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-rw-r--r--engines/glk/detection.cpp9
-rw-r--r--engines/glk/hugo/detection.cpp113
-rw-r--r--engines/glk/hugo/detection.h63
-rw-r--r--engines/glk/hugo/detection_tables.h56
-rw-r--r--engines/glk/hugo/hugo.cpp46
-rw-r--r--engines/glk/hugo/hugo.h67
-rw-r--r--engines/glk/hugo/hugo_types.h136
-rw-r--r--engines/glk/module.mk2
8 files changed, 492 insertions, 0 deletions
diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp
index 193d439ba9..fe2ea0bdea 100644
--- a/engines/glk/detection.cpp
+++ b/engines/glk/detection.cpp
@@ -28,6 +28,8 @@
#include "glk/frotz/frotz.h"
#include "glk/glulxe/detection.h"
#include "glk/glulxe/glulxe.h"
+#include "glk/hugo/detection.h"
+#include "glk/hugo/hugo.h"
#include "glk/magnetic/detection.h"
#include "glk/magnetic/magnetic.h"
#include "glk/scott/detection.h"
@@ -114,6 +116,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {}
#ifndef RELEASE_BUILD
else if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
+ else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {
if (td._options & Glk::TADS::OPTION_TADS3)
@@ -158,6 +161,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
Glk::Scott::ScottMetaEngine::getSupportedGames(list);
#ifndef RELEASE_BUILD
Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
+ Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
Glk::TADS::TADSMetaEngine::getSupportedGames(list);
#endif
@@ -179,6 +183,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId);
if (gd._description) return gd;
+ gd = Glk::Hugo::HugoMetaEngine::findGame(gameId);
+ if (gd._description) return gd;
+
gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId);
if (gd._description) return gd;
@@ -199,6 +206,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
#ifndef RELEASE_BUILD
Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
+ Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
#endif
@@ -214,6 +222,7 @@ void GlkMetaEngine::detectClashes() const {
#ifndef RELEASE_BUILD
Glk::Alan2::Alan2MetaEngine::detectClashes(map);
+ Glk::Hugo::HugoMetaEngine::detectClashes(map);
Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
Glk::TADS::TADSMetaEngine::detectClashes(map);
#endif
diff --git a/engines/glk/hugo/detection.cpp b/engines/glk/hugo/detection.cpp
new file mode 100644
index 0000000000..6a8203be4e
--- /dev/null
+++ b/engines/glk/hugo/detection.cpp
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/hugo/detection.h"
+#include "glk/hugo/detection_tables.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Hugo {
+
+void HugoMetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
+ games.push_back(*pd);
+ }
+}
+
+GameDescriptor HugoMetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return PlainGameDescriptor();
+}
+
+bool HugoMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ const char *const EXTENSIONS[] = { ".mag", ".rsc", nullptr };
+
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+ Common::String filename = file->getName();
+ bool hasExt = false;
+ for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
+ hasExt = filename.hasSuffixIgnoreCase(*ext);
+ if (!hasExt)
+ continue;
+
+ // Open up the file and calculate the md5
+ Common::File gameFile;
+ if (!gameFile.open(*file))
+ continue;
+ if (gameFile.readUint32BE() != MKTAG('M', 'a', 'S', 'c')) {
+ gameFile.close();
+ continue;
+ }
+
+ gameFile.seek(0);
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ size_t filesize = gameFile.size();
+ gameFile.close();
+
+ // Check for known games
+ const HugoGameDescription *p = HUGO_GAMES;
+ while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
+ ++p;
+
+ DetectedGame gd;
+ if (!p->_gameId) {
+ if (gDebugLevel > 0) {
+ // Print an entry suitable for putting into the detection_tables.h
+ debug("ENTRY0(\"%s\", \"%s\", %u),", filename.c_str(), md5.c_str(), (uint)filesize);
+ }
+
+ const PlainGameDescriptor &desc = HUGO_GAME_LIST[0];
+ gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
+ } else {
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
+ gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
+ }
+
+ gd.addExtraEntry("filename", filename);
+ gameList.push_back(gd);
+ }
+
+ return !gameList.empty();
+}
+
+void HugoMetaEngine::detectClashes(Common::StringMap &map) {
+ for (const PlainGameDescriptor *pd = HUGO_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace Hugo
+} // End of namespace Glk
diff --git a/engines/glk/hugo/detection.h b/engines/glk/hugo/detection.h
new file mode 100644
index 0000000000..221a2ede8b
--- /dev/null
+++ b/engines/glk/hugo/detection.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_HUGO_DETECTION
+#define GLK_HUGO_DETECTION
+
+#include "common/fs.h"
+#include "common/hash-str.h"
+#include "engines/game.h"
+#include "glk/detection.h"
+
+namespace Glk {
+namespace Hugo {
+
+/**
+ * Meta engine for Hugo interpreter
+ */
+class HugoMetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static GameDescriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+ /**
+ * Check for game Id clashes with other sub-engines
+ */
+ static void detectClashes(Common::StringMap &map);
+};
+
+} // End of namespace Hugo
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/hugo/detection_tables.h b/engines/glk/hugo/detection_tables.h
new file mode 100644
index 0000000000..8afe7c156c
--- /dev/null
+++ b/engines/glk/hugo/detection_tables.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace Hugo {
+
+/**
+ * Game description
+ */
+struct HugoGameDescription {
+ const char *const _gameId;
+ const char *const _extra;
+ const char *const _md5;
+ size_t _filesize;
+ Common::Language _language;
+};
+
+const PlainGameDescriptor HUGO_GAME_LIST[] = {
+ { "hugo", "Hugo IF Game" },
+
+ { nullptr, nullptr }
+};
+
+#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY }
+#define ENTRY1(ID, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY }
+#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY }
+
+const HugoGameDescription HUGO_GAMES[] = {
+ TABLE_END_MARKER
+};
+
+} // End of namespace Hugo
+} // End of namespace Glk
diff --git a/engines/glk/hugo/hugo.cpp b/engines/glk/hugo/hugo.cpp
new file mode 100644
index 0000000000..5945d81d83
--- /dev/null
+++ b/engines/glk/hugo/hugo.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/hugo/hugo.h"
+
+namespace Glk {
+namespace Hugo {
+
+Hugo::Hugo(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
+}
+
+void Hugo::runGame() {
+
+}
+
+Common::Error Hugo::loadGameData(strid_t file) {
+ // TODO
+ return Common::kNoError;
+}
+
+Common::Error Hugo::saveGameData(strid_t file, const Common::String &desc) {
+ // TODO
+ return Common::kNoError;
+}
+
+} // End of namespace Hugo
+} // End of namespace Glk
diff --git a/engines/glk/hugo/hugo.h b/engines/glk/hugo/hugo.h
new file mode 100644
index 0000000000..7032bbad9f
--- /dev/null
+++ b/engines/glk/hugo/hugo.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_HUGO_HUGO
+#define GLK_HUGO_HUGO
+
+#include "common/scummsys.h"
+#include "glk/glk_api.h"
+#include "glk/hugo/hugo_types.h"
+
+namespace Glk {
+namespace Hugo {
+
+/**
+ * Hugo game interpreter
+ */
+class Hugo : public GlkAPI {
+public:
+ /**
+ * Constructor
+ */
+ Hugo(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Run the game
+ */
+ void runGame();
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_HUGO; }
+
+ /**
+ * Load a savegame from the passed stream
+ */
+ virtual Common::Error loadGameData(strid_t file) override;
+
+ /**
+ * Save the game to the passed stream
+ */
+ virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
+};
+
+} // End of namespace Hugo
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/hugo/hugo_types.h b/engines/glk/hugo/hugo_types.h
new file mode 100644
index 0000000000..19e5396967
--- /dev/null
+++ b/engines/glk/hugo/hugo_types.h
@@ -0,0 +1,136 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_HUGO_TYPES
+#define GLK_HUGO_TYPES
+
+#include "common/scummsys.h"
+
+namespace Glk {
+namespace Hugo {
+
+#define MAX_HINTS 260
+#define MAX_HCONTENTS 30000
+
+#define MAX_POSITIONS 20
+#define MAX_ANIMS 200
+#define MAX_FRAMES 20
+#define MAX_STRING_SIZE 0xFF00
+#define MAX_PICTURE_SIZE 0xC800
+#define MAX_MUSIC_SIZE 0x4E20
+#define MAX_HITEMS 25
+
+struct lookup {
+ int16 flag;
+ int16 count;
+
+ lookup() : flag(0), count(0) {}
+};
+
+struct picture {
+ byte * data;
+ uint32 data_size;
+ uint16 width;
+ uint16 height;
+ uint16 wbytes;
+ uint16 plane_step;
+ byte *mask;
+
+ picture() : data(nullptr), data_size(0), width(0), height(0), wbytes(0), plane_step(0),
+ mask(nullptr) {}
+};
+
+/**
+ * Hugo animated pictures support
+ *
+ * Note: Some of the pictures for Wonderland and the Collection Volume 1 games
+ * are animations. To detect these, pass a pointer to a type8 as the is_anim
+ * argument to ms_extract().
+ *
+ * There are two types of animated images, however almost all images are type1.
+ * A type1 image consists of four main elements:
+ * 1) A static picture which is loaded straight at the beginning
+ * 2) A set of frames with a mask. These frames are just "small pictures", which
+ * are coded like the normal static pictures. The image mask determines
+ * how the frame is removed after it has been displayed. A mask is exactly
+ * 1/8 the size of the image and holds 1 bit per pixel, saying "remove pixel"
+ * or leave pixel set when frame gets removed. It might be a good idea to check
+ * your system documentation for masking operations as your system might be
+ * able to use this mask data directly.
+ * 3) Positioning tables. These hold animation sequences consisting of commands
+ * like "Draw frame 12 at (123,456)"
+ * 4) A playback script, which determines how to use the positioning tables.
+ * These scripts are handled inside Hugo, so no need to worry about.
+ * However, details can be found in the ms_animate() function.
+ *
+ * A type2 image is like a type1 image, but it does not have a static
+ * picture, nor does it have frame masking. It just consists of frames.
+ *
+ * How to support animations?
+ * After getting is_anim == 1 you should call ms_animate() immediately, and at
+ * regular intervals until ms_animate() returns 0. An appropriate interval
+ * between calls is about 100 milliseconds.
+ * Each call to ms_animate() will fill in the arguments with the address
+ * and size of an array of ms_position structures (see below), each of
+ * which holds an an animation frame number and x and y co-ordinates. To
+ * display the animation, decode all the animation frames (discussed below)
+ * from a single call to ms_animate() and display each one over the main picture.
+ * If your port does not support animations, define NO_ANIMATION.
+ */
+struct ms_position {
+ int16 x, y;
+ int16 number;
+
+ ms_position() : x(0), y(0), number(0) {}
+};
+
+/**
+ * Hugo Windows hint support
+ *
+ * The windowed Hugo Scolls games included online hints. To add support
+ * for the hints to your hugo port, you should implement the ms_showhints
+ * function. It retrieves a pointer to an array of ms_hint structs
+ * The root element is always hints[0]. The elcount determines the number
+ * of items in this topic. You probably want to display those in some kind
+ * of list interface. The content pointer points to the actual description of
+ * the items, separated by '\0' terminators. The nodetype is 1 if the items are
+ * "folders" and 2 if the items are hints. Hints should be displayed one after
+ * another. For "folder" items, the links array holds the index of the hint in
+ * the array which is to be displayed on selection. One hint block has exactly
+ * one type. The parent element determines the "back" target.
+ */
+struct ms_hint {
+ uint16 elcount;
+ uint16 nodetype;
+ byte *content;
+ uint16 links[MAX_HITEMS];
+ uint16 parent;
+
+ ms_hint() : elcount(0), nodetype(0), content(nullptr), parent(0) {
+ Common::fill(&links[0], &links[MAX_HITEMS], 0);
+ }
+};
+
+} // End of namespace Hugo
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/module.mk b/engines/glk/module.mk
index f8367c7208..ea85350958 100644
--- a/engines/glk/module.mk
+++ b/engines/glk/module.mk
@@ -71,6 +71,8 @@ MODULE_OBJS := \
glulxe/serial.o \
glulxe/string.o \
glulxe/vm.o \
+ hugo/detection.o \
+ hugo/hugo.o \
magnetic/detection.o \
magnetic/emu.o \
magnetic/graphics.o \