840,7 +1840,7 @@ msgstr "~N~ávrat do Spou¹tìèe" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1860,7 +1860,7 @@ msgstr "Ulo¾it hru:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2927,7 +2927,7 @@ msgstr "" "øádku v reálném èase." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2941,7 +2941,7 @@ msgid "Restore game:" msgstr "Obnovit hru:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4625,19 +4625,19 @@ msgstr "Ulo¾ená pozice #%d byla rychle naètena" msgid "Could not quick load the saved game #%d" msgstr "Ulo¾enou pozici #%d nelze rychle naèíst" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Zobrazit poèítadlo FPS" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Zobrazit souèasný poèet snímkù za sekundu v horním levém rohu" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Bilineární filtrování spritù (POMALÉ)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "U ka¾dého spritu pou¾ít bilineární filtrování" diff --git a/po/da_DK.po b/po/da_DK.po index e816e82ccd..3e68439aed 100644 --- a/po/da_DK.po +++ b/po/da_DK.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:10+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/" @@ -1834,7 +1834,7 @@ msgstr "~R~etur til oversigt" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1854,7 +1854,7 @@ msgstr "Gemmer:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2920,7 +2920,7 @@ msgstr "" "en realtids prompt." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2934,7 +2934,7 @@ msgid "Restore game:" msgstr "Gendan spil:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4632,19 +4632,19 @@ msgstr "Gemt spil på plads #%d hurtig-indlæst" msgid "Could not quick load the saved game #%d" msgstr "Kunne ikke hurtig-indlæse det gemte spil #%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Vis FPS-tæller" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Vis det nuværende antal billeder per sekund i øverste venstre hjørne" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Sprite bilineær filtrering (langsom)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Anvend bilinær filtrering til individuelle sprites" diff --git a/po/de_DE.po b/po/de_DE.po index 8a6e3ad4c0..72a5a4dc36 100644 --- a/po/de_DE.po +++ b/po/de_DE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.10.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-05-01 07:22+0000\n" "Last-Translator: Lothar Serra Mari <serra@scummvm.org>\n" "Language-Team: German <https://translations.scummvm.org/projects/scummvm/" @@ -1862,7 +1862,7 @@ msgstr "Zur Spiele~l~iste" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1882,7 +1882,7 @@ msgstr "Speichern:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2957,7 +2957,7 @@ msgstr "" "SCI) anstelle einer Eingabe in Echtzeit." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2971,7 +2971,7 @@ msgid "Restore game:" msgstr "Spiel laden:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4695,20 +4695,20 @@ msgstr "Spielstand #%d geladen" msgid "Could not quick load the saved game #%d" msgstr "Schnellladen des Spielstandes #%d nicht möglich" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "FPS-Zähler anzeigen" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Zeige die aktuelle Anzahl von Bildern pro Sekunde in der oberen linken Ecke" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Bilineare Filterung für Sprites (LANGSAM)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Bilineare Filterung auf einzelne Sprites anwenden" @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.10.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:19+0000\n" "Last-Translator: Adrian Fruehwirth <bonki@scummvm.org>\n" "Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/" @@ -1867,7 +1867,7 @@ msgstr "Åðéó~ô~ñ. óôïí ÏäçãçôÞ" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1887,7 +1887,7 @@ msgstr "ÁðïèÞêåõóç ðáé÷íéäéïý:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2962,7 +2962,7 @@ msgstr "" "SCI) áíôß ôçò ãñáììÞò åíôïëþí ðñáãìáôéêïý ÷ñüíïõ." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2976,7 +2976,7 @@ msgid "Restore game:" msgstr "ÅðáíáöïñÜ ðáé÷íéäéïý:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4664,21 +4664,21 @@ msgstr "Ôï áðïèçêåõìÝíç ðáé÷íßäé #%d öïñôþèçêå ãñÞãïñá" msgid "Could not quick load the saved game #%d" msgstr "Äåí Þôáí äõíáôÞ ç ãñÞãïñç öüñôùóç ôïõ áðïèçêåõìÝíïõ ðáé÷íéäéïý #%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "ÐñïâïëÞ ìåôñçôÞ FPS" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "ÅìöÜíéóç ôïõ ôñÝ÷ïíôïò áñéèìïý êáñÝ áíÜ äåõôåñüëåðôï óôçí åðÜíù áñéóôåñÞ " "ãùíßá" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Äéãñáììéêü öéëôñÜñéóìá óôïé÷åßùí (ÁÑÃÏ)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "ÅöáñìïãÞ äéãñáììéêïý öéëôñáñßóìáôïò óå ìåìïíùìÝíá óôïé÷åßá" diff --git a/po/es_ES.po b/po/es_ES.po index 0e511cfb20..5e68df9be4 100644 --- a/po/es_ES.po +++ b/po/es_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.4.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:10+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/" @@ -1850,7 +1850,7 @@ msgstr "~V~olver al lanzador" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1870,7 +1870,7 @@ msgstr "Guardar partida:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2937,7 +2937,7 @@ msgstr "" "en vez de una ventana en tiempo real." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2951,7 +2951,7 @@ msgid "Restore game:" msgstr "Cargar partida:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4657,20 +4657,20 @@ msgstr "Se cargó la partida guardada rápida #%d" msgid "Could not quick load the saved game #%d" msgstr "No es posible cargar la partida guardada rápida #%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Mostrar contador de FPS" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "El número de fotogramas por segundo aparece en la esquina superior izquierda" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Filtrado bilineal de sprites (LENTO)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Aplicar filtrado bilineal a sprites individuales" @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:12+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/" @@ -1837,7 +1837,7 @@ msgstr "It~z~uli abiarazlera" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1857,7 +1857,7 @@ msgstr "Gorde jokoa:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2926,7 +2926,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2940,7 +2940,7 @@ msgid "Restore game:" msgstr "Jokoa kargatu:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4613,19 +4613,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Gordetako jokoa kargatu?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Erakutsi FPS kontatzailea" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Erakutsi momentuko FPS (frames per second) goiko ezkerreko ertzean" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/fi_FI.po b/po/fi_FI.po index 0463193f49..6ed99ed00f 100644 --- a/po/fi_FI.po +++ b/po/fi_FI.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.6.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-14 11:03+0000\n" "Last-Translator: Timo Mikkolainen <tmikkola@gmail.com>\n" "Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/" @@ -1839,7 +1839,7 @@ msgstr "Palaa p~e~livalitsimeen" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1859,7 +1859,7 @@ msgstr "Tallenna peli:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2925,7 +2925,7 @@ msgstr "" "kehoitteen sijaan." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2939,7 +2939,7 @@ msgid "Restore game:" msgstr "Lataa pelitallenne:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4628,19 +4628,19 @@ msgstr "Pelitallenne #%d pikaladattu" msgid "Could not quick load the saved game #%d" msgstr "Tallennuksen #%d pikalataus epäonnistui" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Näytä FPS-laskuri" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Näytä tämänhetkinen kuvia/sekunti määrä vasemmassa ylänurkassa" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Spritejen bilineaarinen suodatus (HIDAS)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Käytä bilineaarista suodatusta yksittäisiin spriteihin" diff --git a/po/fr_FR.po b/po/fr_FR.po index 4b9ed85302..33a2b867da 100644 --- a/po/fr_FR.po +++ b/po/fr_FR.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-29 21:01+0000\n" "Last-Translator: Thierry Crozat <criezy@scummvm.org>\n" "Language-Team: French <https://translations.scummvm.org/projects/scummvm/" @@ -1857,7 +1857,7 @@ msgstr "Retour au ~L~anceur" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1877,7 +1877,7 @@ msgstr "Sauvegarde :" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2954,7 +2954,7 @@ msgstr "" "les jeux SCI) à la place d'un champ de saisie en temps réel." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2968,7 +2968,7 @@ msgid "Restore game:" msgstr "Charger le jeu :" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4692,20 +4692,20 @@ msgstr "Chargement rapide depuis l'emplacement #%d" msgid "Could not quick load the saved game #%d" msgstr "Erreur lors du chargement rapide depuis l'emplacement #%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Afficher le compteur FPS" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Affiche le nombre d'images par seconde (FPS) dans le coin en haut à gauche" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Filtrage bilinéaire des images-objets (LENT)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Applique un filtrage bilinéaire à chaque image-objet" diff --git a/po/gl_ES.po b/po/gl_ES.po index b454b61d2c..4e7435c271 100644 --- a/po/gl_ES.po +++ b/po/gl_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:12+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/" @@ -1843,7 +1843,7 @@ msgstr "~V~olver ao Iniciador" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1863,7 +1863,7 @@ msgstr "Gardar partida:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2930,7 +2930,7 @@ msgstr "" "facelo en tempo real." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2944,7 +2944,7 @@ msgid "Restore game:" msgstr "Restaurar xogo:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4646,19 +4646,19 @@ msgstr "Carga rápida exitosa da partida gardada %d." msgid "Could not quick load the saved game #%d" msgstr "Erro de carga rápida da partida gardada %d." -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Mostrar FPS" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Mostra o número actual de FPS na esquina superior esquerda." -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Filtraxe bilineal de sprites (LENTA)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Aplica a flitraxe bilineal a cada sprite." diff --git a/po/hu_HU.po b/po/hu_HU.po index 9d0aec38ff..f271f23cf0 100644 --- a/po/hu_HU.po +++ b/po/hu_HU.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-05-01 03:55+0000\n" "Last-Translator: George Kormendi <grubycza@hotmail.com>\n" "Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/" @@ -1832,7 +1832,7 @@ msgstr "Visszatérés az indítóba" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1852,7 +1852,7 @@ msgstr "Játék mentése:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2915,7 +2915,7 @@ msgstr "" "idejü parancs helyett." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2929,7 +2929,7 @@ msgid "Restore game:" msgstr "Játékmenet visszaállítása:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4623,20 +4623,20 @@ msgstr "Játékállás nem menthetõ %d slotba" msgid "Could not quick load the saved game #%d" msgstr "Nem történt meg a #%d mentett játék gyors betöltése" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "FPS számláló látszik" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "A jelenlegi másodpercenkénti képkocka szám kijelzése a bal felsõ sarokban" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Sprite bilineáris szûrés (LASSÚ)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Bilineáris szûrés alkalmazása egyes sprite-okhoz" diff --git a/po/it_IT.po b/po/it_IT.po index c1f3704814..d7a305a2bd 100644 --- a/po/it_IT.po +++ b/po/it_IT.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-30 12:52+0000\n" "Last-Translator: Paolo Bossi <pbossi86@gmail.com>\n" "Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/" @@ -1849,7 +1849,7 @@ msgstr "~V~ai a elenco giochi" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1869,7 +1869,7 @@ msgstr "Salva gioco:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2941,7 +2941,7 @@ msgstr "" "SCI), anziché usare un prompt dei comandi in tempo reale." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2955,7 +2955,7 @@ msgid "Restore game:" msgstr "Ripristina partita:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4672,21 +4672,21 @@ msgstr "Caricato salvataggio rapido #%d" msgid "Could not quick load the saved game #%d" msgstr "Impossibile caricare il salvataggio rapido #%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Mostra contatore FPS" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Mostra il numero di frame al secondo nell'angolo in alto a sinistra dello " "schermo" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Applica filtro bilineare agli sprite (LENTO)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Applica un filtro grafico bilineare ad ogni sprite" diff --git a/po/nb_NO.po b/po/nb_NO.po index e63144edbd..d9784261c6 100644 --- a/po/nb_NO.po +++ b/po/nb_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:01+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/" @@ -1836,7 +1836,7 @@ msgstr "~T~ilbake til oppstarter" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1856,7 +1856,7 @@ msgstr "Lagret spill:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2919,7 +2919,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2933,7 +2933,7 @@ msgid "Restore game:" msgstr "Gjennopprett spill:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4591,21 +4591,21 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Vil du laste et lagret spill?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Vis FPS-teller" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Vis det gjeldende antall bilder per sekund (FPS) i øvre venstre hjørne av " "skjermen" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/nl_NL.po b/po/nl_NL.po index 3a18ab3ffc..44cfb251db 100644 --- a/po/nl_NL.po +++ b/po/nl_NL.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-30 13:02+0000\n" "Last-Translator: Ben Castricum <github@bencastricum.nl>\n" "Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/" @@ -1841,7 +1841,7 @@ msgstr "S~t~artmenu" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1861,7 +1861,7 @@ msgstr "Spel opslaan:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2937,7 +2937,7 @@ msgstr "" "van een real-time prompt." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2951,7 +2951,7 @@ msgid "Restore game:" msgstr "Laad opgeslagen spel:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4659,19 +4659,19 @@ msgstr "Opgeslagen spel #%d snel geladen" msgid "Could not quick load the saved game #%d" msgstr "Snel laden van opgeslagen spel #%d mislukt" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Toon FPS-teller" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Toon de huidige Frames Per Second teller in de linkerbovenhoek" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Sprite bilineair filteren (langzaam)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Pas bilineair filteren toe op individuele sprites" diff --git a/po/nn_NO.po b/po/nn_NO.po index 4c4ce0691c..bab36dc8d4 100644 --- a/po/nn_NO.po +++ b/po/nn_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:13+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/" @@ -1830,7 +1830,7 @@ msgstr "Tilbake til Oppsta~r~tar" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1850,7 +1850,7 @@ msgstr "Lagra spel:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2912,7 +2912,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2926,7 +2926,7 @@ msgid "Restore game:" msgstr "Gjenopprett spel:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4552,20 +4552,20 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Vil du laste det lagra spelet?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Syn FPS-teller" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Vis det gjeldande antall bilete per sekund i øvre venstre hjørne av skjermen" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/pl_PL.po b/po/pl_PL.po index 122deba65e..618f062c3d 100644 --- a/po/pl_PL.po +++ b/po/pl_PL.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:13+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/" @@ -1842,7 +1842,7 @@ msgstr "~P~owrót do launchera" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1862,7 +1862,7 @@ msgstr "Zapis:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2924,7 +2924,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2938,7 +2938,7 @@ msgid "Restore game:" msgstr "Wznów grê:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4608,19 +4608,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Chcesz wczytaæ zapis stanu gry?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Poka¿ licznik klatek na sekundê" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Wy¶wietl aktualn± liczbê klatek na sekundê w lewym, górnym logu" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/pt_BR.po b/po/pt_BR.po index 650b3da2f4..483ebe689d 100644 --- a/po/pt_BR.po +++ b/po/pt_BR.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:13+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/" @@ -1867,7 +1867,7 @@ msgstr "~V~oltar ao menu" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1887,7 +1887,7 @@ msgstr "Salvar jogo:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2959,7 +2959,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2973,7 +2973,7 @@ msgid "Restore game:" msgstr "Restaurar jogo:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4646,19 +4646,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Você deseja carregar ou salvar o jogo?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/pt_PT.po b/po/pt_PT.po index a95b3d4fea..4919b3423d 100644 --- a/po/pt_PT.po +++ b/po/pt_PT.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.10.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 14:10+0000\n" "Last-Translator: Fred Almeida <fred_pj@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/" @@ -1827,7 +1827,7 @@ msgstr "" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1847,7 +1847,7 @@ msgstr "" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2868,7 +2868,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2882,7 +2882,7 @@ msgid "Restore game:" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4444,19 +4444,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/ru_RU.po b/po/ru_RU.po index 316dc1ac0e..5395b1471f 100644 --- a/po/ru_RU.po +++ b/po/ru_RU.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:17+0000\n" "Last-Translator: Adrian Fruehwirth <bonki@scummvm.org>\n" "Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/" @@ -1840,7 +1840,7 @@ msgstr "~²~ ÓÛÐÒÝÞÕ ÜÕÝî" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1860,7 +1860,7 @@ msgstr "ÁÞåàÐÝØâì ØÓàã:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2928,7 +2928,7 @@ msgstr "" "ÒÜÕáâÞ ÒÒÞÔÐ Ò àÕÐÛìÝÞÜ ÒàÕÜÕÝØ." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2942,7 +2942,7 @@ msgid "Restore game:" msgstr "²ÞááâÐÝÞÒØâì ØÓàã:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4641,19 +4641,19 @@ msgstr "ÁÞåàÐÝñÝÝÐï ØÓàÐ ð%d ×ÐÓàãÖÕÝÐ" msgid "Could not quick load the saved game #%d" msgstr "½Õ ãÔÐÛÞáì ÑëáâàÞ ×ÐÓàãרâì áÞåàÐÝñÝÝãî ØÓàã ð%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "¿ÞÚÐ×Ðâì áçñâçØÚ ÚÐÔàÞÒ Ò áÕÚãÝÔã" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "¿ÞÚÐ×Ðâì Ò ÒÕàåÝÕÜ ÛÕÒÞÜ ãÓÛã âÕÚãéÕÕ ÚÞÛØçÕáâÒÞ ÚÐÔàÞÒ Ò áÕÚãÝÔã" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "±ØÛØÝÕÙÝÐï äØÛìâàÐæØï áßàÐÙâÞÒ (ÜÕÔÛÕÝÝÞ)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "¿àØÜÕÝØâì ÑØÛØÝÕÙÝãî äØÛìâàÐæØî ÔÛï ØÝÔØÒØÔãÐÛìÝëå áßàÐÙâÞÒ" diff --git a/po/scummvm.pot b/po/scummvm.pot index b88fcc9fe7..898608ec43 100644 --- a/po/scummvm.pot +++ b/po/scummvm.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 2.1.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" @@ -1792,7 +1792,7 @@ msgstr "" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1812,7 +1812,7 @@ msgstr "" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2833,7 +2833,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2847,7 +2847,7 @@ msgid "Restore game:" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4408,19 +4408,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" diff --git a/po/sv_SE.po b/po/sv_SE.po index fe7f75f115..62da151e97 100644 --- a/po/sv_SE.po +++ b/po/sv_SE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-14 20:40+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/" @@ -1840,7 +1840,7 @@ msgstr "Åte~r~vänd till launcher" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1860,7 +1860,7 @@ msgstr "Spara spelet:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2928,7 +2928,7 @@ msgstr "" "istället för inmatning i realtid." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2942,7 +2942,7 @@ msgid "Restore game:" msgstr "Ladda sparfil:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4631,20 +4631,20 @@ msgstr "Sparade speldata #%d snabbladdades" msgid "Could not quick load the saved game #%d" msgstr "Det gick inte att snabbladda sparat spel #%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Visa FPS-räknare" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Visar det aktuella antalet bildrutor per sekund i det övre vänstra hörnet" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Bilinjär filtrering av rörliga figurer (LÅNGSAM)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Tillämpa bilinjär filtrering på enskilda rörliga figurer" diff --git a/po/uk_UA.po b/po/uk_UA.po index a94ccf6587..7d5a781ae5 100644 --- a/po/uk_UA.po +++ b/po/uk_UA.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:18+0000\n" "Last-Translator: Adrian Fruehwirth <bonki@scummvm.org>\n" "Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/" @@ -1842,7 +1842,7 @@ msgstr "~¿~ÞÒÕà.Ò ÓÞÛÞÒÝÕ ÜÕÝî" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1862,7 +1862,7 @@ msgstr "·ÑÕàÕÓâØ Óàã:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2930,7 +2930,7 @@ msgstr "" "×ÐÜöáâì ÑÕ×ßÞáÕàÕÔÝìÞÓÞ ÒÒÞÔã." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2944,7 +2944,7 @@ msgid "Restore game:" msgstr "²öÔÝÞ񯉯 Óàã:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4616,19 +4616,19 @@ msgstr "·ÑÕàÕÖÕÝã Óàã ð%d ×ÐÒÐÝâÐÖÕÝÞ" msgid "Could not quick load the saved game #%d" msgstr "½Õ ÒÔÐÛÞáï ×ÐÒÐÝâÐÖØâØ ×ÑÕàÕÖÕÝã Óàã ð%d" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "¿ÞÚÐ×ÐâØ ÛöçØÛìÝØÚ ÚÐÔàöÒ" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "¿ÞÚÐ×ãô ã ÒÕàÝìÞÜã ÛöÒÞÜã Úãâö ßÞâÞçÝã ÚöÛìÚöáâì ÚÐÔàöÒ ÝÐ áÕÚãÝÔã" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "±öÛöÝöÙÝÐ äöÛìâàÐæöï áßàÐÙâöÒ (ßÞÒöÛìÝÞ)" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "·ÐáâÞáãÒÐâØ ÑöÛöÝöÙÝã äöÛìâàÐæöî ÔÞ ÞÚàÕÜØå áßàÐÙâöÒ" diff --git a/po/zh-Latn_CN.po b/po/zh-Latn_CN.po index 817943b245..d973071c3e 100644 --- a/po/zh-Latn_CN.po +++ b/po/zh-Latn_CN.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2018-05-01 10:34+0200\n" +"POT-Creation-Date: 2018-05-01 12:49+0200\n" "PO-Revision-Date: 2018-04-18 10:18+0000\n" "Last-Translator: Adrian Frühwirth <bonki@scummvm.org>\n" "Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/" @@ -1830,7 +1830,7 @@ msgstr "~R~Fanhui Qidongqi" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 @@ -1850,7 +1850,7 @@ msgstr "Baocun Youxi:" #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 -#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 +#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464 @@ -2913,7 +2913,7 @@ msgid "" msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -2927,7 +2927,7 @@ msgid "Restore game:" msgstr "Huifu Youxi:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 -#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 +#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473 @@ -4582,19 +4582,19 @@ msgstr "" msgid "Could not quick load the saved game #%d" msgstr "Nin Yao Zairu Baocun de Youxi ma?" -#: engines/wintermute/detection.cpp:58 +#: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Xianshi FPS Jishuqi" -#: engines/wintermute/detection.cpp:59 +#: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Zai Zuoshangjiao Xianshi Xianzai Meimiaozhong Zhenshu" -#: engines/wintermute/detection.cpp:68 +#: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "" -#: engines/wintermute/detection.cpp:69 +#: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "" |