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-rw-r--r--scumm/gfx.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 4984955de0..fffd2f0b3a 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -2293,6 +2293,7 @@ void ScummEngine::transitionEffect(int a) {
while (l <= r) {
if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) {
virtscr[0].tdirty[l] = t * 8;
+/*
//HACK: this is bad place of this hack
//it fix redraw last 8 lines in room gfx layer
//this is only for maniac classic version becouse that game
@@ -2300,6 +2301,7 @@ void ScummEngine::transitionEffect(int a) {
if ((_version == 1) && (_gameId == GID_MANIAC))
virtscr[0].bdirty[l] = (t + 2) * 8;
else
+*/
virtscr[0].bdirty[l] = (t + 1) * 8;
}
l++;
@@ -2312,13 +2314,14 @@ void ScummEngine::transitionEffect(int a) {
if (t < 0)
t = 0;
virtscr[0].tdirty[l] = t * 8;
- //HACK: this is bad place of this hack
+/* //HACK: this is bad place of this hack
//it fix redraw last 8 lines in room gfx layer
//this is only for maniac classic version becouse that game
//has bigger height of room gfx layer
if ((_version == 1) && (_gameId == GID_MANIAC))
virtscr[0].bdirty[l] = (b + 2) * 8;
else
+*/
virtscr[0].bdirty[l] = (b + 1) * 8;
}
updateDirtyScreen(kMainVirtScreen);