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-rw-r--r--gui/console.cpp121
-rw-r--r--gui/console.h67
-rw-r--r--gui/module.mk1
-rw-r--r--scumm/dialogs.cpp46
-rw-r--r--scumm/dialogs.h11
-rw-r--r--scumm/scummvm.cpp5
6 files changed, 192 insertions, 59 deletions
diff --git a/gui/console.cpp b/gui/console.cpp
new file mode 100644
index 0000000000..872496f269
--- /dev/null
+++ b/gui/console.cpp
@@ -0,0 +1,121 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "stdafx.h"
+#include "console.h"
+#include "newgui.h"
+
+#include "common/engine.h"
+
+/*
+
+ _ _ _ _ _ _
+| | | |_ __ __| | ___ _ __ ___ ___ _ __ ___| |_ _ __ _ _ ___| |_(_) ___ _ __
+| | | | '_ \ / _` |/ _ \ '__| / __/ _ \| '_ \/ __| __| '__| | | |/ __| __| |/ _ \| '_ \
+| |_| | | | | (_| | __/ | | (_| (_) | | | \__ \ |_| | | |_| | (__| |_| | (_) | | | |
+ \___/|_| |_|\__,_|\___|_| \___\___/|_| |_|___/\__|_| \__,_|\___|\__|_|\___/|_| |_|
+
+This code is not finished, so please don't complain :-)
+
+*/
+
+/* TODO:
+ * - it is very inefficient to redraw the full thingy when just one char is added/removed.
+ * Instead, we could just copy the GFX of the blank console (i.e. after the transparent
+ * background is drawn, before any text is drawn). Then using that, it becomes trivial
+ * to erase a single character, do scrolling etc.
+ * - add a scrollbar widget to allow scrolling in the history
+ * - a *lot* of others things, this code is in no way complete and heavily under progress
+ */
+ConsoleDialog::ConsoleDialog(NewGui *gui)
+ : Dialog(gui, 5, 0, 320-2*5, 5*kLineHeight+2)
+{
+ _lineWidth = (_w - 2) / kCharWidth;
+ _linesPerPage = (_h - 2) / kLineHeight;
+
+ memset(_buffer, ' ', kBufferSize);
+ _linesInBuffer = kBufferSize / _lineWidth;
+
+ _currentColumn = 0;
+ _currentLine = 0;
+ _scrollLine = 0;
+}
+
+void ConsoleDialog::drawDialog()
+{
+ _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
+
+ // Draw a border (might want to use different colors :-)
+ _gui->vline(_x, _y, _y+_h-1, _gui->_textcolorhi);
+ _gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_textcolor);
+ _gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_textcolor);
+
+ // Draw text
+ int start = _scrollLine - _linesPerPage + 1;
+ int y = _y + 1;
+ for (int line = 0; line < _linesPerPage; line++) {
+ int x = _x + 1;
+ for (int column = 0; column < _lineWidth; column++) {
+ int l = (start+line+_linesInBuffer) % _linesInBuffer;
+ byte c = _buffer[l * _lineWidth + column];
+ _gui->drawChar(c, x, y, _gui->_textcolor);
+ x += kCharWidth;
+ }
+ y += kLineHeight;
+ }
+
+ _gui->addDirtyRect(_x, _y, _w, _h);
+}
+
+void ConsoleDialog::nextLine()
+{
+ _currentColumn = 0;
+ if (_currentLine == _scrollLine)
+ _scrollLine = (_scrollLine + 1) % _linesInBuffer;
+ _currentLine = (_currentLine + 1) % _linesInBuffer;
+}
+
+void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
+ if (ascii == '~' || (keycode == 27) || ascii == '#') { // Total abort on tilde or escape
+ close();
+ } else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
+ nextLine();
+ draw();
+ } else if (keycode == 8) { // Backspace
+ if (_currentColumn == 0) {
+ _currentColumn = _lineWidth - 1;
+ _currentLine--;
+ if (_currentLine < 0)
+ _currentLine = _linesInBuffer - 1;
+ } else
+ _currentColumn--;
+ _buffer[_currentLine * _lineWidth + _currentColumn] = ' ';
+ draw(); // FIXME - not nice to redraw the full console just for one char!
+ } else if ((ascii >= 31) && (ascii <= 122)) { // Printable ASCII, add to string
+ _buffer[_currentLine * _lineWidth + _currentColumn] = (char)ascii;
+ _currentColumn++;
+ if (_currentColumn >= _lineWidth) {
+ nextLine();
+ }
+ draw(); // FIXME - not nice to redraw the full console just for one char!
+ } else {
+ debug(2, "Unhandled keycode from ConsoleDialog: %d\n", keycode);
+ }
+}
diff --git a/gui/console.h b/gui/console.h
new file mode 100644
index 0000000000..1d06284dd8
--- /dev/null
+++ b/gui/console.h
@@ -0,0 +1,67 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef CONSOLE_DIALOG_H
+#define CONSOLE_DIALOG_H
+
+#include "dialog.h"
+#include "common/str.h"
+#include "common/list.h"
+
+
+enum {
+ kBufferSize = 32768,
+ kCharWidth = 8
+};
+
+class ConsoleDialog : public Dialog {
+ typedef ScummVM::String String;
+protected:
+ char _buffer[kBufferSize];
+ int _linesInBuffer;
+
+ int _lineWidth;
+ int _linesPerPage;
+
+ int _currentColumn;
+ int _currentLine;
+ int _scrollLine;
+
+
+public:
+ ConsoleDialog(NewGui *gui);
+
+// void open();
+// void close();
+
+ virtual void drawDialog();
+ virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
+// void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+
+ //printf(const char *format, ...)
+ //vprintf(
+// void printString(const String &str);
+// const String &readString();
+
+protected:
+ void nextLine();
+};
+
+#endif
diff --git a/gui/module.mk b/gui/module.mk
index 8a090e83d1..b31d0e7e31 100644
--- a/gui/module.mk
+++ b/gui/module.mk
@@ -3,6 +3,7 @@ MODULE := gui
MODULE_OBJS = \
gui/browser.o \
gui/chooser.o \
+ gui/console.o \
gui/dialog.o \
gui/EditTextWidget.o \
gui/launcher.o \
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp
index 16b8cc21ba..c115295ca1 100644
--- a/scumm/dialogs.cpp
+++ b/scumm/dialogs.cpp
@@ -670,52 +670,6 @@ PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
{
}
-#pragma mark -
-
-DebuggerDialog::DebuggerDialog(NewGui *gui, Scumm *scumm, int width, int height)
- : ScummDialog(gui, scumm, 0, 0, width, height)
-{
- draw();
-}
-
-void DebuggerDialog::drawDialog()
-{
- //int history_len = cmd_history.size();
-
- // Draw box and border
- _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
- /*_gui->line(_x, _y, _x, _h, _gui->_color);
- _gui->line(_w, _y, _w, _y, _gui->_color);
- _gui->line(_x, _h, _w, _h, _gui->_shadowcolor);*/
-
- _gui->addDirtyRect(_x, _y, _w, _h);
-
- // Draw items
- // ... history_len - ((_h / kLineHeight) * _page)
-}
-
-void DebuggerDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
- if ((ascii == '~') || (keycode == 27)) { // Total abort on tilde or escape
- close();
- return;
- } else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
- // TODO: Add some kind of pop() method to StringList,
- // so we can remove old obsolete entries and not waste memory
- cmd_history.push_back(cmd_current);
- // _scumm.debugger.parseCommand(cmd_current, (void*)this.printCallback);
- cmd_current.clear();
- draw();
- } else if (keycode == 8) { // Backspace
- cmd_current.deleteLastChar();
- draw();
- } else if ((keycode >= 31) && (keycode <= 122)) { // Printable ASCII, add to string
- cmd_current+=(char)ascii;
- draw();
- } else {
- debug(2, "Unhandled keycode from DebuggerDialog: %d\n", keycode);
- }
-}
-
#ifdef _WIN32_WCE
#pragma mark -
diff --git a/scumm/dialogs.h b/scumm/dialogs.h
index 4a0f27b22b..abe21082d2 100644
--- a/scumm/dialogs.h
+++ b/scumm/dialogs.h
@@ -134,17 +134,6 @@ public:
PauseDialog(NewGui *gui, Scumm *scumm);
};
-class DebuggerDialog : public ScummDialog {
-protected:
- ScummVM::StringList cmd_history;
- String cmd_current;
-
-public:
- DebuggerDialog(NewGui *gui, Scumm *scumm, int width, int height);
- virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
- virtual void drawDialog();
-};
-
#ifdef _WIN32_WCE
class KeysDialog : public ScummDialog {
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 7b77c9a176..b9d7e19e66 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -34,6 +34,7 @@
#include "verbs.h"
#include "common/gameDetector.h"
#include "common/config-file.h"
+#include "gui/console.h"
#include "gui/newgui.h"
#include "gui/message.h"
#include "sound/mixer.h"
@@ -1003,7 +1004,7 @@ void Scumm::saveloadDialog()
void Scumm::debuggerDialog()
{
if (!_debuggerDialog)
- _debuggerDialog = new DebuggerDialog(_newgui, this, _realWidth, _realHeight / 5);
+ _debuggerDialog = new ConsoleDialog(_newgui);
runDialog(_debuggerDialog);
}
@@ -1135,7 +1136,7 @@ void Scumm::processKbd()
_defaultTalkDelay = 5;
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
- } else if (_lastKeyHit == '~') { // Debug console
+ } else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
debuggerDialog();
}