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-rw-r--r--engines/agi/graphics.cpp18
-rw-r--r--engines/agi/graphics.h1
-rw-r--r--engines/agi/saveload.cpp2
-rw-r--r--engines/agi/text.cpp2
4 files changed, 21 insertions, 2 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index c7b62ee11f..af57209357 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -571,6 +571,24 @@ void GfxMgr::drawDefaultStyleButton(int x, int y, const char *s, int a, int p, i
rawDrawButton(x, y, s, color.fg, color.bg, border, textOffset);
}
+/**
+ * Draw a button using the currently chosen style.
+ * Amiga-style is used for the Amiga-rendering mode, PC-style is used otherwise.
+ * @param x x coordinate of the button
+ * @param y y coordinate of the button
+ * @param hasFocus set if the button has focus
+ * @param pressed set if the button is pressed
+ * @param positive set if button is positive, otherwise button is negative (Only matters with Amiga-style buttons)
+ * TODO: Make Amiga-style buttons a bit wider as they were in Amiga AGI games.
+ */
+void GfxMgr::drawCurrentStyleButton(int x, int y, const char *label, bool hasFocus, bool pressed, bool positive) {
+ int textOffset = _vm->_buttonStyle.getTextOffset(hasFocus, pressed);
+ AgiTextColor color = _vm->_buttonStyle.getColor(hasFocus, pressed, positive);
+ bool border = _vm->_buttonStyle.getBorder(hasFocus, pressed);
+
+ rawDrawButton(x, y, label, color.fg, color.bg, border, textOffset);
+}
+
void GfxMgr::rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset) {
int len = strlen(s);
int x1, y1, x2, y2;
diff --git a/engines/agi/graphics.h b/engines/agi/graphics.h
index e9f16a63ef..d76a2e1397 100644
--- a/engines/agi/graphics.h
+++ b/engines/agi/graphics.h
@@ -78,6 +78,7 @@ public:
void clearConsoleScreen(int);
void drawBox(int, int, int, int, int, int, int);
void drawDefaultStyleButton(int, int, const char *, int, int, int fgcolor = 0, int bgcolor = 0);
+ void drawCurrentStyleButton(int x, int y, const char *label, bool hasFocus, bool pressed = false, bool positive = true);
int testButton(int, int, const char *);
void drawRectangle(int, int, int, int, int);
void saveBlock(int, int, int, int, uint8 *);
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 0f475ab644..70096bddc2 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -516,7 +516,7 @@ int AgiEngine::selectSlot() {
buttonY = (vm + 17) * CHAR_LINES;
for (i = 0; i < 2; i++)
- _gfx->drawDefaultStyleButton(buttonX[i], buttonY, buttonText[i], 0, 0, MSG_BOX_TEXT, MSG_BOX_COLOUR);
+ _gfx->drawCurrentStyleButton(buttonX[i], buttonY, buttonText[i], false, false, i == 0);
AllowSyntheticEvents on(this);
int oldFirstSlot = _firstSlot + 1;
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index 7ba7aa71fc..560e9b6f34 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -364,7 +364,7 @@ int AgiEngine::selectionBox(const char *m, const char **b) {
debugC(4, kDebugLevelText, "waiting...");
for (;;) {
for (i = 0; b[i]; i++)
- _gfx->drawDefaultStyleButton(bx[i], by[i], b[i], i == active, 0, MSG_BOX_TEXT, MSG_BOX_COLOUR);
+ _gfx->drawCurrentStyleButton(bx[i], by[i], b[i], i == active, false, i == 0);
_gfx->pollTimer(); /* msdos driver -> does nothing */
key = doPollKeyboard();