aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/neverhood/collisionman.cpp67
-rw-r--r--engines/neverhood/collisionman.h53
-rw-r--r--engines/neverhood/module.mk1
-rw-r--r--engines/neverhood/neverhood.cpp4
-rw-r--r--engines/neverhood/neverhood.h2
5 files changed, 127 insertions, 0 deletions
diff --git a/engines/neverhood/collisionman.cpp b/engines/neverhood/collisionman.cpp
new file mode 100644
index 0000000000..cc40a47f1e
--- /dev/null
+++ b/engines/neverhood/collisionman.cpp
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/collisionman.h"
+
+namespace Neverhood {
+
+CollisionMan::CollisionMan(NeverhoodEngine *vm)
+ : _vm(vm), _hitRects(NULL) {
+}
+
+CollisionMan::~CollisionMan() {
+}
+
+void CollisionMan::setHitRects(uint32 id) {
+ setHitRects(_vm->_staticData->getHitRectList(id));
+}
+
+void CollisionMan::setHitRects(HitRectList *hitRects) {
+ _hitRects = hitRects;
+}
+
+HitRect *CollisionMan::findHitRectAtPos(int16 x, int16 y) {
+ // TODO
+ return NULL;
+}
+
+void CollisionMan::addSprite(Sprite *sprite) {
+ _sprites.push_back(sprite);
+}
+
+void CollisionMan::removeSprite(Sprite *sprite) {
+ // TODO
+}
+
+void CollisionMan::clearSprites() {
+ _sprites.clear();
+}
+
+void CollisionMan::save() {
+ // TODO
+}
+
+void CollisionMan::restore() {
+ // TODO
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/collisionman.h b/engines/neverhood/collisionman.h
new file mode 100644
index 0000000000..cfa248ab4b
--- /dev/null
+++ b/engines/neverhood/collisionman.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_COLLISIONMAN_H
+#define NEVERHOOD_COLLISIONMAN_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/sprite.h"
+#include "neverhood/staticdata.h"
+
+namespace Neverhood {
+
+class CollisionMan {
+public:
+ CollisionMan(NeverhoodEngine *vm);
+ ~CollisionMan();
+ void setHitRects(uint32 id);
+ void setHitRects(HitRectList *hitRects);
+ HitRect *findHitRectAtPos(int16 x, int16 y);
+ void addSprite(Sprite *sprite);
+ void removeSprite(Sprite *sprite);
+ void clearSprites();
+ void save();
+ void restore();
+protected:
+ NeverhoodEngine *_vm;
+ HitRectList *_hitRects;
+ Common::Array<Sprite*> _sprites;
+};
+
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_COLLISIONMAN_H */
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 8a25e25bab..f139268c36 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/neverhood
MODULE_OBJS = \
background.o \
blbarchive.o \
+ collisionman.o \
detection.o \
entity.o \
gamemodule.o \
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp
index 24033f0fd1..8b74b6620e 100644
--- a/engines/neverhood/neverhood.cpp
+++ b/engines/neverhood/neverhood.cpp
@@ -28,6 +28,7 @@
#include "engines/util.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
+#include "neverhood/collisionman.h"
#include "neverhood/gamemodule.h"
#include "neverhood/graphics.h"
#include "neverhood/resourceman.h"
@@ -128,6 +129,7 @@ Common::Error NeverhoodEngine::run() {
}
#endif
+ _collisionMan = new CollisionMan(this);
_gameModule = new GameModule(this);
// Preliminary main loop, needs some more work but works for testing
@@ -180,6 +182,8 @@ Common::Error NeverhoodEngine::run() {
}
delete _gameModule;
+ delete _collisionMan;
+
delete _res;
delete _screen;
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index b2ba5f7ff0..4a07d6a1be 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -39,6 +39,7 @@ enum NeverhoodGameFeatures {
struct NeverhoodGameDescription;
+class CollisionMan;
class GameModule;
class ResourceMan;
class Screen;
@@ -76,6 +77,7 @@ public:
ResourceMan *_res;
GameModule *_gameModule;
StaticData *_staticData;
+ CollisionMan *_collisionMan;
public: