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| -rw-r--r-- | NEWS | 36 | 
1 files changed, 20 insertions, 16 deletions
| @@ -3,34 +3,38 @@ For a more comprehensive changelog for the latest experimental SVN code, see:  1.2.0 (????-??-??)   PSP port: -   - Switched to new backend design which fixes minor graphical issues, speeds things up, and provides 16-bit support. +   - Switched to new backend design which fixes minor graphical issues, +     speeds things up, and provides 16-bit support.  1.1.1 (????-??-??)   New Ports: -   - Added Nintendo 64 Port (Actually added in 1.1.0, but forgot to mention it. oops) +   - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops) + + General: +   - Fixed several minor bugs here and there.   KYRA: -   - Fixed a bug which caused the DOS versions to crash before the credits when AdLib -     music is selected. +   - Fixed a bug which caused the DOS versions to crash before the credits when +     AdLib music is selected.   LURE: -   - Fixed several memory leaks -   - Corrected problems in the handling of followers when blocked from performing actions -     by closed doors between rooms +   - Fixed several memory leaks. +   - Corrected problems in the handling of followers when blocked from performing +     actions by closed doors between rooms.   Tinsel:     - Fix video playback regression in Discworld 2.   Wii/GameCube port: (Also forgot to mention in 1.1.0) -   - Added support for games using 16bit graphics -   - Complete GFX overhaul (new video modes, better performance, picture smoothing, -     fine grained overscan settings) -   - Added a new options dialog for Wii/Gamecube specific settings -   - Fixed a GFX glitch on savegame thumbnails -   - Added support for SMB mountpoints (Samba/Windows shares) -   - Added an on-screen console, which is shown when ScummVM exits abnormally -   - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files -   See the bundled READMII.txt file for more information +   - Added support for games using 16bit graphics. +   - Complete GFX overhaul (new video modes, better performance, +     picture smoothing, fine grained overscan settings). +   - Added a new options dialog for Wii/Gamecube specific settings. +   - Fixed a GFX glitch on savegame thumbnails. +   - Added support for SMB mountpoints (Samba/Windows shares). +   - Added an on-screen console, which is shown when ScummVM exits abnormally. +   - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. +   See the bundled READMII.txt file for more information.   PSP port: (Also forgot to mention in 1.1.0)     - Added plugin support which allows the PSP Phat to run every game. | 
