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-rw-r--r--gui/console.cpp121
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diff --git a/gui/console.cpp b/gui/console.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "stdafx.h"
+#include "console.h"
+#include "newgui.h"
+
+#include "common/engine.h"
+
+/*
+
+ _ _ _ _ _ _
+| | | |_ __ __| | ___ _ __ ___ ___ _ __ ___| |_ _ __ _ _ ___| |_(_) ___ _ __
+| | | | '_ \ / _` |/ _ \ '__| / __/ _ \| '_ \/ __| __| '__| | | |/ __| __| |/ _ \| '_ \
+| |_| | | | | (_| | __/ | | (_| (_) | | | \__ \ |_| | | |_| | (__| |_| | (_) | | | |
+ \___/|_| |_|\__,_|\___|_| \___\___/|_| |_|___/\__|_| \__,_|\___|\__|_|\___/|_| |_|
+
+This code is not finished, so please don't complain :-)
+
+*/
+
+/* TODO:
+ * - it is very inefficient to redraw the full thingy when just one char is added/removed.
+ * Instead, we could just copy the GFX of the blank console (i.e. after the transparent
+ * background is drawn, before any text is drawn). Then using that, it becomes trivial
+ * to erase a single character, do scrolling etc.
+ * - add a scrollbar widget to allow scrolling in the history
+ * - a *lot* of others things, this code is in no way complete and heavily under progress
+ */
+ConsoleDialog::ConsoleDialog(NewGui *gui)
+ : Dialog(gui, 5, 0, 320-2*5, 5*kLineHeight+2)
+{
+ _lineWidth = (_w - 2) / kCharWidth;
+ _linesPerPage = (_h - 2) / kLineHeight;
+
+ memset(_buffer, ' ', kBufferSize);
+ _linesInBuffer = kBufferSize / _lineWidth;
+
+ _currentColumn = 0;
+ _currentLine = 0;
+ _scrollLine = 0;
+}
+
+void ConsoleDialog::drawDialog()
+{
+ _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
+
+ // Draw a border (might want to use different colors :-)
+ _gui->vline(_x, _y, _y+_h-1, _gui->_textcolorhi);
+ _gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_textcolor);
+ _gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_textcolor);
+
+ // Draw text
+ int start = _scrollLine - _linesPerPage + 1;
+ int y = _y + 1;
+ for (int line = 0; line < _linesPerPage; line++) {
+ int x = _x + 1;
+ for (int column = 0; column < _lineWidth; column++) {
+ int l = (start+line+_linesInBuffer) % _linesInBuffer;
+ byte c = _buffer[l * _lineWidth + column];
+ _gui->drawChar(c, x, y, _gui->_textcolor);
+ x += kCharWidth;
+ }
+ y += kLineHeight;
+ }
+
+ _gui->addDirtyRect(_x, _y, _w, _h);
+}
+
+void ConsoleDialog::nextLine()
+{
+ _currentColumn = 0;
+ if (_currentLine == _scrollLine)
+ _scrollLine = (_scrollLine + 1) % _linesInBuffer;
+ _currentLine = (_currentLine + 1) % _linesInBuffer;
+}
+
+void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
+ if (ascii == '~' || (keycode == 27) || ascii == '#') { // Total abort on tilde or escape
+ close();
+ } else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
+ nextLine();
+ draw();
+ } else if (keycode == 8) { // Backspace
+ if (_currentColumn == 0) {
+ _currentColumn = _lineWidth - 1;
+ _currentLine--;
+ if (_currentLine < 0)
+ _currentLine = _linesInBuffer - 1;
+ } else
+ _currentColumn--;
+ _buffer[_currentLine * _lineWidth + _currentColumn] = ' ';
+ draw(); // FIXME - not nice to redraw the full console just for one char!
+ } else if ((ascii >= 31) && (ascii <= 122)) { // Printable ASCII, add to string
+ _buffer[_currentLine * _lineWidth + _currentColumn] = (char)ascii;
+ _currentColumn++;
+ if (_currentColumn >= _lineWidth) {
+ nextLine();
+ }
+ draw(); // FIXME - not nice to redraw the full console just for one char!
+ } else {
+ debug(2, "Unhandled keycode from ConsoleDialog: %d\n", keycode);
+ }
+}