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-rw-r--r--engines/sherlock/scalpel/scalpel_people.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp
index e0abd72842..82840b22a4 100644
--- a/engines/sherlock/scalpel/scalpel_people.cpp
+++ b/engines/sherlock/scalpel/scalpel_people.cpp
@@ -85,14 +85,14 @@ void ScalpelPerson::adjustSprite() {
if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() ||
_walkSequences[_sequenceNumber][_frameNumber] == 0) {
switch (_sequenceNumber) {
- case Scalpel::STOP_UP:
- case Scalpel::STOP_DOWN:
- case Scalpel::STOP_LEFT:
- case Scalpel::STOP_RIGHT:
- case Scalpel::STOP_UPRIGHT:
- case Scalpel::STOP_UPLEFT:
- case Scalpel::STOP_DOWNRIGHT:
- case Scalpel::STOP_DOWNLEFT:
+ case STOP_UP:
+ case STOP_DOWN:
+ case STOP_LEFT:
+ case STOP_RIGHT:
+ case STOP_UPRIGHT:
+ case STOP_UPLEFT:
+ case STOP_DOWNRIGHT:
+ case STOP_DOWNLEFT:
// We're in a stop sequence, so reset back to the last frame, so
// the character is shown as standing still
--_frameNumber;