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Diffstat (limited to 'engines/illusions/illusions.h')
-rw-r--r-- | engines/illusions/illusions.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h new file mode 100644 index 0000000000..8027fc7d76 --- /dev/null +++ b/engines/illusions/illusions.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_ILLUSIONS_H +#define ILLUSIONS_ILLUSIONS_H + +#include "audio/mixer.h" +#include "audio/decoders/aiff.h" +#include "common/array.h" +#include "common/events.h" +#include "common/file.h" +#include "common/memstream.h" +#include "common/random.h" +#include "common/str.h" +#include "common/substream.h" +#include "common/system.h" +#include "common/winexe.h" +#include "common/winexe_pe.h" +#include "engines/engine.h" + +struct ADGameDescription; + +namespace Illusions { + +#define ILLUSIONS_SAVEGAME_VERSION 0 + +class IllusionsEngine : public Engine { +protected: + Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + IllusionsEngine(OSystem *syst, const ADGameDescription *gd); + ~IllusionsEngine(); + const Common::String getTargetName() { return _targetName; } +private: + const ADGameDescription *_gameDescription; + Graphics::PixelFormat _pixelFormat; +public: + Common::RandomSource *_random; + + void updateEvents(); + +#if 0 + + // Savegame API + + enum kReadSaveHeaderError { + kRSHENoError = 0, + kRSHEInvalidType = 1, + kRSHEInvalidVersion = 2, + kRSHEIoError = 3 + }; + + struct SaveHeader { + Common::String description; + uint32 version; + byte gameID; + uint32 flags; + uint32 saveDate; + uint32 saveTime; + uint32 playTime; + Graphics::Surface *thumbnail; + }; + + bool _isSaveAllowed; + + bool canLoadGameStateCurrently() { return _isSaveAllowed; } + bool canSaveGameStateCurrently() { return _isSaveAllowed; } + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const Common::String &description); + void savegame(const char *filename, const char *description); + void loadgame(const char *filename); + const char *getSavegameFilename(int num); + bool existsSavegame(int num); + static Common::String getSavegameFilename(const Common::String &target, int num); + static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header); + +#endif + +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_ILLUSIONS_H |