diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 5 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 3 |
2 files changed, 3 insertions, 5 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 2d957990b9..d0fe284cc6 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1568,7 +1568,7 @@ void Scene1200::signal() { // No break on purpose case 1203: R2_GLOBALS._player.enableControl(); - warning("_eventManager.waitEvent()"); + // CHECKME: The original is calling _eventManager.waitEvent(); _sceneMode = 2; break; case 10: @@ -1790,7 +1790,7 @@ void Scene1200::signal() { R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; default: - warning("_eventManager.waitEvent()"); + // CHECKME: The original is walling _eventManager.waitEvent(); _sceneMode = 2; break; } @@ -15336,7 +15336,6 @@ void Scene1950::signal() { R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - warning("%d %d", R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y); // This is a hack to work around a pathfinding issue. original destination is (218, 165) Common::Point pt(128, 165); NpcMover *mover = new NpcMover(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 8bcdcd8e36..cdcc012585 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -3199,10 +3199,9 @@ void Scene3500::Action1::signal() { scene->_shuttle._frameChange = _direction; scene->_shuttle.setFrame(scene->_shuttle.changeFrame()); } - // All the var_8 initialization was missing in the original + // CHECKME: All the var_8 initialization was missing in the original // but it's clearly a cut and paste error from case 4. // The following code allows the switch to work properly. - warning("Checkme: fix for dead code"); int var_8 = (_direction * 2 + scene->_mazeDirection); if (var_8 > 7) var_8 = 1; |