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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_ILLUSIONS_H
+#define ILLUSIONS_ILLUSIONS_H
+
+#include "audio/mixer.h"
+#include "audio/decoders/aiff.h"
+#include "common/array.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "common/memstream.h"
+#include "common/random.h"
+#include "common/str.h"
+#include "common/substream.h"
+#include "common/system.h"
+#include "common/winexe.h"
+#include "common/winexe_pe.h"
+#include "engines/engine.h"
+
+struct ADGameDescription;
+
+namespace Illusions {
+
+#define ILLUSIONS_SAVEGAME_VERSION 0
+
+class IllusionsEngine : public Engine {
+protected:
+ Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+public:
+ IllusionsEngine(OSystem *syst, const ADGameDescription *gd);
+ ~IllusionsEngine();
+ const Common::String getTargetName() { return _targetName; }
+private:
+ const ADGameDescription *_gameDescription;
+ Graphics::PixelFormat _pixelFormat;
+public:
+ Common::RandomSource *_random;
+
+ void updateEvents();
+
+#if 0
+
+ // Savegame API
+
+ enum kReadSaveHeaderError {
+ kRSHENoError = 0,
+ kRSHEInvalidType = 1,
+ kRSHEInvalidVersion = 2,
+ kRSHEIoError = 3
+ };
+
+ struct SaveHeader {
+ Common::String description;
+ uint32 version;
+ byte gameID;
+ uint32 flags;
+ uint32 saveDate;
+ uint32 saveTime;
+ uint32 playTime;
+ Graphics::Surface *thumbnail;
+ };
+
+ bool _isSaveAllowed;
+
+ bool canLoadGameStateCurrently() { return _isSaveAllowed; }
+ bool canSaveGameStateCurrently() { return _isSaveAllowed; }
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const Common::String &description);
+ void savegame(const char *filename, const char *description);
+ void loadgame(const char *filename);
+ const char *getSavegameFilename(int num);
+ bool existsSavegame(int num);
+ static Common::String getSavegameFilename(const Common::String &target, int num);
+ static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
+
+#endif
+
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_ILLUSIONS_H