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Diffstat (limited to 'engines/agi/agi_preagi.cpp')
-rw-r--r-- | engines/agi/agi_preagi.cpp | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/engines/agi/agi_preagi.cpp b/engines/agi/agi_preagi.cpp new file mode 100644 index 0000000000..de8be73c67 --- /dev/null +++ b/engines/agi/agi_preagi.cpp @@ -0,0 +1,215 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "agi/agi.h" +#include "agi/lzw.h" +#include "agi/preagi_mickey.h" + +#include "common/config-manager.h" +#include "common/fs.h" + +namespace Agi { + +int AgiLoader_preagi::version() { + return 0; +} + +void AgiLoader_preagi::setIntVersion(int ver) { + _intVersion = ver; +} + +int AgiLoader_preagi::getIntVersion() { + return _intVersion; +} + +int AgiLoader_preagi::detectGame() { + // TODO: Only Mickey is detected for now + if (!Common::File::exists("1.pic")) + return errInvalidAGIFile; + + _intVersion = 0x0000; + return errOK; +} + +int AgiLoader_preagi::loadDir(struct AgiDir *agid, Common::File *fp, + uint32 offs, uint32 len) { + int ec = errOK; +/* uint8 *mem; + unsigned int i; + + fp->seek(offs, SEEK_SET); + if ((mem = (uint8 *)malloc(len + 32)) != NULL) { + fp->read(mem, len); + + // set all directory resources to gone + for (i = 0; i < MAX_DIRS; i++) { + agid[i].volume = 0xff; + agid[i].offset = _EMPTY; + } + + // build directory entries + for (i = 0; i < len; i += 3) { + agid[i / 3].volume = *(mem + i) >> 4; + agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY; + } + + free(mem); + } else { + ec = errNotEnoughMemory; + } +*/ + return ec; +} + +int AgiLoader_preagi::init() { + int ec = errOK; + //int i; + //uint16 xd[4]; + Common::File fp; + Common::String path; + + // TODO : load all preagi resources here + + return ec; +} + +int AgiLoader_preagi::deinit() { + int ec = errOK; + return ec; +} + +int AgiLoader_preagi::unloadResource(int t, int n) { + switch (t) { + case rLOGIC: + //_vm->unloadLogic(n); + break; + case rPICTURE: + _vm->_picture->unloadPicture(n); + break; + case rVIEW: + //_vm->unloadView(n); + break; + case rSOUND: + //_vm->_sound->unloadSound(n); + break; + } + + return errOK; +} + +/* + * This function does noting but load a raw resource into memory. + * If further decoding is required, it must be done by another + * routine. + * + * NULL is returned if unsucsessful. + */ +uint8 *AgiLoader_preagi::loadVolRes(AgiDir *agid) { + + return NULL; +} + +/* + * Loads a resource into memory, a raw resource is loaded in + * with above routine, then further decoded here. + */ +int AgiLoader_preagi::loadResource(int t, int n) { + int ec = errOK; + uint8 *data = NULL; + + if (n > MAX_DIRS) + return errBadResource; + + switch (t) { + case rLOGIC: + // The logic in preagi games is hardcoded + break; + case rPICTURE: + /* if picture is currently NOT loaded *OR* cacheing is off, + * unload the resource (caching==off) and reload it + */ + if (true) { //(~_vm->_game.dirPic[n].flags & RES_LOADED) { + unloadResource(rPICTURE, n); + //data = loadVolRes(&_vm->_game.dirPic[n]); + + data = new uint8[4096]; + char szFile[255] = {0}; + + sprintf(szFile, IDS_MSA_PATH_PIC, n); + Common::File infile; + if (!infile.open(szFile)) + return errBadResource; + infile.read(data, infile.size()); + + if (data != NULL) { + _vm->_game.pictures[n].rdata = data; + _vm->_game.dirPic[n].len = infile.size(); + _vm->_game.dirPic[n].flags |= RES_LOADED; + } else { + ec = errBadResource; + } + + infile.close(); + } + break; + case rSOUND: + /* + if (_vm->_game.dirSound[n].flags & RES_LOADED) + break; + + data = loadVolRes(&_vm->_game.dirSound[n]); + if (data != NULL) { + // Freeing of the raw resource from memory is delegated to the createFromRawResource-function + _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, *_vm->_sound); + _vm->_game.dirSound[n].flags |= RES_LOADED; + } else { + ec = errBadResource; + } + */ + break; + case rVIEW: + // + break; + default: + ec = errBadResource; + break; + } + + return ec; +} + +int AgiLoader_preagi::loadObjects(const char *fname) { + return 0; + //return _vm->loadObjects(fname); +} + +int AgiLoader_preagi::loadWords(const char *fname) { + return 0; + //return _vm->loadWords(fname); +} + +} // End of namespace Agi |