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| -rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 83c33438b4..4bebc978ec 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1053,6 +1053,11 @@ void Actor::drawActorCostume() { bcr->_draw_bottom = bottom = 0; bcr->_skipLimb = (skipLimb != 0); + + // FIXME: Why do the _actorDrawVirScr and actorDrawVirScr variable exist, and even + // gets saved? I (Fingolfin) can't see any reason for this... looking how they are + // used,it appears we could just get rid of _actorDrawVirScr and instead add params + // to drawActorCostume() and drawCostume() which do their job.... bcr->_actorDrawVirScr = (actorDrawVirScr != 0); // If the actor is partially hidden, redraw it next frame. |
