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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 2d957990b9..d0fe284cc6 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1568,7 +1568,7 @@ void Scene1200::signal() {
// No break on purpose
case 1203:
R2_GLOBALS._player.enableControl();
- warning("_eventManager.waitEvent()");
+ // CHECKME: The original is calling _eventManager.waitEvent();
_sceneMode = 2;
break;
case 10:
@@ -1790,7 +1790,7 @@ void Scene1200::signal() {
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
default:
- warning("_eventManager.waitEvent()");
+ // CHECKME: The original is walling _eventManager.waitEvent();
_sceneMode = 2;
break;
}
@@ -15336,7 +15336,6 @@ void Scene1950::signal() {
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- warning("%d %d", R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y);
// This is a hack to work around a pathfinding issue. original destination is (218, 165)
Common::Point pt(128, 165);
NpcMover *mover = new NpcMover();