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-rw-r--r--engines/agi/graphics.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index c7b62ee11f..af57209357 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -571,6 +571,24 @@ void GfxMgr::drawDefaultStyleButton(int x, int y, const char *s, int a, int p, i
rawDrawButton(x, y, s, color.fg, color.bg, border, textOffset);
}
+/**
+ * Draw a button using the currently chosen style.
+ * Amiga-style is used for the Amiga-rendering mode, PC-style is used otherwise.
+ * @param x x coordinate of the button
+ * @param y y coordinate of the button
+ * @param hasFocus set if the button has focus
+ * @param pressed set if the button is pressed
+ * @param positive set if button is positive, otherwise button is negative (Only matters with Amiga-style buttons)
+ * TODO: Make Amiga-style buttons a bit wider as they were in Amiga AGI games.
+ */
+void GfxMgr::drawCurrentStyleButton(int x, int y, const char *label, bool hasFocus, bool pressed, bool positive) {
+ int textOffset = _vm->_buttonStyle.getTextOffset(hasFocus, pressed);
+ AgiTextColor color = _vm->_buttonStyle.getColor(hasFocus, pressed, positive);
+ bool border = _vm->_buttonStyle.getBorder(hasFocus, pressed);
+
+ rawDrawButton(x, y, label, color.fg, color.bg, border, textOffset);
+}
+
void GfxMgr::rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset) {
int len = strlen(s);
int x1, y1, x2, y2;