diff options
-rw-r--r-- | scumm/gfx.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 4984955de0..fffd2f0b3a 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2293,6 +2293,7 @@ void ScummEngine::transitionEffect(int a) { while (l <= r) { if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) { virtscr[0].tdirty[l] = t * 8; +/* //HACK: this is bad place of this hack //it fix redraw last 8 lines in room gfx layer //this is only for maniac classic version becouse that game @@ -2300,6 +2301,7 @@ void ScummEngine::transitionEffect(int a) { if ((_version == 1) && (_gameId == GID_MANIAC)) virtscr[0].bdirty[l] = (t + 2) * 8; else +*/ virtscr[0].bdirty[l] = (t + 1) * 8; } l++; @@ -2312,13 +2314,14 @@ void ScummEngine::transitionEffect(int a) { if (t < 0) t = 0; virtscr[0].tdirty[l] = t * 8; - //HACK: this is bad place of this hack +/* //HACK: this is bad place of this hack //it fix redraw last 8 lines in room gfx layer //this is only for maniac classic version becouse that game //has bigger height of room gfx layer if ((_version == 1) && (_gameId == GID_MANIAC)) virtscr[0].bdirty[l] = (b + 2) * 8; else +*/ virtscr[0].bdirty[l] = (b + 1) * 8; } updateDirtyScreen(kMainVirtScreen); |