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author | Max Horn | 2004-08-10 23:54:15 +0000 |
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committer | Max Horn | 2004-08-10 23:54:15 +0000 |
commit | 92f5c90b9adc6082231f1838dfe62dfd899ee988 (patch) | |
tree | 5f6c68a71882b97ff5081384031ffbf1368cf62e | |
parent | 6c060161e6bb4826de25b51a396c4ce768dc73f8 (diff) | |
download | scummvm-rg350-92f5c90b9adc6082231f1838dfe62dfd899ee988.tar.gz scummvm-rg350-92f5c90b9adc6082231f1838dfe62dfd899ee988.tar.bz2 scummvm-rg350-92f5c90b9adc6082231f1838dfe62dfd899ee988.zip |
Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
svn-id: r14549
-rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 83c33438b4..4bebc978ec 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1053,6 +1053,11 @@ void Actor::drawActorCostume() { bcr->_draw_bottom = bottom = 0; bcr->_skipLimb = (skipLimb != 0); + + // FIXME: Why do the _actorDrawVirScr and actorDrawVirScr variable exist, and even + // gets saved? I (Fingolfin) can't see any reason for this... looking how they are + // used,it appears we could just get rid of _actorDrawVirScr and instead add params + // to drawActorCostume() and drawCostume() which do their job.... bcr->_actorDrawVirScr = (actorDrawVirScr != 0); // If the actor is partially hidden, redraw it next frame. |