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-rw-r--r-- | TODO | 18 |
1 files changed, 17 insertions, 1 deletions
@@ -107,6 +107,22 @@ General ./scummvm --auto-detect Of course, if we do it, it has to be done so that the launcher is still reachable :-) +* Some source files should be moved. But that's a pain with CVS, so let's + wait until we switch to something better, like Subversion. In particular: + - common/scaler* stuff should either be moved to graphics/, or maybe + to backends/ (while it is portable code, it's something to be used by + the backends only) + - consider moving the MIDI stuff from sound/ to sound/midi/ + - move fmopl code to softsynth dir + - move fonts to graphics/fonts/ dir + - move all the game engines into a new dir engines/ + - maybe system.h / system.cpp should go to backends/, too ? +* The following things should be put into namespaces: + - AudioStream and subclasses into Audio + - MIDI related classes either to Audio, or a new "MIDI" namespace + - backend specific stuff into ??? (maybe new namespace "Backends" ?) + not sure about this one. + Build System ============ @@ -256,7 +272,7 @@ SCUMM ===== * Make it possible to restart games properly * Add method of setting initial debug channels from command-line -* Possible implement a new resource manager, which then also could be shared +* Possibly implement a new resource manager, which then also could be shared by ScummEX. [Jamieson has some ideas about this]. * Figure out how to extract resources from Apple II and Commodore 64 versions See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on |