aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_people.cpp
blob: 82840b22a4519ad8afbf3b3a15d7c4609f650c4f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/sherlock.h"

namespace Sherlock {

namespace Scalpel {

void ScalpelPerson::adjustSprite() {
	Map &map = *_vm->_map;
	People &people = *_vm->_people;
	Scene &scene = *_vm->_scene;
	Talk &talk = *_vm->_talk;

	if (_type == INVALID || (_type == CHARACTER && scene._animating))
		return;

	if (!talk._talkCounter && _type == CHARACTER && _walkCount) {
		// Handle active movement for the sprite
		_position += _delta;
		--_walkCount;

		if (!_walkCount) {
			// If there any points left for the character to walk to along the
			// route to a destination, then move to the next point
			if (!people._walkTo.empty()) {
				people._walkDest = people._walkTo.pop();
				people.setWalking();
			} else {
				people.gotoStand(*this);
			}
		}
	}

	if (_type == CHARACTER && !map._active) {
		if ((_position.y / FIXED_INT_MULTIPLIER) > LOWER_LIMIT) {
			_position.y = LOWER_LIMIT * FIXED_INT_MULTIPLIER;
			people.gotoStand(*this);
		}

		if ((_position.y / FIXED_INT_MULTIPLIER) < UPPER_LIMIT) {
			_position.y = UPPER_LIMIT * FIXED_INT_MULTIPLIER;
			people.gotoStand(*this);
		}

		if ((_position.x / FIXED_INT_MULTIPLIER) < LEFT_LIMIT) {
			_position.x = LEFT_LIMIT * FIXED_INT_MULTIPLIER;
			people.gotoStand(*this);
		}

		if ((_position.x / FIXED_INT_MULTIPLIER) > RIGHT_LIMIT) {
			_position.x = RIGHT_LIMIT * FIXED_INT_MULTIPLIER;
			people.gotoStand(*this);
		}
	} else if (!map._active) {
		_position.y = CLIP((int)_position.y, (int)UPPER_LIMIT, (int)LOWER_LIMIT);
		_position.x = CLIP((int)_position.x, (int)LEFT_LIMIT, (int)RIGHT_LIMIT);
	}

	if (!map._active || (map._frameChangeFlag = !map._frameChangeFlag))
		++_frameNumber;

	if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() ||
			_walkSequences[_sequenceNumber][_frameNumber] == 0) {
		switch (_sequenceNumber) {
		case STOP_UP:
		case STOP_DOWN:
		case STOP_LEFT:
		case STOP_RIGHT:
		case STOP_UPRIGHT:
		case STOP_UPLEFT:
		case STOP_DOWNRIGHT:
		case STOP_DOWNLEFT:
			// We're in a stop sequence, so reset back to the last frame, so
			// the character is shown as standing still
			--_frameNumber;
			break;

		default:
			// Move 1 past the first frame - we need to compensate, since we
			// already passed the frame increment
			_frameNumber = 1;
			break;
		}
	}

	// Update the _imageFrame to point to the new frame's image
	setImageFrame();

	// Check to see if character has entered an exit zone
	if (!_walkCount && scene._walkedInScene && scene._goToScene == -1) {
		Common::Rect charRect(_position.x / FIXED_INT_MULTIPLIER - 5, _position.y / FIXED_INT_MULTIPLIER - 2,
			_position.x / FIXED_INT_MULTIPLIER + 5, _position.y / FIXED_INT_MULTIPLIER + 2);
		Exit *exit = scene.checkForExit(charRect);

		if (exit) {
			scene._goToScene = exit->_scene;

			if (exit->_people.x != 0) {
				people._hSavedPos = exit->_people;
				people._hSavedFacing = exit->_peopleDir;

				if (people._hSavedFacing > 100 && people._hSavedPos.x < 1)
					people._hSavedPos.x = 100;
			}
		}
	}
}

/*----------------------------------------------------------------*/

ScalpelPeople::ScalpelPeople(SherlockEngine *vm) : People(vm) {
	_data.push_back(new ScalpelPerson());
}

void ScalpelPeople::setTalking(int speaker) {
	Resources &res = *_vm->_res;

	// If no speaker is specified, then we can exit immediately
	if (speaker == -1)
		return;

	if (_portraitsOn) {
		delete _talkPics;
		Common::String filename = Common::String::format("%s.vgs", _characters[speaker]._portrait);
		_talkPics = new ImageFile(filename);

		// Load portrait sequences
		Common::SeekableReadStream *stream = res.load("sequence.txt");
		stream->seek(speaker * MAX_FRAME);

		int idx = 0;
		do {
			_portrait._sequences[idx] = stream->readByte();
			++idx;
		} while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]);

		delete stream;

		_portrait._maxFrames = idx;
		_portrait._frameNumber = 0;
		_portrait._sequenceNumber = 0;
		_portrait._images = _talkPics;
		_portrait._imageFrame = &(*_talkPics)[0];
		_portrait._position = Common::Point(_portraitSide, 10);
		_portrait._delta = Common::Point(0, 0);
		_portrait._oldPosition = Common::Point(0, 0);
		_portrait._goto = Common::Point(0, 0);
		_portrait._flags = 5;
		_portrait._status = 0;
		_portrait._misc = 0;
		_portrait._allow = 0;
		_portrait._type = ACTIVE_BG_SHAPE;
		_portrait._name = " ";
		_portrait._description = " ";
		_portrait._examine = " ";
		_portrait._walkCount = 0;

		if (_holmesFlip || _speakerFlip) {
			_portrait._flags |= 2;

			_holmesFlip = false;
			_speakerFlip = false;
		}

		if (_portraitSide == 20)
			_portraitSide = 220;
		else
			_portraitSide = 20;

		_portraitLoaded = true;
	}
}

void ScalpelPeople::synchronize(Serializer &s) {
	s.syncAsByte(_holmesOn);
	s.syncAsSint32LE(_data[PLAYER]->_position.x);
	s.syncAsSint32LE(_data[PLAYER]->_position.y);
	s.syncAsSint16LE(_data[PLAYER]->_sequenceNumber);
	s.syncAsSint16LE(_holmesQuotient);

	if (s.isLoading()) {
		_hSavedPos = _data[PLAYER]->_position;
		_hSavedFacing = _data[PLAYER]->_sequenceNumber;
	}
}

void ScalpelPeople::setTalkSequence(int speaker, int sequenceNum) {
	People &people = *_vm->_people;
	Scene &scene = *_vm->_scene;

	// If no speaker is specified, then nothing needs to be done
	if (speaker == -1)
		return;

	if (speaker) {
		int objNum = people.findSpeaker(speaker);
		if (objNum != -1) {
			Object &obj = scene._bgShapes[objNum];

			if (obj._seqSize < MAX_TALK_SEQUENCES) {
				warning("Tried to copy too many talk frames");
			}
			else {
				for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) {
					obj._sequences[idx] = people._characters[speaker]._talkSequences[idx];
					if (idx > 0 && !obj._sequences[idx] && !obj._sequences[idx - 1])
						return;

					obj._frameNumber = 0;
					obj._sequenceNumber = 0;
				}
			}
		}
	}
}

void ScalpelPeople::gotoStand(Sprite &sprite) {
	ScalpelMap &map = *(ScalpelMap *)_vm->_map;
	_walkTo.clear();
	sprite._walkCount = 0;

	switch (sprite._sequenceNumber) {
	case Scalpel::WALK_UP:
		sprite._sequenceNumber = STOP_UP;
		break;
	case WALK_DOWN:
		sprite._sequenceNumber = STOP_DOWN;
		break;
	case TALK_LEFT:
	case WALK_LEFT:
		sprite._sequenceNumber = STOP_LEFT;
		break;
	case TALK_RIGHT:
	case WALK_RIGHT:
		sprite._sequenceNumber = STOP_RIGHT;
		break;
	case WALK_UPRIGHT:
		sprite._sequenceNumber = STOP_UPRIGHT;
		break;
	case WALK_UPLEFT:
		sprite._sequenceNumber = STOP_UPLEFT;
		break;
	case WALK_DOWNRIGHT:
		sprite._sequenceNumber = STOP_DOWNRIGHT;
		break;
	case WALK_DOWNLEFT:
		sprite._sequenceNumber = STOP_DOWNLEFT;
		break;
	default:
		break;
	}

	// Only restart frame at 0 if the sequence number has changed
	if (_oldWalkSequence != -1 || sprite._sequenceNumber == Scalpel::STOP_UP)
		sprite._frameNumber = 0;

	if (map._active) {
		sprite._sequenceNumber = 0;
		_data[PLAYER]->_position.x = (map[map._charPoint].x - 6) * FIXED_INT_MULTIPLIER;
		_data[PLAYER]->_position.y = (map[map._charPoint].y + 10) * FIXED_INT_MULTIPLIER;
	}

	_oldWalkSequence = -1;
	_allowWalkAbort = true;
}


} // End of namespace Scalpel

} // End of namespace Sherlock