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-rw-r--r--engines/agi/agi_preagi.cpp215
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diff --git a/engines/agi/agi_preagi.cpp b/engines/agi/agi_preagi.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "agi/agi.h"
+#include "agi/lzw.h"
+#include "agi/preagi_mickey.h"
+
+#include "common/config-manager.h"
+#include "common/fs.h"
+
+namespace Agi {
+
+int AgiLoader_preagi::version() {
+ return 0;
+}
+
+void AgiLoader_preagi::setIntVersion(int ver) {
+ _intVersion = ver;
+}
+
+int AgiLoader_preagi::getIntVersion() {
+ return _intVersion;
+}
+
+int AgiLoader_preagi::detectGame() {
+ // TODO: Only Mickey is detected for now
+ if (!Common::File::exists("1.pic"))
+ return errInvalidAGIFile;
+
+ _intVersion = 0x0000;
+ return errOK;
+}
+
+int AgiLoader_preagi::loadDir(struct AgiDir *agid, Common::File *fp,
+ uint32 offs, uint32 len) {
+ int ec = errOK;
+/* uint8 *mem;
+ unsigned int i;
+
+ fp->seek(offs, SEEK_SET);
+ if ((mem = (uint8 *)malloc(len + 32)) != NULL) {
+ fp->read(mem, len);
+
+ // set all directory resources to gone
+ for (i = 0; i < MAX_DIRS; i++) {
+ agid[i].volume = 0xff;
+ agid[i].offset = _EMPTY;
+ }
+
+ // build directory entries
+ for (i = 0; i < len; i += 3) {
+ agid[i / 3].volume = *(mem + i) >> 4;
+ agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY;
+ }
+
+ free(mem);
+ } else {
+ ec = errNotEnoughMemory;
+ }
+*/
+ return ec;
+}
+
+int AgiLoader_preagi::init() {
+ int ec = errOK;
+ //int i;
+ //uint16 xd[4];
+ Common::File fp;
+ Common::String path;
+
+ // TODO : load all preagi resources here
+
+ return ec;
+}
+
+int AgiLoader_preagi::deinit() {
+ int ec = errOK;
+ return ec;
+}
+
+int AgiLoader_preagi::unloadResource(int t, int n) {
+ switch (t) {
+ case rLOGIC:
+ //_vm->unloadLogic(n);
+ break;
+ case rPICTURE:
+ _vm->_picture->unloadPicture(n);
+ break;
+ case rVIEW:
+ //_vm->unloadView(n);
+ break;
+ case rSOUND:
+ //_vm->_sound->unloadSound(n);
+ break;
+ }
+
+ return errOK;
+}
+
+/*
+ * This function does noting but load a raw resource into memory.
+ * If further decoding is required, it must be done by another
+ * routine.
+ *
+ * NULL is returned if unsucsessful.
+ */
+uint8 *AgiLoader_preagi::loadVolRes(AgiDir *agid) {
+
+ return NULL;
+}
+
+/*
+ * Loads a resource into memory, a raw resource is loaded in
+ * with above routine, then further decoded here.
+ */
+int AgiLoader_preagi::loadResource(int t, int n) {
+ int ec = errOK;
+ uint8 *data = NULL;
+
+ if (n > MAX_DIRS)
+ return errBadResource;
+
+ switch (t) {
+ case rLOGIC:
+ // The logic in preagi games is hardcoded
+ break;
+ case rPICTURE:
+ /* if picture is currently NOT loaded *OR* cacheing is off,
+ * unload the resource (caching==off) and reload it
+ */
+ if (true) { //(~_vm->_game.dirPic[n].flags & RES_LOADED) {
+ unloadResource(rPICTURE, n);
+ //data = loadVolRes(&_vm->_game.dirPic[n]);
+
+ data = new uint8[4096];
+ char szFile[255] = {0};
+
+ sprintf(szFile, IDS_MSA_PATH_PIC, n);
+ Common::File infile;
+ if (!infile.open(szFile))
+ return errBadResource;
+ infile.read(data, infile.size());
+
+ if (data != NULL) {
+ _vm->_game.pictures[n].rdata = data;
+ _vm->_game.dirPic[n].len = infile.size();
+ _vm->_game.dirPic[n].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
+ }
+
+ infile.close();
+ }
+ break;
+ case rSOUND:
+ /*
+ if (_vm->_game.dirSound[n].flags & RES_LOADED)
+ break;
+
+ data = loadVolRes(&_vm->_game.dirSound[n]);
+ if (data != NULL) {
+ // Freeing of the raw resource from memory is delegated to the createFromRawResource-function
+ _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, *_vm->_sound);
+ _vm->_game.dirSound[n].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
+ }
+ */
+ break;
+ case rVIEW:
+ //
+ break;
+ default:
+ ec = errBadResource;
+ break;
+ }
+
+ return ec;
+}
+
+int AgiLoader_preagi::loadObjects(const char *fname) {
+ return 0;
+ //return _vm->loadObjects(fname);
+}
+
+int AgiLoader_preagi::loadWords(const char *fname) {
+ return 0;
+ //return _vm->loadWords(fname);
+}
+
+} // End of namespace Agi