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1 files changed, 17 insertions, 1 deletions
diff --git a/TODO b/TODO
index 4c3f7331a1..7b446d7023 100644
--- a/TODO
+++ b/TODO
@@ -107,6 +107,22 @@ General
./scummvm --auto-detect
Of course, if we do it, it has to be done so that the launcher is still
reachable :-)
+* Some source files should be moved. But that's a pain with CVS, so let's
+ wait until we switch to something better, like Subversion. In particular:
+ - common/scaler* stuff should either be moved to graphics/, or maybe
+ to backends/ (while it is portable code, it's something to be used by
+ the backends only)
+ - consider moving the MIDI stuff from sound/ to sound/midi/
+ - move fmopl code to softsynth dir
+ - move fonts to graphics/fonts/ dir
+ - move all the game engines into a new dir engines/
+ - maybe system.h / system.cpp should go to backends/, too ?
+* The following things should be put into namespaces:
+ - AudioStream and subclasses into Audio
+ - MIDI related classes either to Audio, or a new "MIDI" namespace
+ - backend specific stuff into ??? (maybe new namespace "Backends" ?)
+ not sure about this one.
+
Build System
============
@@ -256,7 +272,7 @@ SCUMM
=====
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
-* Possible implement a new resource manager, which then also could be shared
+* Possibly implement a new resource manager, which then also could be shared
by ScummEX. [Jamieson has some ideas about this].
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on